141,669 Commits over 4,505 Days - 1.31cph!

49 Days Ago
Change to insert x MORE, to be clear that it's the missing count, not total required count.
49 Days Ago
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
49 Days Ago
more cleanup
49 Days Ago
dead code cleanup
49 Days Ago
Screen map now only renders when the control computer is powered up.
49 Days Ago
Merge from main
49 Days Ago
Removed old god rays setting from the image effects tab as it no longer does anything
49 Days Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
49 Days Ago
Fix computer not being mountable for read only map view when satellite is descending
50 Days Ago
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
50 Days Ago
re-add rock sculpture to manifest
50 Days Ago
merge from main
50 Days Ago
merge from admin_safezone_looting
50 Days Ago
Set up shaders to use _GlobalMipBias uniform
50 Days Ago
Updated command description
50 Days Ago
merge from static_piano_variant
50 Days Ago
merge from deathscreen_bag_delete
50 Days Ago
Fix not being able to unclaim sleeping bags on the death screen
50 Days Ago
merge from main
50 Days Ago
merge from main
50 Days Ago
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
50 Days Ago
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
50 Days Ago
Update: Codegen Tests: compiles
50 Days Ago
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
50 Days Ago
Merge from satellite_crash
50 Days Ago
S2P dome, large oil rig
50 Days Ago
Merge: from main
50 Days Ago
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
50 Days Ago
Merge from playermaintainedmonuments
50 Days Ago
Added livestock scene to dev menu
50 Days Ago
Merge from roof.bottom.line conditionals consistency pass
50 Days Ago
Merge from Piano_AnimFix
50 Days Ago
Merge from apartment_complex_monument (swing jumping)
50 Days Ago
Merge from swing_launch
50 Days Ago
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
50 Days Ago
Merge from main
50 Days Ago
Merge from scene_check_tool
50 Days Ago
Fixed HLOD renderers appearing as renderers without LODs in scene checker
50 Days Ago
Removed old tools, now replaced with unified SceneChecker
50 Days Ago
Merge from main
50 Days Ago
Fixed some water catcher panel help issues
50 Days Ago
S2P sphere tank + HLOD
50 Days Ago
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
50 Days Ago
Updated dome setup with new art Moved the fuel pump models into the entity itself
50 Days Ago
Merge from shadow_caching_tooltip_fix
50 Days Ago
Merge from shadow_caching_framerate_fix
50 Days Ago
Merge from shadow_caching_ambientlightlod_fix
50 Days Ago
Merge from main
50 Days Ago
Merge from apt_cctv_culling
50 Days Ago
Merge from fix_trap_displacement