138,885 Commits over 4,352 Days - 1.33cph!

Today
Fixed slot machine not animating with Indirect Instancing
Today
merge from storepage_boxes
Today
Revert EditorSettings
Today
Fixed skin viewer not showing any box content Media size tweaks
Today
Removed mesh cull from shipping container floor frames and wall frames as they should rely on network distance for culling
Today
disabled mip streaming on the decal textures for shipping containers
Today
setup ghostships and tropical islands WakeAIZ again because I changed the serialized format - ran s2p on all islands
Today
Removed unused media, downsized the rest and made atlases
Today
merge from main
Today
corrected radius
Today
merge from main
Today
optional box support, re-uses x component of vec3 size for radius otherwise - uses largest extension for network radius check and then a coarse OBB<->triggerpoint intersection to determine actual contents
Today
merge from boxes_dlc
Today
tweaked lod cull distances on hopper and storage monitor to cull at same distance as everything else (60)
Today
Storage box store page media 3
Today
Storage box store page media 2
Today
Storage box store page media 1
Today
Storage box pack store page
Today
merge from main
Today
replaced TriggerWakeAIZ with WakeAIZ on all ghostship variants and tropical variants - ran s2p on all tropical islands
Today
corrected inverted sphere gizmo
Today
corrected latch, support for puzzlereset ddraw (get PooledList on request, don't track)
Today
merge from boxes_dlc
Today
added final storage box pack steam item icon, fixed broken lodgroups on scrap box and armor box, tweaked some workshop default camera positions on doors
Today
▍ ▋▊▅█▄▍▍ ▅▊▄ ▄ █▇▍▆▅█▌▉ ▆▋▇█▆█ ▄▇▄▆▍▍ ▉▇▆▄ ▆▅▄▊▍▋ ▉▉▌▍▉ ▌▇▌ ▅▄▇▆▌▅▇▆ ▌▄▄ ▉▌▌▋▄█▄▄▌▍▍█
Today
initial non-trigger AI WakeZone
Today
merge from main
Today
deepsea.wipecooldownmax default value set to 1h30
Today
Store content json use pascal case
Today
Update(tests): cover all speedhack_protection levels in tests Tests: ran unit tests
Today
merge from main
Today
▍▍▉▅▅▍ ▊█▇▅ ▄▄▉▇▌▌▉▅▆▊▅▄█▇▄▊▇▅▋▋█▍▆▋▆▄
Today
▇▊▌▍▊▅ ▆▍▅▌ ▇▆▍▌▅ ▆▄▉▅▇▄▌▇▄ ▍▍ █▉█ ▍▄▊▌▋▌▄█▌▌ ▄▉▄▌ ▌▅▌█ ▉▄ ▊▇▆ ▌▇▄▉▇▌▄▊▊ ▋█▆▋▊ █▅▍ ▅▌ ▆▊ ▅▋▍▄█ ▌▄▉▍█ ▋▉▌▌▉▊▇▊▉▋▆▇ ▌▊▉ ▅▉█▆ ▉▌▌▅▉▊▉ ▄▉▍ ▄▍▅▋▆▊▊▌ ▌▌ █▉█ ▇▉ █▌▍▇█ ▆▇▊▇▇▊ ▍█▇ ▅▄▊▌ ▋▉▋ ▅▉▊▍▌▆▊▉▋▍ █▉▉▄▌ ▊▊▄▊▋▇▋▇▊▋▆▉▋▌▌ ▋▋ ▋▋▇▆▇█▉▄ ▊▄▊ ▇▅█▌▆▆▇▍▋▅▋▇▇▅▄▆▊▋▍▋▌▆▋▋▌▋▊▇▆▉▊▄▇▅▄█▆▇▆▉█▌▄▉ ▄▇▄▄▆▆ ▌▆ ▋▆ ▋▅█▋▄ ▉▊▄▋ ▅▉▋▄ ▅▅▉▍▇██▇▄▅ ▅▋█▊ ▉▄▍▊▇▇▄
Today
▌▋▋▇▇▉ ▌▇▌▊ ▅▍▌▆
Today
Merge from collectable_optim_pass
Today
Fixed clear dying option not working when tapping E on a dead plant Had to add AllowOnUseToFindFirstAvailable toggle as by default tapping E can only ever use the option with the lowest order, even if we're showing a different option on the crosshair Proabbly makes sense for this to be the default behaviour but to limit scope for bugs just enable this on plants Add growableentity.killall convar
Fix BaseProjectile::ServerUse being called with null/0 values in damageScale, speedModifier, origin, bullet thickness. Only affects staging. Affected things: - PT Boat Turrets - Flamethrowers - Autoturrets with Generic Fireables - Attack Helicopter Turret
Today
Add sleeping bag icon to the sleeping bag button prefab
Today
Show icon if the bag is inside the deep sea
Today
Make separator slightly smaller
Today
Add separator prefab to the death screen prefab
Today
Sort deep sea bags before main island bags when you are inside the deep sea (and vise versa) Position separator prefab inbetween the different locations of bags on respawn screen
Today
Separator prefab
Today
Codegen
Today
Allow server to indicate which bags are currently inside the deep sea
Today
Possible genetic growable crossbreeding fix
Today
Merge from main
Today
RidableHorseAnimation rewrite, big cleanup and some new features Added kill switch for every motion
Today
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
Today
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels