193,212 Commits over 4,049 Days - 1.99cph!
Clicking 'read full story' button will now open the Rust blog instead of Steam (as long as the post titles match)
Pull the header image from the Rust blog instead of showing the same image twice at the top
Merge from avatar_switcher
Merge from furnace_ui_rework -> aux2 (kept furnace ui loot panel prefabs)
Merge from harcore -> aux2 (fixes compile errors)
Fix making bed public & count of active bags in message
Merge Main -> TrainWorkContinued
Fixed all remaining Hapis cliff hole issues on the big list.
Fixed messages not being sent when placing bags
Fixed error when assigning bag
Shuffled around #if SERVER to fix compile errors in BaseGameMode-Vanilla.cs
RelationshipManager.contacts is replicated convar rather than server (fixes compile error)
Add CanBuildEntity & CanAssignBed to gamemode
Can only have 5 bags, will get a message for each one you add when:
- placing
- assign bag
- take over public bed
- make bed private
Maximum 5 bags shown on respawn screen
Fix links not parsing in heading etc
Make links actually clickable instead of just embedding the URL in the text (which can't even be copied)
Hopefully fix layout issue causing the text blocks in news to be so long it looks like its just cut off after the first paragraph
Removed placeholder "beds must be placed further than 250m away"
Backup. (Fixed almost all remaining reported exploitable cliff/terrain holes.)
Increase underlay image alpha
Fixed layout of arrows & fixed clicking on icons changing background image
Merge from rail_network_4
Another NRE edge case fix
Merge from terrain_anchor_radius
A batch of cliff gap fixes.
merge from /main/hardcore
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merge from combatlog_improvement
Updated LOD4 for the reclaim terminal
▌▍▋▆ ▋▊▅█▌▅▉▊▉▉▆▄▇▅▆▇▋, ▆▄▅▅▋▌▆▆▆█▊▄▋▌ ▋▅█ ▉▊▇▋▆█▋▌▊▇▅▄▌▍█▆ ▅▊▍▊ ▅▍▋▍▅▊▋▍▊▋ (▋█▌▍▊ ▊▍▍▍▉█ ▆▄▉▄ ▆▇█▅ ▌▉▆▋▉▆ ▉▌█▉▊▊▋ ▆▌▉▋▆▍▇ ▋▆▆▊▇▆▌▌▅▌▍ ▆▇▌▌ ▆▉▊▆▊ ▄▋▉█▆ ▍▊▄▆▍▇▄)
Merge from main -> furnace_ui_rework
Merge from main -> cached_server_browser
Merge from main -> hardcore
Merge from main -> combatlog_improvement
Stop moving/rotating the ferry if it reached its target position
Added a tool to add and setup MonumentNavMesh script and settings in a monument scene, then save the scene and run SceneToPrefab on it.
Prevent incorrect decay calculation if global.SprayDuration is set to 0
FIx avatar switcher cancelling the current animation
Added AvatarSwitcher state machine component that switches the avatar of an animator when the state machine enters that state