130,796 Commits over 4,232 Days - 1.29cph!

2 Years Ago
Reduce default max_fps to 150 There's no reason to have it at 300 by default Add a hack for $alphatest 1 displacements not having collisions $alphatest 1 brushes are considered "windows" and are non solid, but it doesn't make sense for displacements. Rename CS:GO mountable game to mention the legacy branch I am not sure we should keep it, might just leave this to mount.cfg Fixed blendable textures on a brush being inverted in Hammer i.e. not appearing like they do in-game.
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Fixed errors when opening "Rust/Standard Terrain Blend" material inspector
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Added strength control sliders to "Apply Vertex ..." properties in Rust/Standard shader set
2 Years Ago
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2 Years Ago
Added bindsubsurfaceprofile to Dracula Mask Updated SSS mask texture
2 Years Ago
Changed graphics quality names
2 Years Ago
Created and Added Bath Tub Planter Icon
2 Years Ago
exported basic new player anims first pass and updated the playeranimation.contoller
2 Years Ago
Added early model to rocking chair.
2 Years Ago
Expanded "Apply Vertex Alpha" to optionally affect AO
2 Years Ago
2 Years Ago
Added code for Rocking Chair
2 Years Ago
Ghost sheet no longer removes torso (so underwear can be worn underneath)
2 Years Ago
wr single 2 test
2 Years Ago
stake - updated prefabs & positioning after model updates
2 Years Ago
added female GhostSheet model
2 Years Ago
Weapon racks can force a rotation. Weapon racks can be set to create pegs or not.
2 Years Ago
Resolved incompatibility with $BlendModulateTexture and $detail Give sk_ally_regen_time a minimum value of 0.01 to avoid division by 0 And subsequent freezes due to infinite loops Lazily fix props with VortWarp shader crashing when entering water
2 Years Ago
Merge from shader-stdblends-extended
2 Years Ago
Updated Bath Tub FBX Scaling
2 Years Ago
Test rack item. More wip.
2 Years Ago
Cherrypick the backpack assets and fix them up
2 Years Ago
Fixed error in "Core/Generic" shader
2 Years Ago
merge from switch_inputs_io_fix
2 Years Ago
merge from planter_pickup
2 Years Ago
merge from halloween2023
2 Years Ago
Added custom rack type checks
2 Years Ago
Added extended options for "Apply Vertex Color" to most standard shaders
2 Years Ago
merge from graphics_dropdown
2 Years Ago
If custom rack type, always assume single slot
2 Years Ago
merge from SubmarineParentFix
2 Years Ago
merge from io_glow_fix
2 Years Ago
merge from vm m249 skinning fix
2 Years Ago
rocking chair untextured model
2 Years Ago
Reapply changes from ghost_sheet_fixes (move cloth bone controllers to a separate gameobject that is turned on and off via GameObjectLOD instead of turning off the LOD0 mesh entirely)
2 Years Ago
Count support
2 Years Ago
Clothing, NPC's
2 Years Ago
Player model rendering
2 Years Ago
Large trophy
2 Years Ago
Set a smallish default world size on ProceduralMapRailSimple
2 Years Ago
Train signal script
2 Years Ago
Train signals are now entities (but they don't do anything special yet)
2 Years Ago
Rebuilt rail splines again
2 Years Ago
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2 Years Ago
Tropy submit flow
2 Years Ago
2 Years Ago
Small trophy wip setup
2 Years Ago
Final car explosion force edits