140,891 Commits over 4,352 Days - 1.35cph!

Today
merge from main
Today
merge from render_pipeline_testing
Today
Rejigged hierarchy of Kiosk E FBX. Applied kiosk-specific shutter material with correct TD to shutters.
Today
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Today
Refactor duplicated code
Today
handle another case
Today
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Today
Merge from main
Today
Patrol heli gibs now set mesh colliders to non-convex and kinematic once at rest (sleep or 10s timeout), synced to clients.
Today
Buoyancy ResetStaticFields to fix error spam with skip domain reload
Today
updated water wheel: maxPowerGenerationFromWater: 30 maxPowerGenerationFromManualUse: 60 Updated crafting cost IO techtree progression
Today
Clean(tests): add messages to new checks to know which permutation and player diverged Tests: ran the modified test
Today
Updating player model skinning
Today
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Today
Update(tests): TestIsFlyingConsistency now also compares computed flying states - Reset flying state between test runs Tests: ran tests, level 1 passes but level 3 now fails
Today
Create BatchRendererGroup on startup
Today
Establish basic compatibility with SRP/RRP
Today
RRP: Prevent NRE from destroyed cameras
Today
Bugfix(tests): make AntiHack tests spawn players with colliders Tests: ran all AH tests, all pass except for 1 already known
Today
2k version of garage door diff/nrm. Rentable shop specific shutter material to correct TD. Reexport Kiosk F shutters
Today
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Today
Update(tests): rewrite TestIsFlyingConsistency to better mix various players Need to figure out why playerr-on-player test doesn't detect player, will do next Tests: ran unit test, detects an issue on level 1
Today
FX prefab applied
Today
Water wheel movement accents and loop changes and added new inventory pickup and drop sounds
Today
change sound class of idle accent sound
Today
fixed incorrect rotation on combat knife on weapon racks
Today
merge from overfishing
Today
Merge from boat_deployable_sound_looping_fix
Today
Boat deployable looping sounds fix
Today
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Today
reapply fishing tags after merge squash
Today
Merge from map_clan_names
Today
Remove ocean fishing flag when in deepsea, fixing deepsea fishing pool
Today
Clan map name tags now respect clannametagcolour
Today
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Today
merge from main
Today
Stop water wheel failing placeEffect test, it has bespoke logic for it Exclude io prefabs with no inputs from the main power slot test Swap out hacky checks for if an entity is immortal for the better method we now have
Today
apartment wood stove texture updates
Merge from chainsaw_hotspot_gathering
❌ now stays hidden whilst being hit with a chainsaw, respawns after chainsaw hits have stopped Hit effect now plays at the hit point rather than where the ❌ would be whilst hitting with a chainsaw
Today
Remove ddraw
Today
fixed door knocker guides being upside down - created new guide mesh
Today
merge from useplayerupdatejobs3
Today
Fix tiger getting stuck when fleeing
Today
OnPlayerRemovedFromCache now calls ResetAntiHack directly instead of juggling matching implementations
Today
Update stopping distances
Today
Fix unnatural slowdown in some cases when path following
Today
merge from main
Today
- AddTempSpeedHackBudget now supports useplayerupdatejobs 3 - Cache removal clears all non-forgiveness states for speedhack/flyhack - ResetAntiHack now clears speedhack/flyhack serial states regardless of useplayerupdatejob
Today
Removed temporary kiosk material. Baked AO pass on Kiosk F and adjusted AO intensity in relevant mats