138,080 Commits over 4,324 Days - 1.33cph!

2 Years Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
2 Years Ago
missing file
2 Years Ago
Allow server demos to be turned on and off at runtime
2 Years Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
2 Years Ago
brightness values
2 Years Ago
▅▅█▅▄▆ ▇▍▅▇▆▅▊▆▌▇ ▅▉█▉▊▅▄ ▅▄▄ ▌▍█▋ ▅▅ █▇▍█▇▄ ▆▇▄▄ ▉▆▅▋ ▉ ▄▊▍▄▌▆▋▍▄▅
2 Years Ago
Fixed another regression with Entity.NetworkVar Added workaround to gm_load/persistance due to addons breaking stuff Make 'Couldn't find target' warning more verbose So you know where its coming from Fixed a crash with AddOriginToPVS Fixed regression with markup library
2 Years Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
2 Years Ago
oilrig - sat tubes greybox models
2 Years Ago
Flag a bradley as road spawned or not
2 Years Ago
█ ▉▅▆▍█ ▇█▄▄ ▊▅█▉▉▋▇▍▆▄█▌▉▍▆▆
2 Years Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
2 Years Ago
Fixed aggressive scene view artifacts on Mac/Metal
2 Years Ago
Layer mask fix
2 Years Ago
Initial basic scientist spawning behaviour
2 Years Ago
Fixed microphone stand incorrect power usage display in the UI
2 Years Ago
Bradley main cannon shell doesn't hit scientists
2 Years Ago
merge from metal_detector
2 Years Ago
Fixed keycards held by other players always appearing green
2 Years Ago
Bradley guns don't hit Scientists
2 Years Ago
Hardcode a stopped/deployed state for quick testing.
2 Years Ago
Simplify BradleyAPC.SetTarget calls
2 Years Ago
Refactor set target code into a separate function so we can re-use it.
2 Years Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
2 Years Ago
Single line cleanup
2 Years Ago
Merge from main
2 Years Ago
Adjust spawn location during respawn mission step Add help prompt for looting corpses
2 Years Ago
Added a tutorial help popup on the death screen to communicate how to respawn
2 Years Ago
Don't strip animator on the Hazmat preview suits
2 Years Ago
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
2 Years Ago
Removed old timeline asset. Timing tweaks to cinematic
2 Years Ago
Set up prefabs with animations for all the hazmat suit skins on the store
2 Years Ago
Fixed skins getting cut off in non-square views
2 Years Ago
Expose fade to black time
2 Years Ago
Minor texture edit
2 Years Ago
Help text update
2 Years Ago
Better handling for tutorial islands that time out -Clear the players missions so they can restart the tutorial -Clear the InTutorial flag so they don't get respawned on a non-existent island -Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
2 Years Ago
Only disable frustum culling if one of the mirrors cameras is enabled (to avoid an inactive/disabled camera turning off frustum culling)
2 Years Ago
Brutalist church progress
2 Years Ago
Merge from main
2 Years Ago
Impact decal tweaks.
2 Years Ago
Recycle times & light instance fix.
2 Years Ago
Mark new building meshes as readable = true so they work with multidraw
2 Years Ago
Properly fix hemp issue in 93017
2 Years Ago
▇ ▄▍▇▆▆▋ ▇▇▅▋▆▌▉▇▍▄█▄▆ ▇▊▋▍▊▊▉ ▌▆█▌ ▊▇▍▋▄ ▌▉▌ ▅▌▋ ▄▄▅▆▌ ▅▆▊▊▄▆▉▍▋ ▆▄▊ ▉▊▌▅ ▌▆▄▌▍ ▌▆▅█ ▊▌█▊ ▉▋▋█▋ █▊▉▌▌█▌▄▍ ▋▋▌▆█ ▄ ▊▅▋ ▅█ ▍▇
2 Years Ago
Collision LOD tweaks.
2 Years Ago
Lower the tutorial base slightly so that the player can more easily get into the front door without jumping
2 Years Ago
Fixed subemitter linkage
2 Years Ago
Fixed inherited rotational bug
2 Years Ago
Add `print_instanced_draw_calls` to print draw calls (including how many are batched by multidraw) Allows us to spot materials that have the wrong settings to help reduce draw calls needing to be submitted by the CPU