137,698 Commits over 4,474 Days - 1.28cph!

49 Days Ago
Fix a bug causing io lines to not update correctly when multiple storage adaptors on the same barrel have connections between themselves
49 Days Ago
Optim: BuildCommand - remove another Substring alloc via StringView Down to 3 allocs/0.34KB per call Tests: ran a couple commands with and without args
49 Days Ago
Reconnect apartment doors to apartment prefabs
49 Days Ago
Optim: ConsoleSystem.Index uses StringView internally to avoid allocations Tests: booted into craggy, ran a couple commands (short and fully qualified)
49 Days Ago
Put apartment elevator at the end of the wing - add extra floor for basement - split apartment floors into their own prefabs
49 Days Ago
Integrate item container and child item container preserving into the new system Re-implement entity children preserving, with attachments repositioning if their sockets shifted, child io entity also have their connected lines update correctly Fixes various current bugs with storage adaptors / door controllers when their parent is reskinned Make ceilinglight reskinnable again, will fix reskinning io entities themselves next Fix not being able to skin snowmobile back to default
49 Days Ago
Duplicated second elevator in reception area
49 Days Ago
Apartment elevator now functional
49 Days Ago
restored missing hair textures for movember moustache and santa beard
49 Days Ago
Industrial Torch - Small texture update (still WIP), changed base materials from smoothness to metalness, fixed material assignment on worldmodel (from half on to full off)
49 Days Ago
Added a viewmodel button to the skin viewer, pops the view model (wip)
49 Days Ago
increase censorship pixelation size with decreasing camera FOV (binoculars, etc) to account for further away stuff taking up more screen area
49 Days Ago
m16a2 world model added
49 Days Ago
add optional override for pixelation censorship pixel size, override it for player preview so it looks correct
49 Days Ago
functional darts 1p viewmodel
49 Days Ago
Analytics event for changing entity colours with the spraycan should now be raised for all appropriate entities
49 Days Ago
scene fix
49 Days Ago
finalize RRP underwater post processing
49 Days Ago
HasActiveFakeConnection tweaked order of conditions + added `relay.status` convar
50 Days Ago
Optim: Arg.Args is now a StringView[] Most of the code uses GetString to lazy alloc a string. BuildCommand is now 4 allocs/0.4KB per call Tests: unit tests, booted into craggy and set a couple variables, tested crosshair clientvars
50 Days Ago
merge from texture_optimisations
50 Days Ago
Adding bullet joint to m16 rig
50 Days Ago
Optim: Arg.FullString is now a StringView - updated CodeGenerator to support StringView params - ran codegen Saves an allocation(once I’m done with conversion). Currently at 12 allocs/0.85KB per call Tests: booted into cragy, tried echo and say commands
50 Days Ago
Head texture optimisations
50 Days Ago
Randomly apply a movement offset thruster effect too when tightening radius. Refactor.
50 Days Ago
more clean up
50 Days Ago
Update: add StringView.Trim(char) overload - add unit tests Tests: ran unit tests
50 Days Ago
Optim: add StringView.SplitQuotesStrings overload - Refactored logic to work on StringViews internally Only has 1 alloc(StringView[]). Using it is blocked on whether I'll be able to convert Arg.Args field to StringView[] or not Tests: none
50 Days Ago
Merge from parent
50 Days Ago
Merge from parent
50 Days Ago
Merge from main
50 Days Ago
Update: add StringView.EndsWith(StringView) - added trivial unit test Tests: ran unit tests
50 Days Ago
Fixing swimwear 05 skinning
50 Days Ago
Merge from rain_grace
50 Days Ago
exported latest M16a2 vm anims and added vm renderer script to gun parts in its viewmodel prefab
50 Days Ago
Merge from main
50 Days Ago
Remove no longer needed RustDOTSInstancing.cginc
50 Days Ago
Port UNITY_ANY_INSTANCING_ENABLED from UnityInstancing.hlsl to UnityInstancing.cginc
50 Days Ago
Fixing gap on twitch underwear
50 Days Ago
skin/core optimisations
50 Days Ago
Remove log
50 Days Ago
Texture cleanup
50 Days Ago
Use a different method to override UnityShaderVariables.cginc and clean up some unneeded changes to Standard.shader
50 Days Ago
Merge from industrial_dlc
50 Days Ago
Add compiler define in NavMeshEditorUtilities to stop compile simulator from failing Editor only script so wasn't a problem in builds
50 Days Ago
Fixed 3D view selection in 64bit Hammer + minor fixes More minor Hammer fixes Even more Hammer and 64bit related fixes and merges More Hammer Cleanups * Prevent hammer from writing raytraced preview to .tga files, seems unnecessary? Minor fixes for 64bit builds Fix L4D2 navmesh loading Fixed pointless compile warning Replace loading dialog .res files with a single file * No need to have 3 different files that have the same layout, just have the one. Loading screen progress tweaks * Show WorkshopDL text in two lines * Loading screen dialog automatically extends itself to fit 2 lines of text when needed * Added more loading screen steps to clarity, such as "Loading the map" after WorkshopDL Add 5th optional argument to Entity:Dissolve - delay * It's a weird delay though, it still makes some particles until the start time, maybe could be interesting Placeholder fields in mstudiobbox_t Added 2 new STUDIO_ enums * STUDIO_SKIP_FLEXES * STUDIO_SKIP_DECALS Generate correct default config for 64bit Hammer Fix cl_showents crashing on SRCDS Fix dual version resource in gmod_launcher
50 Days Ago
Adjusting ghost sheet brust cloth settings
50 Days Ago
Merge from main
50 Days Ago
Fix industrial shelves not retaining colour when switching LOD's, follows same pattern used on shipping container building
50 Days Ago
add workshop toggle for AK in turret