200,001 Commits over 4,140 Days - 2.01cph!
merge from respawn_changes
Update build scripts
Delete CleanSpawnIcons.bat
backport memory crash fix from x86-64 for vpk/shadercompile
backport gmpublish_linux fix
Disable DeleteButton in prefab & remove SetActive(false) from OnEnable()
Renamed Ashtrays to match naming convention
Renamed Scatter Cigarettes to match naming convention
Added and Setup Cigarette Scatter Meshes
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Fix NRE when opening map with sleeping bag on it
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Rebuilt Handmade Shotgun Shell World Model
Finished porting "Core/Foliage" to Rust Standard shader backend
Started cleaning-up/nuking Core
lorry trailer wip material setup
Added Third Ash Tray Variation
Completed Third Ash Tray Prefab
Updated and Fixed Handmade Shotgun Shell World Model LOD error
merge from save238 - continued crash troubleshooting, subtracted respawn_changes
subtracting merge from respawn_changes
Created Ash Trays and Cigarettes Prefabs
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More peg configs, more manual render bound overrides where needed.
Set manual render bounds for l300
Autoset skips items with manual render bounds set.
quarry track - flipped uvs on track belt
Merge selected changes from RagdollReqrite -> PhysicsLayerRevamp. This merge is actually basically everything from the branch EXCEPT the actual ragdoll rewrite, as it seems we'll need to go a different direction on the rewrite itself. I should really have put these other changes (the prefab updates, the corpse improvements) in this base branch instead from the start.
First bunch of weapons with new peg setup for horizontal/vertical mount styles
Merge Main -> PhysicsLayerRevamp
merge from save238 - staging wipe
subtracting merge from creation gibs