136,559 Commits over 4,324 Days - 1.32cph!

2 Years Ago
Add enum for "backpack holster behavior" Weapons can either be holstered on the side or back of backpack Default to back of backpack Assign all guns to the side of the backpack (big launchers better on back) Add additional vector3(s) to control backpack holster offsets (some weapons want to be further back or rotated differently)
2 Years Ago
LargeBackpack Model Update
2 Years Ago
Don't explode props on touch if caught by physgun (explosive barrel) I think this might just be the problem with npc_satchel
2 Years Ago
Don't explode props on touch if caught by physgun (explosive barrel) Try a blind fix for npc_satchel crash I think this might just be the problem with npc_satchel
2 Years Ago
Added holster mount bone to backpack wearables which gets retargeted
2 Years Ago
Try a blind fix for npc_satchel crash
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge placeholder backpack art
2 Years Ago
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2 Years Ago
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2 Years Ago
level backup
2 Years Ago
reduced opacity of glue material placed glue meshes around buildings
2 Years Ago
Fixed RenderingCommandBuffer error when equipping compound bow
2 Years Ago
Prevent launch site SAM sites shooting down MLRS rockets
2 Years Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
2 Years Ago
Item Store view
2 Years Ago
Eoka more likely to shoot after every failed strike
2 Years Ago
Add profiling
2 Years Ago
Merge from main
2 Years Ago
merge from reduce_held_entity_item_counts
2 Years Ago
Initial implementation of new player remains bag model Show closed state if bag hasn't been opened Show open state once bag has been opened Show debris if the bag has been opened and has more than 3 items in it and it's rigidbody is resting
2 Years Ago
Merge from backpacks
2 Years Ago
Skin loading UI shows when it's actually supposed to (and doesn't show when it isn't)
2 Years Ago
Missed file
2 Years Ago
Loading screen UI, fixed sizing etc with a change of UI type
2 Years Ago
Attack CNY prefab.
2 Years Ago
Loading UI basic text and correct sizing
2 Years Ago
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2 Years Ago
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2 Years Ago
Merge Main -> SkinViewer again
2 Years Ago
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2 Years Ago
Adding ItemStore item prefab
2 Years Ago
Show weapons on back on the side of backpacks
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Changed padding on oilrig diffuse textures to improve compatibility with old assets
2 Years Ago
Updated oilrig_trims_raw_clean, oilrig_raw and oilrig_trims_alt textures to match recent changes
2 Years Ago
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2 Years Ago
Comment out debug gizmo code. Additional checks.
2 Years Ago
level update
2 Years Ago
detail texture tweaks replaced cobblestone road textures with something higher quality and better feature scale material tweaks
2 Years Ago
Merge from cleanup
2 Years Ago
VM code cleanup
2 Years Ago
Deleted metal detector UI code and prefabs now it is not used.
2 Years Ago
Added an additional client-side check before requesting flags. Couple of extra null checks to be safe.
2 Years Ago
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