254,391 Commits over 3,990 Days - 2.66cph!
Fixed a pooling issue in BasePlayer-Server causing lists to get pooled twice, leading to unintended and seemingly unrelated issues (ziplines in this case)
Support reveal animations for the pack screens
Fix attempt for unintended rowboat dismounting
Update Facepunch.Flexbox again
Don't require Graphic or CanvasRenderer
Enabled read/write on various meshes the need it for RuntimeNavMeshBuilder.
Remove max width on description text
Add the menu background override back
Transform with transition sample
Added FlexGraphicTransform component so we can do CSS-like transforms, hooked up to FlexTransition
Fixed CheckAllParenting NRE when contents is null
Fix hover looting items into a full inventory with partial slots not putting the remainder into the open backpack
AKA: 500 stone in main inventory (full), right click 1k stone, 500 -> main inventory, 500 -> open backpack
Merge from main -> backpacks
Fix m_bForceEnableDebugUtils running always even when we dont have renderdoc or validation layers enabled, triples your perfomance on vulkan
merge from metal_detector
merge from milder_posteffects
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some set dressing for helipad roof
fixed forklift material on cargoship style 2
Leaderboard backup, run #9196
Hook up ModelPhysics renderer for prop_physics
Prioritize the main inventory when hover looting items out of a container with a backpack open
Once your inventory is full, then overflow to the backpack
Do a better job at keeping mass override applied
Fix picking up an empty backpack swapping backpacks instead of going into your main inventory
Change pickup delay of backpacks from 1.5s -> 3.5s
Fixed initializing variables from inputs in expression graphs
Fix trailing backslash escaping quoted search paths
Changed button design on large backpack
Dead auto mount vpk code
-outroot has to be specified before
Only need to pass user project search paths & maintain mod names
Test - added an idle2scan to scan2idle transition
Finish the rest of the prefabs
Fix video upload exceptions
Some physics interface clean up
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Try to get logging working
More logging
Progress on hooking the prefabs up
mats decal layer tweaks continued