224,083 Commits over 3,684 Days - 2.53cph!

Today
Fix baked fog on scenes, only enable volumetric fog if there are any fog volumes in scene https://files.facepunch.com/sampavlovic/1b2511b1/image%20%289%29.png
Today
Added host_workshop_autoupdate (defaults to 1) Set to 0 to disable dedicated server workshop auto updates. Ignore \n and \t in player names Remove white background from server browser filters/sort Strip certain unicode character groups from server & gamemode names It's mostly the obnoxious blocks
Today
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Field of view programmatic adjustments, force two-handedness for viewmodels, weapon function tags
Today
Fixed elevator buttons not working (silo and train tunnels)
Today
Add `--force-language <short code>` command line option
Today
Prevent buiilding volume tweaks
Today
Trail pass system
Today
Fixed elevators preventing door controller deployment
Today
Fixed parented wires not being updated correctly, for real this time
Today
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Today
Script to import crowdin translations to Assets/Bundled/Strings Automatically import merged Crowdin translations on build
Target returning dummy data if no player outside of zone detected
Fixed a few asset references Much faster FX decay time UI reflects entire inventory now. Add USP, fixed bug where all weapons would be active on startup
Today
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Today
4k sks texture sets and materials
Today
added residential door to radtown houses tweaked valpha on windows bar for a tad more oomph
Today
created a residential hinged door from previous residential building door
Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently Don't make asset metadata for cloud assets, since we're mounting downloaded cloud stuff first, asset browser tag code is generating fake metadata for all this cloud stuff and causing problems when we're wanting the real metadata
Today
Removed whitespace
Today
Removed debug spam
Today
network++ save++
Yesterday
FootShuffle -> MoveRotationSpeed, drive it by actual rotation not desired target angle
Yesterday
CitizenAnimationHelper: FootShuffle becomes more generic MoveRotationSpeed, update docs for what this parameter is doing now
Yesterday
Citizen/animgraph: renamed "move_shuffle" to "move_rotationspeed" & made damping on the feet shuffle nodes more aggressive
Yesterday
Fixed parented wires not being updated when opening/closing the door when wiring
Yesterday
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Yesterday
powerlines ziplines prefab rebuilt
Yesterday
updated textures for legacy crate
Yesterday
Fixed heat haze artifacts on incendiary rocket explosion
Yesterday
fixed cargo ship harbor container displaying further than the others
Yesterday
View package details Fix local packages not showing detail Start on Uninstalling, Switching Versions Cleaner library adding
Yesterday
Fix errors when have no reference to items
Yesterday
Restored a method widely used by plugins
Yesterday
subtract 96396 bradley_scientists_changes until my Unity starts working
Yesterday
Implementing some of QA's first round of feedback on radtown redux S2P
Yesterday
primitive colliders for generic doors and windows frames
Yesterday
merge from huntingtrophygibs
Yesterday
merge from harbor_crane_ramp_fix
Yesterday
merge from bradley_scientists_changes
Yesterday
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Yesterday
merge from mission_improvements_may_24
Yesterday
merge from storage_adaptor_parent_fix
Yesterday
merge from physical_keys
Leaderboard backup, run #11298
Yesterday
Set use physical keys back to off, was possibly enabled as part of the 2022 upgrade
Yesterday
Functional motorbike kickstand, some refactoring
Yesterday
Crossbow & legacy bow fire arrow visual upgrades.
Yesterday
Compound bow 3rd/1st fire arrow updates.
Yesterday
Comment out PingEstimator spam