244,584 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Attack Helicopter gunner can now press reload key to reload gun and rockets early
1 Year Ago
Fixed inventory.clearloadout looking for a second argument when the help only lists one (eg. "clearloadout jim jim" would work, but "clearloadout jim" would not)
Leaderboard backup, run #5619
1 Year Ago
Fixed the unparent fuckery on the launcher attack. Timing improvements on the rocket engine ignition.
Leaderboard backup, run #5618
1 Year Ago
Convert SeekerTarget into a static dictionary instead of a component that gets added
1 Year Ago
Disable emission on gib materials. Fixes attack heli gibs having headlights on
1 Year Ago
Update the holster offset of the hml
1 Year Ago
Protect turret interaction when there's a driver
1 Year Ago
Fixed incorrect reload time on homing missile launcher
1 Year Ago
Show gibs every time the parachute is destroyed in the editor, in builds use the proper behaviour and only show it when the parachute runs out of health
1 Year Ago
Added parachute gibs
1 Year Ago
Added an extra fallback if the player still has the parachute model displayed and they are no longer parachuting
1 Year Ago
Force gibs for now
1 Year Ago
More launch fixes.
1 Year Ago
Don't spawn the unpacked parachute version if it's going to have 0 health Spawn parachute gibs if the parachute is killed with 0 health (currently spawns some brick gibs until we get a proper gib asset)
1 Year Ago
More fixes. IK stuff.
1 Year Ago
Removed bottom collider on T2 workbench to restore previous broken legacy behaviour (allows placing a small wood box underneath that clips through the shelf)
1 Year Ago
Unpacked parachutes now float and have a low centre of mass so they are less likely to flip over
1 Year Ago
Added parachute backpack lods to deployed prefab
1 Year Ago
v_mp5: improved reload animation
1 Year Ago
player anim updates, updated parachute rig (with handle fix bones) & updated anims, canopy fbx update, ik targets updated on deployed prefab
1 Year Ago
Raised WorkBench 2 under-table colliders to make space for a wood box again. This doesn't actually fix it though - there's something else still going wrong.
1 Year Ago
Rocket & attack prefab fixes.
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Added lods to parachute backpack (not in deployed backpack yet)
1 Year Ago
Backpack slot in inventory now hides if underwear picker is enabled Added a new backpack slot icon
1 Year Ago
Rocket fx
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Fixed early exit in AttackHelicopterTurret InputTick + some code cleanup.
1 Year Ago
Merge Attack Helicopter -> Main
1 Year Ago
Merge from main
1 Year Ago
▌▅▋▅▊ ▇▇▅▉▆▌▉▉▅▄█ ▅▌ ▅▍▍▍▆▄▄█▆ ▆▋▍ ▉█▉ ▉█▄▊▄▄ ▉▋▊▆▅▇▊▅ ▆▇▍▋██
1 Year Ago
Merge from analytics_aug_23
1 Year Ago
Tweak after merge
1 Year Ago
Implement clan leaderboard UI
1 Year Ago
Add support for getting the clan leaderboard
1 Year Ago
Improved button style & hover state of WeaponCard Show selected class clearly Class Modal style update
1 Year Ago
Resolution/compression tweaks.
1 Year Ago
Explosion stuff WIP
1 Year Ago
Attack prefab setup
1 Year Ago
Merge from main -> global_networked_bases
1 Year Ago
Merge from main -> analytics_aug_23
1 Year Ago
merge from hab_door
1 Year Ago
Added an attack prefab for the homing launcher, instead of it using the RL one.
1 Year Ago
Update landing page and pause menu
1 Year Ago
Pos fix & FX prefab update for the positioner.
1 Year Ago
Added root position entity for FX spawning.
1 Year Ago
▉█▉▋ ▇█▆▅▉ ▇▄▄▉▌▌██▍▋▋ ▌▄▉██▅▉