244,583 Commits over 3,898 Days - 2.61cph!

1 Year Ago
Fix icons not fetching correctly
1 Year Ago
merge from main
1 Year Ago
When both --instanced-rendering and --normal-rendering are set, keep instanced rendering on (this allows us to enable it for testing while it's disabled globally through Steam)
1 Year Ago
Safety attempt regarding CMeshSystem::ChangeModel and GetRayTracingEnvironment
1 Year Ago
fixed flickering mesh in fbx for the wall rack
1 Year Ago
Removing buildTarget and standaloneBuildSubtarget Unity startup parameters if SeparateLinuxBuild is disabled (another test)
1 Year Ago
Fixed possible NRE on start Only save bindings if something has changed Workshop campaign UI scaling Quit screen UI scaling
1 Year Ago
Add Entity.IsPawn Fixes sboxgame/issues/issues/3927
1 Year Ago
Stats.GetPlayerStats uses steamid parameter Fixes sboxgame/issues/issues/3766
1 Year Ago
When rendering a ClientDll scene, call into SBOX_Compat_ClientPreRender to set viewentity and tick CRenderGameSystem
1 Year Ago
Menu GameGroup inner div takes pointer events, so that the gaps between cards don't affect scrolling
1 Year Ago
Remove SceneFogParams_t, GameLoop::AddViewsToSceneSystem
1 Year Ago
Map loader & Map collision
1 Year Ago
Added parachute bag world model
1 Year Ago
Set up the PVS manually for spawngrouped maps - cuz they don't use our managed path
1 Year Ago
updates to player and chute anims
1 Year Ago
merge from main
1 Year Ago
merge from Attack Helicopter
1 Year Ago
female parachute bag prefab
1 Year Ago
merge from main
1 Year Ago
Added sound for failed gun fire attempts
1 Year Ago
skinning fix on parachute left handle
1 Year Ago
Fixed invalid grouping of members in rich presence, need to find out why the server's SteamID can become this Make gamepad input poll properly in GameMenu Game.AssertClientOrMenu includes GameMenu, fix Input.GetGlyph not working in GameMenu Don't link channelrenderer in resourcecompiler, it doesn't exist anymore Run ServerConfig.UpdateFromPackage after ServerInformation gets set, fixes bind collection failing to load in GameMenu Remove unneeded rich presence setter Run RichPresenceSystem.Tick in GameMenuDll instead, fixes presence being incorrect while in a game's menu Young and Old Skin adjustments Body groups no longer affect hitboxes / hitbox sets Should fix sboxgame/issues/issues/2922 Remove native assetbrowser and replace all instances with our own asset picker ( orgs/sboxgame/discussions/3940 ) Restore AssetBrowser property attribute editor Be more careful about finding active packages Takes into account full / menu packages, fixes sboxgame/issues#3886 Delete vmpi completely, hastily removed from vrad2 (should be replaced with vrad3 really) Scifi Helmet adjustments and LODs Hotload test for dictionary enumeration order (sboxgame/issues#3391) Use sorted dictionaries for network tables, component lists Fixes sboxgame/issues#3391 Hotload: Support sorted dictionaries in DictionaryUpgrader Update Microsoft.CodeAnalysis.CSharp 4.6.0 -> 4.7.0 Allow C# ref returns Merge branch 'master' into oog-rendering
1 Year Ago
Move worldrenderer into engine2 Fix missed commits Restore these methods for now
1 Year Ago
Merge from HomingMissileLauncher
1 Year Ago
Merge from main
1 Year Ago
Only play the out of rockets sound if there's no ammo left at all, some other refactoring
1 Year Ago
Commit some changed guids due to file duplications?
1 Year Ago
Compile fixes Commit some meta file deletes
1 Year Ago
Fixed rocket ammo including flares in ammo count
1 Year Ago
Added placeholder sounds and RPCs for trying to fire rockets with no rockets left, and the same (with a different sound) for flares
1 Year Ago
Merge from main
1 Year Ago
These calls to UpdateObjectsForRendering are required for client/server to spawn the map sceneobjects in ComputeInfoForAdapter once per adapter Fix editor startup error when game loads faster than menu (cherry pick me) Fix managed calls to UpdateObjectsForRendering wrong lods
1 Year Ago
Set up and added a placeholder sound for attack heli firing flares
1 Year Ago
merge from Attack Helicopter
1 Year Ago
merge from windmill_material_fix
1 Year Ago
Made attack heli headlight much brighter and longer range
1 Year Ago
2021.3.29f1 cherry picks (likely a good idea to delete this before merging from experimental the next time)
1 Year Ago
Manifest
1 Year Ago
Re-organizing windmill folder for clarity
1 Year Ago
merge from main
1 Year Ago
merge from parachute
1 Year Ago
merge from Attack Helicopter
1 Year Ago
Add some documentation
1 Year Ago
homing missile launcher sounds
Leaderboard backup, run #5621
1 Year Ago
more balancing
1 Year Ago
Reduce clearance check size (radius 1.5m->1m, length 10m->6m) Added an additional sphere check above the player to check for clearance (2m radius, 3.5m above player) Can now hold down Space while falling to deploy the parachute as soon as possible, the parachute will check it's clearance every frame instead of the player having to spam the Jump key These changed restrictions now allow parachute jumps from powerline pylons at certain angles as well off the cliffs overlooking Water Treatment
1 Year Ago
Added missing 'using'
1 Year Ago
Attack Helicopter gunner can now press reload key to reload gun and rockets early