193,230 Commits over 4,049 Days - 1.99cph!
Added repel + damage triggers to locomotive and wagons, and re-enabled it for the workcart (was disabled in
59352 due to a bug).
Merge from hardcore -> aux2
Merge from furnace_ui_rework -> aux2
No longer need to add potential player death sources to the master list on the Death Screen prefab, added a "shownOnDeathScreen" toggle on the PrefabInformation and the list is generated at runtime
Enabled the new toggle on all prefabs that were in that list
Delete MLRS instead of trying to disable it
Loop through all entities to try and find mission providers rather than safezones
Merge TrainWorkContinued -> Main
Fixed Dropbox NRE when right clicking items into it
Get hurtTiggerUser once, instead of every tick
Fixed client RPC being broke
Also allow HUD component toggles
Allow the Tools tab to be used in Demos
Refactored mesh trim settings, adjusted height on gas station to properly remove interior faces
Hooked everything back up
SLM FFT now working properly
Fix some wonky nameplate behavior when mixing clans and teams
Marge from hardcore -> aux2
Accidently included ProjectSettings
Merge from hardcore -> aux2
Hide mission button in inventory when disabled
Caboose exterior backup + new stringlight mesh files
updated dog source models
Updated harness model with collar lods
Disable missions for hardcore
Only remove scientists from safezones when gamemode disables safe zones
Custom bool for disabling spawn groups rather than disabling the game object
Leader rank always has all permissions set so don't tell the client otherwise
Remove refresh button from logs tab, it'll auto-refresh when switching to the tab instead
Exterior lighting files
Light animation WIP
Updating FFT to SLM version
Made ingame changelog prettier
Harness with updated rig + lods
Add a short pause to nexus.redirect so the loading screen can render before disconnecting
Sleeveless Jumper files for Skinning
- Added methods to check all, or individual, train track splines in prefabs for potential tangent issues.
- Fixed up the dodgy tangents in four train tunnel prefabs.
- Removed the temporary workaround for the broken ones, and some now-unused methods.
- Regenerated spline data.
- Some formatting.
One remaining problem with the updated splines joining up so this can't go on Main just yet.