141,393 Commits over 4,505 Days - 1.31cph!

50 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
50 Days Ago
Supermarket scene playable in editor
50 Days Ago
exported deer anims and rig
50 Days Ago
Try to exclude the GrabPass-SubShader of the "Standard Refraction" shader from RRP and causing error spam
50 Days Ago
adding new areas for trainstations, submitting for Damian to check randomization
50 Days Ago
Clean: rewrite internal unit test methods to use PlayerServerState struct Done in prep to switch to custom AH states from Jobs 3 Tests: ran unit tests
50 Days Ago
Deleted first version of the backpack and reorganized folders
50 Days Ago
Further lower the pooltable
50 Days Ago
merge from darts_game
50 Days Ago
Clean: got rid of Jobs 2 branches in AntiHack code - also moved serial IsSpeeding and IsFlying from AntiHack to Test.AntiHackTestsSetup Keeping them so that we can still use those to validate batched logic Tests: ran unit tests
50 Days Ago
compile fixes
50 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
50 Days Ago
Update supermarket freezer so new effects are toggled on/off with power S2P supermarket
50 Days Ago
- Add mouse instructions to the ui - Minor ui changes
50 Days Ago
Fix pool balls not rolling when they get slow enough
50 Days Ago
merge fix
50 Days Ago
Fix the fuse gib being created every time a fuse would leave its item slot for any reason
50 Days Ago
merge from game_room_dlc
50 Days Ago
Stop dismounting from the pooltable ending up killing you
50 Days Ago
Darts QoL - viewmodel rotates to aim at reticle position smoothly - leaderboard menu is hidden in multiplayer (it's a singleplayer only feature) - mountable headlook clamps to not look through viewmodel
50 Days Ago
pool: Resetting the game now takes a few seconds rather than instantly being able to do it
50 Days Ago
Fix darts game board breaking aux1 builds
50 Days Ago
gamesroom shotgun trap - fix ansio setting for specgloss texture map
50 Days Ago
Enabled/Disabled states for freezer
50 Days Ago
gamesroom shotgun trap - added guide model for consistancy - updated prefab - updated game model
50 Days Ago
Merge from playermaintainedmonuments
50 Days Ago
Merge from satellite_crash, keeping the monuments in conflict from this branch
50 Days Ago
merge from smallbackpack_workshop_setup - made small backpack skinnable
50 Days Ago
Codegen
50 Days Ago
Pooltable: - Fully swap pooltable 3p animations to an animation subsystem - Dont use leg animators anymore - Rip out player animation test code - When destroying an animation subsystem ensure the system is disabled - Fix floating deployable
50 Days Ago
Fix skinned legs/hands getting culled when using debug cam
50 Days Ago
Merge from main
50 Days Ago
S2P powerplant
50 Days Ago
Clean: remove BasePlayer.UpdateSubscriptions, it was only used in unit tests - fix TestPlayer.UpdateSubscriptionsConsistency unit test Tests: ran unit test
50 Days Ago
Merge from PlayerMaintainedMonuments
50 Days Ago
Run S2P on outpost, launch site, and powerplant again after stomping changes from 156459 Manually disabled shadows on wire_prefab Codegen
50 Days Ago
Fix vignette settings remapping
50 Days Ago
Add screen_blur_UI_RRP volume asset
50 Days Ago
Merge from main
50 Days Ago
fixed up rotation on icon for smallbackpack and re-rendered icon
50 Days Ago
Setup night vision overlay and volume
50 Days Ago
merge from main
50 Days Ago
Better update process (pause and resume the playable, don't manually evaluate it)
50 Days Ago
gamesroom shotgun trap - game model updated - textures added with bake preview - max res set to 1k for skin - updated material - updated prefab
50 Days Ago
50 Days Ago
Stop pooltable floating
50 Days Ago
Pool table aiming logic is now client controlled - this gets around any latency. Server will validate proposed changes.
50 Days Ago
Clean: initial pass of removal Jobs 2 code - removed hand-rolled async state machines - removed all code dependent on !UseUniTasks Tests: compiles
50 Days Ago
Added new sounds for supermarket freezer
50 Days Ago
Merge: from culling_falsepos_improve - Update: restore culling.debugshowstats functionality Tests: built debug client standalone, used the command in editor