136,658 Commits over 4,444 Days - 1.28cph!

49 Days Ago
Merge from terrain_lowering_nms_large_cave
49 Days Ago
Restoring a bunch of commits from yesterday I had to delete (sorry)
49 Days Ago
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49 Days Ago
merge from main
49 Days Ago
Subtracting 150838 (reapplying new navmesh)
49 Days Ago
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49 Days Ago
Merge from terrain_lowering_nms_large_cave (reapply)
49 Days Ago
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49 Days Ago
Subtracting 150878 (new submesh subtract) i.e. reapplying new submesh
49 Days Ago
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49 Days Ago
Modified Jenkinsfile to utilize fpbuild installer scripts to manage fpbuild version per pipeline instead relying on globally installed version on the Jenkins runner system.
50 Days Ago
Subtract 150311
50 Days Ago
Test branch Start from cs 10513 and merge in 150311
50 Days Ago
When sprinkling in local servers ensure they're under like 150km rather than < 1000km
50 Days Ago
Merge from terrain_lowering_nms_large_cave
50 Days Ago
Re-bake missile silo heightmap to workaround AddToHeightMap issue
50 Days Ago
Fix deployable snapping not working properly in some cases Client now sends over its setup and server validates (just like regular placement)
50 Days Ago
add RustForwardOpaque lightmode to opaque geometry pass
50 Days Ago
Final fixes
50 Days Ago
RRP deploy guides
50 Days Ago
Add version printout to the server log file, was only on client before
50 Days Ago
More lighting
50 Days Ago
Add queen bed entity to large apartment
50 Days Ago
Create queen sized apartment bed
50 Days Ago
Add single bed to medium apartment
50 Days Ago
Try forcing max reliable payload size for P2P addresses
50 Days Ago
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50 Days Ago
merge from main
50 Days Ago
blowpipe charm position changes
50 Days Ago
Get rid of the song and dance of default.exe from X360 days More merges from x86-64 beta Reduce alloc size in CGameClient::WriteGameSounds Try sending small P2P packets using reliable P2P protocol (instead of unreliable) * It seems to have improved the join stuck issue in limited tested
50 Days Ago
Lighting progress
50 Days Ago
More WIP changes
50 Days Ago
Another attempt at a fix
50 Days Ago
Add ai.abortNavEnabledWhenOutOfNav convar, disabled by default, use in combination with ai.logIssues to help isolating npcs causing the log spam
50 Days Ago
Updated door animaiton and animator scale to be -0.5 on close again
50 Days Ago
Removed LOD2 varations from movember moustache Deleted unused prefabs/models
50 Days Ago
Lighting progress
50 Days Ago
Fixing floating screws for industrial door mesh
50 Days Ago
industrial garage door - fixed vehicle phys box missing reference to removed from client
50 Days Ago
Wire tool tests
50 Days Ago
Add apartment bed entity to medium apartment
50 Days Ago
Create apartment bed entity
50 Days Ago
remove passthrough from twitch rivals computer desk
50 Days Ago
Add single locker entity to small apartment
50 Days Ago
Make variant of locker loot panel for the single locker
50 Days Ago
Adjust door chainlink colliders to overlap like they do on original garage door
50 Days Ago
Add single width locker entity for the small apartment
50 Days Ago
update apartment_complex_monument/prototype
50 Days Ago
Setup various things on the door prefab for the new skinned mesh renderer
50 Days Ago
Removed LOD2 variations from santa beard (every head uses the same one) Deleted all the unused old meshes and prefab variations