137,785 Commits over 4,474 Days - 1.28cph!

49 Days Ago
Fix spectator mode being broken for vehicles that don't override position/rotation
49 Days Ago
Merge from batch_renderer_group
49 Days Ago
Only initialise BatchRendererGroup if using a render pipeline
49 Days Ago
merge from auto_turret_cover_fix including scene2prefabs
49 Days Ago
scene2prefab with auto turret fixes
49 Days Ago
Merge from Main/bowless_crossbow
49 Days Ago
merge from mfm (merge from main)
49 Days Ago
Industrial Storage - added missing physics material to horizontal variant
49 Days Ago
Merge from main Manually resolve merge hell in SprayCan.cs
49 Days Ago
Merge: from jobs3_skip_preallocnetwrites - Optim: Jobs 3 - move netwrite pooling to all threads Tests: ran around craggy with Jobs 3
49 Days Ago
Optim: Jobs 3 - skip running PreallocNetWrites On a busy server we can end up sending 1.5k entities in a frame, and it can cost us 0.7ms total on preallocation. With recent pool rewrite we should be able to allocate on demand. Tests: On Craggy ran around/broke stuff/ziplined with Jobs 3
49 Days Ago
Full screen skinviewer layout/transition changes
49 Days Ago
Collision for large apartment
49 Days Ago
Adding new world model rig for m16
49 Days Ago
Merge from industrial_dlc
49 Days Ago
Reorder industrial shelf colours to match shipping container
49 Days Ago
Remove legacy built-in instancing support from Rust/Standard shader. We're all-in on RRP, SRPB, BRG and all the other fancy acronyms.
49 Days Ago
Fix rare NRE from missing player models when creating sweep handles
49 Days Ago
update from main
49 Days Ago
merge from PlayerRigUpdate2
49 Days Ago
Fix burst cloth when spawning in near sleeping players
49 Days Ago
Updated shorts to eliminate transparency bleed in some skins
49 Days Ago
Caching m16 viewmodel textures
49 Days Ago
Show faded fuel blocks when consumed instead of hiding them.
49 Days Ago
Mortar animation update
49 Days Ago
linked 5.56 bullet prefab M16a2 bullet bone in viewmodel prefab and vm anims updated
49 Days Ago
merge from dont_bake_on_load2 just tool: `Tools/Lighting/Disable Bake On Scene Load (All Scenes)`
49 Days Ago
Merge from lockin
49 Days Ago
49 Days Ago
FIx map not appearing
49 Days Ago
compile fix
49 Days Ago
set serialized version as well
49 Days Ago
wip keep locked trajectory visible but allow now control after locking in.
49 Days Ago
tool just injects the property into the .unity file instead of opening and saving it
49 Days Ago
testlist
49 Days Ago
updated m16a2 world mesh material order issue
49 Days Ago
initial tool
49 Days Ago
Fuel UI tweaks
49 Days Ago
added /ProfilerCaptures to ignore.conf
49 Days Ago
Add fuel related UI prefabs. Refactor/move UI fuel code.
49 Days Ago
Merge: from buildcommand_allocs - Optim: reduce alloc count from building Arg commands from 20+ to 2 on average - Update: expanded StringView API, Tests: unit tests and running a bunch of different console commands
49 Days Ago
added prefab exporter
49 Days Ago
m16a2 textures update
49 Days Ago
Mortar animation update to use the player update content
49 Days Ago
update: m16a2 textures , shading fixed on worldmodel
49 Days Ago
Merge: from main
49 Days Ago
Initial conversion of fuel count display from just text to blocks.
49 Days Ago
Fixed drone config screen inputfield config type
49 Days Ago
some more set dressing, some foliage culling around the marketplace to aerate a bit material tweaks to sign
49 Days Ago
Merge from main