130,549 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Show a specific error message when creating a new clan rank fails because the text is invalid
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed demo recording MemoryStream being smaller than max write buffer size
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catch and print exception in Rust.Demo.Indexer instead of throwing it (to allow playing back certain corrupt demos)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NeedsKeyboard.AnyTextboxFocused not ignoring readOnly input fields
 
                
                
                
                
                
             
         
        
            
            
            
                
                Explosion streak small atlas.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Rust/Standard" shader emissive-only offset when using UV1
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added particle-driven emission scale feature to "Particles/Pixel Lit Advanced" shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "Apply Color to Alpha" toggle to "Particles/Pixel Lit Advanced" shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enable burst on culling jobs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed particle accum triplanar sampling from world to local space
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Cherrypick launcher blockout
 
                
                
                
                
                
             
         
        
            
            
            
                
                homing missile blockout 
folder setup
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Allow admins to auto-hover as well (Paddy request)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added heli auto-hover support in builds, developer only. Hold sprint and press Fire1 while mounted in heli (either seat).
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Set up the new attack heli turret model
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fix RendererArray having initial capacity of 32k instead of 512 (typo) causing other arrays not to be resized alongside it
Fix DrawCallArray not resizing immediately after adding draw call
Fix IndirectArgs not scaling to 5x the size of the draw calls (for 5 uint each draw call)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Print info if a RendererLOD has null "States"
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Disable burst for all culling jobs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added support for a mountable to equip an item of clothing on the player while mounted (see wearWhileMounted on BaseMountable)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Parachute lines now get updated all the time, not just after the deploy animation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed abyss suit spinning wheels not being disabled when a parachute is equipped
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from hackweek-chat-emoji
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Possibly improved emoji's briefly showing a frame from another emoji while typing in an input field
Blit a black texture over the video RT when pulling it from the pool
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Renamed beancan emoji to coffeecan
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix clan chat emoji's not working
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added instanced rendering inside the SceneView (only runs inside editor)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added large panel collider for workcart_aboveground, removed extra railing colliders (panel will cover them well enough on its own)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge cell_pooling -> global_networked_bases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Return List<CellId> to pool when a partition removes the last cell in it's list
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge cell_pooling -> global_networked_bases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix "RemovePackedCell" -> "RemoveCellWithSpace"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-convert building block prefabs after merge from main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't show sleeping clan members on the map
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added necessary backfaces to sheet metal roofs after the material was set to backface culling on, to prevent peeking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted deployable lockers from metallic to specular workflow 
Tweaked static locker materials