198,716 Commits over 4,140 Days - 2.00cph!

1 Year Ago
monument topology
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
fixed accidently touched floor.triangle in 89341 causing wonky building behavior on triangle floors
1 Year Ago
basic terrain setup substation layout
1 Year Ago
Hook up localizable messages for all event types so they render properly on the clan UI
1 Year Ago
m4 shotgun - set up viewmodel, entity, item and worldmodel prefabs - removed redundant prefabs - fixed issues on worldmodel
1 Year Ago
Implement a bunch of clan score events - Killing a player from another clan - Killing unarmed players (lose score) - Being killed by a player in another clan (lose score) - Destroying bradley - Destroying a TC owned by another clan - Hacking a crate - Running the excavator - Boarding the cargo ship
1 Year Ago
exported new player jump animations and set up in unity
1 Year Ago
Add optional argument to Loco:Jump - activity Unhide r_portalscloseall Added Vector:Distance2D[Sqr](Vec) Entity:SetIK is now shared (was clientside only) Added GM:HandlePlayerArmorReduction( ply, dmginfo ) This change moves the armor reduction system to Lua (base gamemode), allowing full control over it.
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Fixed NRE when using Eoka in rocking chair.
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
subtracting - 89486 Temporarily force disable DLSS due to error spam
1 Year Ago
Fixed Graphics.copytexture mismatching texture sizes error spam when using Render Scale / DLSS
1 Year Ago
merge from main
1 Year Ago
merge from helicopter_parachute_fix
1 Year Ago
merge from BlackjackDealerFix
1 Year Ago
merge from Fix analytics NRE that occured on startup
1 Year Ago
merge from main
1 Year Ago
merge from HABPush
1 Year Ago
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1 Year Ago
merge from base_decor_dlc
1 Year Ago
merge from main
1 Year Ago
Horse breed lineup poster
1 Year Ago
Unsaved/backups
1 Year Ago
Fix analytics NRE that occured on startup
1 Year Ago
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1 Year Ago
Scene prefab backups
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Proto, Protocol, Manifest
1 Year Ago
Merge main -> RagdollRewrite2
1 Year Ago
Merge main -> RagdollsOnVehicles
1 Year Ago
Merge main -> RagdollsOnVehicles2
1 Year Ago
Fixed electrical switches not calculating passthrough power correctly when the power is changed via switch on/off inputs
1 Year Ago
Fixed Blackjack game stalling if a non-primary player left the game early in a round
1 Year Ago
Move the top storage adaptor slot on the tool cupboard closer to the center so that the input slot isn't blocked when a TC is placed flush with the wall
1 Year Ago
Adjusted weight on the remaining weapons, using the same 2/3 rule
1 Year Ago
Weapon world model mass pass. Setting them to roughly 2/3 of their real-life mass (most things in Rust are lighter than they really would be)
1 Year Ago
cherrypicking 89486
1 Year Ago
Temporarily force disable DLSS due to error spam
1 Year Ago
Make it easier to select addons in the Addons list (Pull Request) Reduce Panel:DrawTextEntryText type checking Causes issues with existing addons Add custom icons for tree nodes in spawnmenu categories (Pull Req) Added GM:CanCreateUndo hook (Pull Request) Added new CRecipientFilter functions CRecipientFilter.AddPlayers( table or filter ) CRecipientFilter.RemovePlayers( table or filter ) CRecipientFilter.RemoveMismatchedPlayers( table or filter ) Add "Bone" field for Entity:GetAttachment
1 Year Ago
Render Tool ~ Added check to ensure sky instance exists before applying scene preview Removed labels to give more space to GameObject list Prevent game objects from being selected without a main camera Added option to pull in disabled objects to cache
1 Year Ago
lr300 override controller updates