139,141 Commits over 4,352 Days - 1.33cph!

Today
Fixed RPC flooding when looking at IO handle while building blocked This also fixes IO handles showing up in monuments
Today
Restored lighting, fixed armored double door mat
Today
Fixed BBQ not working. We're using a custom prefab in the workshop so it couldn't find the matching item def
Today
merge from main
Today
Merge from main
Today
fix sky and clouds seam in water reflection probe
Today
Updated drunken pathing for 556, incendiary pistol ammo and HC Revolver
Today
Enable box sorting on the component boxes
Today
merge from main
Today
Change nightlight defaults nightlight_brightness - 0.005 nightlight_distance - 5
Today
fix vclouds shader error on macos preventing them from showing up in water reflections
Today
Fixed bugged candle flame.
Today
Fixed some spawn crashes with some entities gmad.exe no longer overwrites existing files More model data validations Fix CreateLinkController leaking entities if misused Implement Combine APC aiming for players * I had this code laying around unfinished, and now its finished. * Also respect EnableGun for players only Lets try undoing changes to UTIL_PrecacheOther * I wonder if this causes ents.Iterator nulls Block mat_texture_list_txlod_sync just in case
Today
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Today
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Today
removed offsets from mannequin deployed (was causing model poses to float/be off centre)
Today
added mannequin poses
Today
replace temp wheel art with new models, update manifest
Enable try double max distance for generating position on fishing tackle mission Potential fix for particular fishing village location spawns being unable to provide the mission
Merge from floatingcity_boatshopkeeper_fix
Today
Optim: UpdateSubscriptions - parallelize network group comparison Gives us ~15% improvement over serial. Hoping to parallelize gather - that's the biggest perf sink Tests: ran unit tests
Reapply changes, S2P all floating cities
Today
Bugfix(tests): fix perf tests doing nothing in warmup Tests: ran perf tests
Today
merge from skinviewer_checkout_fix (compile fix)
Today
Compile fix
Merge from main
Today
merge from fix_red_card_room_scientist_invisible
Today
merge from fix_scientist_weapon_leak
Today
merge from divesite_boat_spawn_fix
Today
merge from largeplanter_boats_fix
Today
merge from pipes_boat_fix
Today
merge from bbq_emission_fix
Today
merge from farming_boat_fix
Today
merge from floating_city_pb_safezone_fix
Today
merge from storepage_boxes_wordingfix
Today
merge from skinviewer_checkout_fix
Today
merge from connectmodal_removeregion
Today
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Today
Subscribe to network groups around the player in a chunky circle instead of square
Today
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Hide region text in connect modal - was a bigger issue than first thought
Today
fix compile error
Today
easter floorpaper style update
Today
More very rough wip, now can support any held item if enabled. Enable on held torch as a test.
Today
Removed GC alloc from packet send, added custom WebSocketSharp implementation that doesn't allocate on send, moved packet relay layer to thread
Today
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Today
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- Command list - Command button setup - Flex scroll setup
Today
Weapon mods now show individually on the radial menu, can be toggled individually.