200,001 Commits over 4,140 Days - 2.01cph!

2 Years Ago
merge from creation_gibs
2 Years Ago
subtracting 82616
2 Years Ago
codereview changes
2 Years Ago
merge from main
2 Years Ago
merge from save238
2 Years Ago
subtacting 82632
2 Years Ago
merge from respawn_changes
2 Years Ago
Update build scripts Delete CleanSpawnIcons.bat backport memory crash fix from x86-64 for vpk/shadercompile backport gmpublish_linux fix
2 Years Ago
Finalizing backup
2 Years Ago
Disable DeleteButton in prefab & remove SetActive(false) from OnEnable()
2 Years Ago
Renamed Ashtrays to match naming convention
2 Years Ago
Renamed Scatter Cigarettes to match naming convention
2 Years Ago
Added and Setup Cigarette Scatter Meshes
2 Years Ago
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2 Years Ago
Fix NRE when opening map with sleeping bag on it
2 Years Ago
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2 Years Ago
Rebuilt Handmade Shotgun Shell World Model
2 Years Ago
Finished porting "Core/Foliage" to Rust Standard shader backend
2 Years Ago
Started cleaning-up/nuking Core
2 Years Ago
lorry trailer wip material setup
2 Years Ago
Added Third Ash Tray Variation Completed Third Ash Tray Prefab
2 Years Ago
2 Years Ago
final weapon configs
2 Years Ago
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2 Years Ago
more configs...
2 Years Ago
Updated and Fixed Handmade Shotgun Shell World Model LOD error
2 Years Ago
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2 Years Ago
more weapon configs...
2 Years Ago
merge from main
2 Years Ago
merge from save238 - continued crash troubleshooting, subtracted respawn_changes
2 Years Ago
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2 Years Ago
subtracting merge from respawn_changes
2 Years Ago
Created Ash Trays and Cigarettes Prefabs
2 Years Ago
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2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
subtracting 82586 and 82554 - crash investigation
2 Years Ago
manifest
2 Years Ago
More peg configs, more manual render bound overrides where needed.
2 Years Ago
Set manual render bounds for l300
2 Years Ago
Autoset skips items with manual render bounds set.
2 Years Ago
more weapon peg setup
2 Years Ago
quarry track - flipped uvs on track belt
2 Years Ago
Minor post-merge cleanup
2 Years Ago
Merge selected changes from RagdollReqrite -> PhysicsLayerRevamp. This merge is actually basically everything from the branch EXCEPT the actual ragdoll rewrite, as it seems we'll need to go a different direction on the rewrite itself. I should really have put these other changes (the prefab updates, the corpse improvements) in this base branch instead from the start.
2 Years Ago
merge from main
2 Years Ago
First bunch of weapons with new peg setup for horizontal/vertical mount styles
2 Years Ago
Merge Main -> PhysicsLayerRevamp
2 Years Ago
merge from save238 - staging wipe
2 Years Ago
subtracting merge from creation gibs