143,530 Commits over 4,383 Days - 1.36cph!

4 Hours Ago
kiosk C - addressed feedback, added collision & lods
4 Hours Ago
Added context menu to test case and fixtures in TestRunnerWindow - Open source file - Copy CTRL+C also works
4 Hours Ago
Update to vm camera animation to remove shoulder clipping
4 Hours Ago
re-organised marketplace lighting objects into a lighting layer - not made external yet
4 Hours Ago
Merge from main
5 Hours Ago
Added ParameterDisplayName in test results and test lists, let us format struct parameter in a nicer way
5 Hours Ago
Raiding tests fixes Added impact pos prediction and splash radius gizmos
5 Hours Ago
Updated the EmissionToggle script to check whether the MPBs for the renderers have changed before attempting to set the emission value. This fixes an issue where renderers would have the incorrect MPB when coming back into network range
Rin
5 Hours Ago
merge from save284 - Staging wipe!
5 Hours Ago
some more marketplace work
5 Hours Ago
merge from mortar_prototype
Rin
5 Hours Ago
save++ persistance++
Today
Fixed [Button] attributes not working on animation sub systems Added PlayFromStart method to PlayerAnimationHandle Added a new TwoAxisOneShotBend aniamtor sub system, should replace the reactions layer on the animator entirely
Today
merge from workbench_upgrades
Today
merge from workbench_upgrades/balance
Today
Added IsPlaying and NormalizedTime accessors to OneShotAnimationSubSystem OneShots now start paused, makes debugging easier Don't show the self component in dropdowns
Today
Merge from AnimationSubSystems
Today
Revert playground
Today
Hooked up telephone animation on deployable telephone Removed OnPhone state and parameter from player animator
Today
Compile fixes
Today
Better node view
Today
Better visualise handles of sub systems in the list view
Today
Allowed binoculars to be placed on weapon racks
WIP on country selection window - Setup centres for each chosen country - Setup player prefs for override - Country selection screen UI setup
Today
Added ability to mark a subsystem as affecting the upper body layer only Renamed TelephoneAnimationSubSystem -> OverrideAnimationSubSystem Profiling
Today
Reapplied changes to PlayerModelAnimationInspector
Today
Smooth out aim dir for remote players
Today
Don't allow non matching types in the sub system dropdown
When the manifest loads/updates we save the country, lat, lon and continetn to player prefs - Check for hello data first and if we cant find it then fall back to whatever our player prefs are
Added another female/asian player seed
Today
Merge from parent (use PlayerModelAnimationInspector from main, will reapply changes on this branch)
Today
Fixed missing throw animation on bee grenade hold type Added toggle visible events for bee grenade and beancan
Today
Mortar view model polish pass and entity updates
Support geo lookup for steam queries by polling our cache - Add geo lookup dictionary to ServerListManager - Fix ServerAddress.Equals and operator == using reference equality on IPAddress instead of value equality, this was silently breaking all dictionary lookups including ping cache and geo lookups
Today
Hide mortar shell projectiles until they're mobile to fix 1-2 frames of seeing them float.
Today
merge from mortar_prototype
Today
Display an icon for the currently active ammo type near the pitch indicator on mortars
- Sort country section based on users long and lat - Steam query will poll cache for geo location before giving up
Today
Different explosions for HE and Frag. Fixed parenting issues.
Today
Some TestScenario_RocketSplashDamage refactoring Added 3 new tests checking the triangle splash bug
Today
bunch of fixes and improvements after suggestions from Luke on charms master sheet
Today
supermarket freezer blockout
Today
merge from mortar_prototype
Today
added 3p upperbody state anim clips
Today
updated 3p pickup & drop anim clip lengths
Today
Remove unused steam client libraries on Linux * game\bin\libtier0_s.so and game\bin\libvstdlib_s.so specifically. They are not used since we use SteamCMD's automatic download of steamclient.so now Delete linux_server_cycle.sh * Unused file? Remove height2normal.exe & height2ssbumb.exe * Idk if they are useful for anyone. If need be, we can set them up to be compiled by the build system, since they aren't right now.
- Country now displayed on country button in main menu - Cleaned up and seperated into GeoLocation class to stop us having to access Account.Hello all the time
Today
switched to ReplicatedVars, compiler fixes, adjustments to separate client and server code
Today
Add one shot handles, blend IK back in after firing mortar
Today
Copy paste preview improvements, we now spawn building block conditional model using the saved modelstate Some cleanup