193,207 Commits over 4,049 Days - 1.99cph!

3 Years Ago
If the current train car is unloadable, but not quite lined up right, and if it'd need to move in the specified shunt direction to be lined up, then line up the current traincar instead of moving right over to the next one
3 Years Ago
Fixes
3 Years Ago
Merge WagonDecayChange -> Main
3 Years Ago
Reset decay time after unloading happens
3 Years Ago
Update MonumentBenchmark with just the three testing monuments
3 Years Ago
Remove unused line
3 Years Ago
DON'T do the faster decay on the loot wagon
3 Years Ago
Extra debugging
3 Years Ago
Remove the usual couple-engine decay rule if the unloadable wagon is empty
3 Years Ago
Merge from main
3 Years Ago
Prevent emptied unloadable ore and fuel wagons from falling apart while being used in a moving train. This required a bit of a code refactor. Instead of dying and going into corpse state, they change how they decay, which lets them stay alive longer if needed, and doesn't prevent damage from players destroying them in a moving train.
3 Years Ago
Fixed molotov_w 3rd person model always burning up close up when held. Pushed LODs on it slightly outward.
3 Years Ago
Fixed server-side unloadable wagons not setting the ore collider height correctly after loading from save. Fixed 'fixcars 1' admin wagon unloading also not setting the server-side collider correctly. Removed unnecessary Flag_HasLoot.
3 Years Ago
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3 Years Ago
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3 Years Ago
pose library source
3 Years Ago
source files
3 Years Ago
Molotov impact burst FX WIP prefab backup
3 Years Ago
source files
3 Years Ago
source files
3 Years Ago
vm molotov cocktail - fix for fingers clipping jar
3 Years Ago
fixed permanent flashbang deafness fixed molotov clipping issue slightly increased flashbang effect duration
3 Years Ago
Added a light source to an airbourne molotov.
3 Years Ago
Molotov fire trail properly detaches and burns out on impact instead of insta-vanishing. Iterated on the trail.
3 Years Ago
Disable canvas by default on inventory & contacts
3 Years Ago
Editor tool to toggle all canvas on or off
3 Years Ago
Auto hide lots of canvases
3 Years Ago
Add canvas disabler component
3 Years Ago
bit of refactoring
3 Years Ago
merge from main
3 Years Ago
Coaling tower unloading time longer Coaling tower skip larger container
3 Years Ago
Disable UI culling
3 Years Ago
Reset any Navigator update delay when brain changes state
3 Years Ago
Fixed several bugs with wagon vehicle_world colliders
3 Years Ago
Can now set an update delay for the next BaseNavigator update. Added some delays to PetNavigator for situations where faster updates aren't needed.
3 Years Ago
Unfortunately, one more fix for coaling tower loot wagon detection
3 Years Ago
One more fix for checking the parent of the loot crates
3 Years Ago
Fixed coaling tower not detecting loot wagons well after 73343. Look at the parent entity.
3 Years Ago
Fixed incorrect collision layers for vehicle use on the loot wagon crates. Sometimes during high-speed collisions between a train and a loot wagon, this would cause the train to think the crates were a static object and cause the train to come to a complete stop. The TrainCar SpaceIsClear check now also ignores colliders on child entities, since otherwise it would now detect the crates as objects in the way.
3 Years Ago
Fixed loot wagon only showing as 1/3 full
3 Years Ago
codegen after merge. made pet UI a prefab to make future merges easier.
3 Years Ago
merge from main and fixes
3 Years Ago
GameUI prefab. No changes, but my earlier change to GameTip formatting has made the GameUI prefab want to adjust slightly
3 Years Ago
Separated Main and End colliders on the non-unloadable wagons. Fixes the coaling tower not detecting them correctly due to TriggerBase not handling multiple colliders on one object.
3 Years Ago
merge from main
3 Years Ago
network++ codegen checks Phrases
3 Years Ago
loot wagon unloadable loot tweaks
3 Years Ago
Build fix
3 Years Ago
Cleanup
3 Years Ago
Molotov.deployed fire trail while in the air (a bit ghetto atm) HDR tweak on Molo flames.