138,084 Commits over 4,324 Days - 1.33cph!

2 Years Ago
Delete demos off disk past a certain quota to avoid consuming entire disk during upload failure Add `server_demo_disk_space_gb` (default 30GB)
2 Years Ago
Bradley doesn't target Scientists
2 Years Ago
Spawn scientists pre-aware of attacker
2 Years Ago
Added metal roof tileable textures
2 Years Ago
Tweak road scientist navmesh Y offset. Bradley spawners set spawn type flags. Bradley prefab update.
2 Years Ago
missing file
2 Years Ago
Allow server demos to be turned on and off at runtime
2 Years Ago
Removed cache count Streamlined vendor name setup Prevented spamming from overly reloading icons
2 Years Ago
brightness values
2 Years Ago
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2 Years Ago
Fixed another regression with Entity.NetworkVar Added workaround to gm_load/persistance due to addons breaking stuff Make 'Couldn't find target' warning more verbose So you know where its coming from Fixed a crash with AddOriginToPVS Fixed regression with markup library
2 Years Ago
Spawn the correct scientist type depending on the bradley type (monument or road). Added new scientist prefabs & AI design placeholders.
2 Years Ago
oilrig - sat tubes greybox models
2 Years Ago
Flag a bradley as road spawned or not
2 Years Ago
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2 Years Ago
Removed duplicated poolable component Ensured single vendors clear the same lists as cluster elements before generating
2 Years Ago
Fixed aggressive scene view artifacts on Mac/Metal
2 Years Ago
Layer mask fix
2 Years Ago
Initial basic scientist spawning behaviour
2 Years Ago
Fixed microphone stand incorrect power usage display in the UI
2 Years Ago
Bradley main cannon shell doesn't hit scientists
2 Years Ago
merge from metal_detector
2 Years Ago
Fixed keycards held by other players always appearing green
2 Years Ago
Bradley guns don't hit Scientists
2 Years Ago
Hardcode a stopped/deployed state for quick testing.
2 Years Ago
Simplify BradleyAPC.SetTarget calls
2 Years Ago
Refactor set target code into a separate function so we can re-use it.
2 Years Ago
oilrig saturation tube, moonpool and level3 rooms whitebox export/placement
2 Years Ago
Single line cleanup
2 Years Ago
Merge from main
2 Years Ago
Adjust spawn location during respawn mission step Add help prompt for looting corpses
2 Years Ago
Added a tutorial help popup on the death screen to communicate how to respawn
2 Years Ago
Don't strip animator on the Hazmat preview suits
2 Years Ago
Strip colliders, animators, and MonoBehaviours from SkinViewer entities
2 Years Ago
Removed old timeline asset. Timing tweaks to cinematic
2 Years Ago
Set up prefabs with animations for all the hazmat suit skins on the store
2 Years Ago
Fixed skins getting cut off in non-square views
2 Years Ago
Expose fade to black time
2 Years Ago
Minor texture edit
2 Years Ago
Help text update
2 Years Ago
Better handling for tutorial islands that time out -Clear the players missions so they can restart the tutorial -Clear the InTutorial flag so they don't get respawned on a non-existent island -Notify the client (if they are connected) that the tutorial has ended to revert the time and weather settings
2 Years Ago
Only disable frustum culling if one of the mirrors cameras is enabled (to avoid an inactive/disabled camera turning off frustum culling)
2 Years Ago
Brutalist church progress
2 Years Ago
Merge from main
2 Years Ago
Impact decal tweaks.
2 Years Ago
Recycle times & light instance fix.
2 Years Ago
Mark new building meshes as readable = true so they work with multidraw
2 Years Ago
Properly fix hemp issue in 93017
2 Years Ago
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2 Years Ago
Collision LOD tweaks.