193,078 Commits over 4,049 Days - 1.99cph!

49 Days Ago
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49 Days Ago
Files for deployment zone visualization.
49 Days Ago
Update: use GetIgnoreIndirect(vec3, float, ...) Further simplifies code and reduces the number of temp NativeArrays we need Tests: unit tests
49 Days Ago
merge from fix_spawnitem_ownership -> main
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Fix item ownership not applying when using `spawnitem` command
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Merge from vram_budget: Experimental new texture streaming
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Update: Use GetIgnoreIndirect(vec3, vec3, ...) to further simplify code As a bonus this avoids a bit of data repacking and NativeArray creation - there's more to come Tests: ran unit tests
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merge from ownership_barrel_fix -> main
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Fix item ownership not applying to items from barrels
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Add a tip telling you what to do if you're attacked by bees
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Apply "Make All Streamable" to 8294 textures
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Add option "Make All Streamable" to texture optimisation tools based on Diogo's filter functions
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Force texture mipmap streaming to be always on (experiment) and set the memory budget equal to available graphics memory.
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Update: use WaterTestFromVolumesIndirect to simplify code This could be a small optimization, since we have to move less data around, but not focusing on that - just trying to reduce complexity. Tests: ran unit tests
49 Days Ago
Tests: TestWaterInfosConsistency now generates fake WaterVolumes Need this since I'm starting to modify the "volumes" path as well. Tests: ran the unit tests
49 Days Ago
wip/profiling
49 Days Ago
Rpg setup - added 3p anims - fixed issues with wrong rotation on exports (updated prop position during anims) - holdtype override updates - zero'd entity offsets, set to follow left prop - removed weapon root from mask on w_launcher anims
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merge from ranking_change -> premium_servers
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Fix tracking accumulating error
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Update: replacing a bunch of GetWaterInfos internal BufferLists with NativeArrays Preparing to replace more of managed logic with burst jobs Tests: Ran unit tests
49 Days Ago
show hit notifications when your bee swarm damages someone
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impact_details_variety -> main
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Improved blunt wood decal
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Promo item setup for linking a Discord account in game (need to fill in the item ID still!)
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bee_owners -> main
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Restore stomped code changes
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Add failure transitions to croc to fix log spam
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Fix croc diving under terrain
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Fix croc hitboxes being activated too early (needed to take into account pos interp delay) - previous commit didn't go through
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Fix croc hitboxes being activated too early (needed to take into account pos interp delay)
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Optim: replace height fetching with a burst job Tests: unit tests
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exported crocodile back pedal, edited attack and intimdate animations
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Optim: replace initialization with with a burst job Tests: ran unit tests
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renamed biro dart fbx -> incapacitate dart (i broke everything with this) updated already existing incapacitate dart prefab renamed materials for consistency
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Update: replace Spans with NativeArray in WaterLevel.GetWaterInfos Will allow to pursue using burst jobs internally. Tests: tests passed
49 Days Ago
jungle ruins s2p
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jungle ruins lootspawns, replaced the last greybox volumes in scenes for matching art assets
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renamed dart b -> scatter dart world model/lods
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Update server browser menu prefab
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Only prioritize official premium servers, leave community servers to sort normally regardless of premium status
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Deleting Panther skeleton assets
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Rebinding panther prefab variant with correct mesh
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Accept any rivers that end in the jungle biome beyond the typical max river count Reduced min distance between rivers a bit
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Merge issues