140,924 Commits over 4,352 Days - 1.35cph!

Today
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Today
Fixed RW on FX meshes.
Today
apartment rugs
Today
merge from safezone_lootbag_fix
Today
fix typo
Today
merge from overfishing
Today
Fix dropped loot bags from destroyed containers not being lootable when in safe zone Applied the recent fix for showing a toast when trying to loot corpses in safe zones to player remains too Slightly adjusted the toast phrase Committed ridablehorse because it keeps showing up 🐎
Today
Shutter frame audio fixes
Today
Codegen
Today
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merge from automated_testing
Today
Check isValid instead
Today
Compile fix
Today
merge from main
Today
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merge from techtree_multi_unlock
Today
Hardcode the multi unlock delay to 0.1s, was agreed to be a good speed, no need to have it convared
Today
merge from waterwheel_deployable
Today
support for manual use water particles with water height adapt
Today
merge from main
Today
merge from automated_testing
Today
Make ProtectionProperties.IsImmortal available serverside
Today
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Apartment complex b progress / windows polish and roof
Today
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Today
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Today
fixed 3p phonebooth hand offset bug
Today
exported latest salvaged hammer refresh viewmodel anims and anim controller blend edits
Today
basic hookup of visual effects
Today
Today
Gate the whole feature behind a new server var.
Today
Move settle timeout to a convar.
Today
merge from main
Today
merge from render_pipeline_testing
Today
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
Today
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Refactor duplicated code
Today
handle another case
Today
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Today
Merge from main
Today
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
Today
Buoyancy ResetStaticFields to fix error spam with skip domain reload
Today
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
Today
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
Today
Updating player model skinning
Today
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Today
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
Today
Create BatchRendererGroup on startup
Today
Establish basic compatibility with SRP/RRP