146,432 Commits over 4,444 Days - 1.37cph!

48 Days Ago
Minor changes & cleanups Apply a mitigation for compression bomb in networking * Thanks to the people who reported the details of the exploit Adjust airboat flashlight * Make it a bit brighter, make it shine a bit father, and fix weird horizontal cutting off due to vertical FOV More nullptr checks for when at entity limit * Stalker, Combine Cannon effects More cleanups for consistency Disallow physics functions on players * Is there any reason to allow this? Add VPROF scope to IsPhysicsObjectValid
48 Days Ago
Deleted old battering ram temp prefab (fixes manifest error logs)
48 Days Ago
Implement surplus upgrade.
48 Days Ago
Industrial Large Furnace - texture updates and added charcoal
48 Days Ago
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48 Days Ago
merge from mortar_prototype
48 Days Ago
Fix compile error
48 Days Ago
merge from beard_setup
48 Days Ago
merge from parent
48 Days Ago
Synced male skin set with dye beard hair set (alphabetical) reverted player model back to male/female skin sets
48 Days Ago
This fixture was messed up and missing all mesh LODs
48 Days Ago
Skinning pass for cocoknight armour
48 Days Ago
More shadow light cleanup.
48 Days Ago
merge mortar_prototype to main
48 Days Ago
super wip bridge entry segment spawning, just testing high level approach and prefab setup
48 Days Ago
Fix client predicted reloads not stopping on mortars
48 Days Ago
Update(tests): add StressTest unit test Next up going to try to figure out how to support Repacking Tests: ran unit tests
48 Days Ago
Removed Old Apartment Kitchen Folders
48 Days Ago
Dye collection syncs between head hair and faciar hair
48 Days Ago
updated blendtree names
48 Days Ago
adjusted wooden shutter collision
48 Days Ago
Added walk footstep events
48 Days Ago
Fix crash when shooting mortar :facepalm:
48 Days Ago
Fix compile error
48 Days Ago
merge from Electric_Furnace_Workshop
48 Days Ago
Add spotilight and pulsing support
48 Days Ago
Bone club Inventory sounds and Icepick tap sound changes
48 Days Ago
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48 Days Ago
Roof structures LODs, colliders and prefabs
48 Days Ago
Tweaks for updated light fixtures.
48 Days Ago
main -> vendingmachine_ui_refresh
48 Days Ago
deployablesnapping_preview_fix -> main
48 Days Ago
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48 Days Ago
testlist
48 Days Ago
Fixed wallpaper not showing on wood, stone and armoured roof LOD1 models
48 Days Ago
Shutter A collision and LODs
48 Days Ago
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48 Days Ago
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48 Days Ago
New: StableObjectArray, a pending replacement for StableObjectCache - added basic tests, needs more Follows TransformAccessArray API, provides similar stability guarantees as StableObjectCache but requires to be interacted with differently. Tests: ran unit tests
48 Days Ago
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48 Days Ago
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48 Days Ago
windmill_fixes -> main
48 Days Ago
Rebase on /main
48 Days Ago
merge from tincanalarm_v2
48 Days Ago
Updated tin can alarm description
48 Days Ago
Added a minuscule Deployed collider to the tin can alarm so it can take fire and explosion damage
48 Days Ago
Reduced loaded molotov light range
48 Days Ago
Kiosk A - LODs, collision, shutter LODs, prefab setup
48 Days Ago
Added tin can alarm open/close sounds
48 Days Ago
Merge from workbench_upgrades