193,266 Commits over 4,049 Days - 1.99cph!

3 Years Ago
Add support for offsetting the mesh trimmer process
3 Years Ago
Merge Main -> Caboose
3 Years Ago
Added missing ladder volumes to the loot wagon
3 Years Ago
Removed extra TrainWagonA ladder volumes
3 Years Ago
Moved all train car ladder volumes under the Shared GameObject
3 Years Ago
Merge from main
3 Years Ago
Merge from nexus
3 Years Ago
Fix some issues when using mutliple HLOD's on large monuments
3 Years Ago
Merge Main -> Caboose
3 Years Ago
Cherry pick 73848 and 73849 to Main
3 Years Ago
Fixed missing train car assignments
3 Years Ago
Removed duplication in train audio code. TrainEngineAudio is now a subclass of TrainCarAudio.
3 Years Ago
Show estimated arrival times for ferries on a sign at the ferry dock
3 Years Ago
Merge from zipline_trees (trees should no longer spawn in places that will block ziplines)
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Merge from hardcore -> aux2
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Sleeping bag messages as toasts, localization for them & toasts support formatting
3 Years Ago
source working files
3 Years Ago
texture/material tweaks
3 Years Ago
fix for gsd_owned's broken fur
3 Years Ago
Cache door navmesh obstacle and toggle it with door open status
3 Years Ago
Fixed dlss jitter bug
3 Years Ago
asset change
3 Years Ago
Improvements to underwater effects
3 Years Ago
Adding a string array when building command will add each arg individually to the command
3 Years Ago
Cherrypicked: Use stringbuilder when building commands, optimize quotesafe
3 Years Ago
Chat message once you hit your bag limit
3 Years Ago
monument navmesh gen tool test
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
If the Place Monument component has no monument assigned, don't try to place it.
3 Years Ago
Merge from main
3 Years Ago
Fixed Jump and Duck buttons not working in demos to switch between first person spectate targets Fixed some cases where the body mesh could remain visible when switching between players in a demo while spectating Fixed some crosshair issues when switching between players in a demo while spectating
3 Years Ago
Merge PerentVelocityInherit -> Main. Train wagons now support parented vehicles correctly, and velocity is correctly retained.
3 Years Ago
When a rigidbody is parented to another rigidbody, the child rigidbody actually inherits the velocity even while parented. Therefore the forced velocity change in OnParentChanging was actually doubling-up the velocity in those cases. I've set it to NOT adjust the velocity in the case of the parent having its own rigidbody, and that's fixed it, apart from a remaining momentary jitter when entering and leaving the trigger (as seen here when the minicopter transitions across the wagon's trigger: https://files.facepunch.com/BillB/1b2311b1/Unity_qLfRWyks5e.mp4). I wonder if it's now a client interpolation issue.
3 Years Ago
Added a minimum triangle edge length to mesh trimmer options
3 Years Ago
Merge from build_server_optimization -> aux2
3 Years Ago
Time how long each prefab takes to prepare and log it after
3 Years Ago
SceneToPrefabTag now support specifying a non-final LOD index
3 Years Ago
Disable vehicle parenting on workcarts and locomotive (already disabled on wagons). We shouldn't really have this enabled unless we can get physics velocity to translate properly when entering/leaving the parenting zone.
3 Years Ago
Enabled vehicle parenting for all train car parent triggers
3 Years Ago
Fixed train collision triggers getting the wrong base entity if an entity with a rigidbody entered the collision trigger while parented to the train car.
3 Years Ago
Fix decal cull NRE when part of monument
3 Years Ago
Tell cars not to sleep if they're parented to another rigidbody. Mainly because Unity doesn't seem to allow it anyway (even if the parent rigidbody is asleep)
3 Years Ago
Merge to aux2