141,110 Commits over 4,505 Days - 1.31cph!

52 Days Ago
Always show the static furnitures of rented rooms, temp fix for occlusion not working properly
52 Days Ago
Merge: from main
52 Days Ago
Merge from PlayerMaintainedMonuments
52 Days Ago
Update editor helper message for when shadows will be disabled on RendererLOD and MeshLOD due to recent change there Default value for serialized States in RendererLOD is now an empty array to stop it NRE spamming in editor when adding a new RendererLOD component Removed a garbage allocation in RendererLOD::NotifyLODChange
52 Days Ago
Ensure skin select panel gets updated immediately when a new item or wearable is selected. Redirect skins now working. Steam skins load when opening the skin menu for the first time
52 Days Ago
Tweaked various prop LOD distances that were popping in the corridors and lobby
52 Days Ago
Updated pool cue position in animations
52 Days Ago
Fix Scientist2 not spawning on deep sea islands
52 Days Ago
Fix deep sea islands having no navmesh if ai.move is false when deep sea opens
52 Days Ago
game_room_dlc -> game_room_dlc/pool
52 Days Ago
Merge: from renderbatch_meshlod_improv - Bugfix for basement doors not rendering Tests: booted into apartments island, checked all floors for doors not rendering. Checked room 101 - stuff was rendering
52 Days Ago
Bugfix: mark appartment doors a/b/c as dynamic - apartments S2P Since they move, they should've been dynamic, but it also causes them to be refreshed and have up to date occlusion state (but no idea why we need this - will chase up later) Tests: booted into apartments island, checked all floors for doors not rendering. Checekd room 101 - stuff was rendering
52 Days Ago
Skin selector UI and basic functionality to select an active item/wearable and then select a skin for it so the player, viewmodel and worldmodel all get skinned. Still need to get all Steam workshop skins and redirect skins working
52 Days Ago
gibs and entity setup for stacked terminal blocker
52 Days Ago
Fixed missing item ownership when buying the master key
52 Days Ago
Fixed mesh not culling on last lod
52 Days Ago
Added "Admire active viewmodel" button on the right, hotkeyed with `N`. Eyeball-aligned the text of the bottom right buttons for prettiness :sparkles:
52 Days Ago
Event updates on throw animation
52 Days Ago
Added a toggle radgoll button to kill the active player and fake a client-only ragdoll, disabling all BaseEntity and networking logic
52 Days Ago
launch site satellite office room progress
52 Days Ago
Merge from PlayerMaintainedMonuments/Heavy Fuse
52 Days Ago
Merge from targeting_refactor
52 Days Ago
Update supermarket loot fridge with new freezer asset S2P supermarket
52 Days Ago
Major refactor, moving shared/duplicated targeting data between client/server to a new CrashTargeting struct.
52 Days Ago
Update: add visible count to occlusion debug output Tests: used it on craggy while tweaking extra lod steps
52 Days Ago
Remove some unused code
52 Days Ago
Merge from partials
52 Days Ago
Fix SSAO issues when swapping between pipelines
52 Days Ago
Missed file
52 Days Ago
Partial and comment passes for SatelliteCrash
52 Days Ago
Comment cleanup pass
52 Days Ago
SatelliteControlComputer
52 Days Ago
clearing up a room for satellite control inside the main office building
52 Days Ago
Merge: from main
52 Days Ago
Merge from apartment_complex_monument/reverb_distance_fixes
52 Days Ago
Fixed the issue with ambient light lod lights with light cookies breaking when using shadow caching
52 Days Ago
Merge: from renderbatch_meshlod_improv - Bugfix: opening doors should no longer cause them/others to disappear Tests: pasted many doors paste and opened door, flew back and to - all was in place
52 Days Ago
Bugfix: fix MeshLOD never unregistering from occlusion after animating - when batching gets toggled, notify batching handlers - MeshLOD will toggle culling on notif Tests: paste of many doors, opened couple doors and flew far/close - no more missing meshes
52 Days Ago
Merge from satellite_crash
52 Days Ago
Phrase merge fixes again
52 Days Ago
Merge from main
52 Days Ago
Merge from apartment_complex_monument
52 Days Ago
Move the screen UI to the control computer prefab, not dynamically spawned. Refactor code to use it.
52 Days Ago
merge from glowing_wallpapers - latest square images
52 Days Ago
updated square images
52 Days Ago
Reverb tweaks to accomodate ranged weapons
52 Days Ago
Updated media
52 Days Ago
merge from storepage_glowingwallpaper
52 Days Ago
Phrases
52 Days Ago
Merge from control console art