193,230 Commits over 4,049 Days - 1.99cph!
Merge from furnace_ui_rework -> aux2
Saving map file in encrypted state
Merge from main -> furnace_ui_rework
Merge from harcore -> aux2
Update HLOD system to call MeshTrimmer process as part of Scene2Prefab
Clean out any extra vertices, saves about 1000 verts/normals/etc
Forgot to include the codegen
More progress, mesh trimmer now mostly removes triangles on lower lods that won't be visible (obscured by other triangles)
Cuts about 2k triangles off LOD3 of supermarket HLOD with no visual difference
Fixed getting hit by trains sometimes parenting the player instead of damaging them
Tweak blackjack emissive to minimize light bleed at a distance.
Merge from content_reporting
update reactive target raise/lower sounds and trigger them from anim events
nailgun attack is quieter
Copy libsqlite3.so to libsqlite3.so.0 during Linux server builds because Unity dllmaps it to that for some reason
distant gunshots are more muffled and reverberant
Updated and simplified the candle VFX to look better with our current post. (Global)
Red rug variant for Caboose.
Created tweaked wood material variants specific to the Caboose interior.
Prefab backup.
Prefab backup
Material parameter optimization
Caboose dressing/polish temp file backup.
Removed curtain backface culling to make them visible from the outside.
Added a red albedo variant of the curtain textures.
Initial implementation, use `mapsecret` convar to set a "password" for your map file (only affects clients)
Fix scientist spawners throwing NREs (SpawnGroup errors)
updated dog source models
Retriever lods, added Retriever_Owned model for new rig
wave update merged into one
Integrated arrays into update loop
Packed all initial spectra calculations into one / array supported.
client/server compile fixes
Converting buffers to arrays
Prevent equiping armor when right clicking from loot containers
Merge from main -> furnace_ui_rework
Fix starting in global chat channel when global chat is disabled
Only return invalid hits from combatlog (in hardcore for non-admins)
Merge from main -> hardcore
UV0/UV1 transparency option for Standard/StandardSpecular/StandardClothSpecular/StandardWind/StandardWindSpecular shaders
Merge TrainWorkContinued -> Main
Trains now check for available space BEFORE spawning, and try a new position if needed
Updated default avatar for media skeletons
Updated wagon gibs to the new wagon colours