userbillfordcancel
3 Months Ago
Material auto conversion
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3 Months Ago
Run code gen for new console commands.
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3 Months Ago
Fixed UI script using wrong client class.
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3 Months Ago
Supressing errors from NVG compatibility.
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3 Months Ago
Renamed method in BaseOven to fix error
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3 Months Ago
Merge from main
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3 Months Ago
Changed the format slightly
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3 Months Ago
Added a few extra gib convars
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3 Months Ago
Merge from main
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3 Months Ago
Fixed bug with cargoship sound culling, cached culling distances where I can, added Effects.maxGibDist convar
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3 Months Ago
Fixed issues
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3 Months Ago
Merge from main
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3 Months Ago
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3 Months Ago
Merge from main
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3 Months Ago
Re applying all prefab references again.
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3 Months Ago
Updated decal material conversion tool
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3 Months Ago
Fixed missing references in foliage benchmark. All benchmarks should run without error now.
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3 Months Ago
Util to locate materials for conversion
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3 Months Ago
Removed updated variable
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3 Months Ago
Fixed a few issues with deferred decal class. Needed to add update method for when they get parented.
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3 Months Ago
Just wrapped around some third party stuff as a stopgap.
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3 Months Ago
Trying out batching aa DD calls
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3 Months Ago
Always include the DDraw shader in the build
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3 Months Ago
Merge from DDraw fix
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3 Months Ago
build error fix
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3 Months Ago
Merged from DDraw fix
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3 Months Ago
build error fix
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3 Months Ago
Merge from DDraw fix
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3 Months Ago
Hooked up DDraw renderer and removed test script
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3 Months Ago
Converted all DDraw objects to use DD calls.
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3 Months Ago
Cleaned up the custom pass class
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3 Months Ago
Renamed and moved ddrawrenderer
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3 Months Ago
Created a basic replacement for GL calls to get DDraw working again
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3 Months Ago
merge from main
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3 Months Ago
Fixed issue with non skinned mesh wearables not getting added to LODGroup properly. Also optimized LODGroup rebuilding a bit.
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3 Months Ago
Merge from main
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3 Months Ago
Few more changes
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3 Months Ago
MainCamera transform wasn't actually being cached.
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3 Months Ago
Merge from main
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3 Months Ago
Merge from server_browser_update_fix
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3 Months Ago
Fixed issue where server browser will update if tab has focus when closed.
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3 Months Ago
Merge from server_browser_update_fix
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3 Months Ago
Fix for server browser still updating while in the background
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4 Months Ago
Updated packages to latest, fixed errors from API changes, built to confirm it all works.
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4 Months Ago
Merge from main
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4 Months Ago
4 Months Ago
Merge from main
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4 Months Ago
Picking out changes
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4 Months Ago
Fixed issue with winding order when welding vertices
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4 Months Ago
Removing duplicate vertices from bakes.
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4 Months Ago
Changes to the way tree gets split
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4 Months Ago
Cleaning when destroying monuments.
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4 Months Ago
Monument benchmark errors fixes
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4 Months Ago
Fixed errors when running monument benchmark standalone.
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4 Months Ago
test exports
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4 Months Ago
Build error fixes
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4 Months Ago
Showing some gizmos to preview splits.
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4 Months Ago
Exporting prefabs, loading them in game properly
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4 Months Ago
Runtime ECS placement test.
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4 Months Ago
Performing conversion as part of SceneToPrefab
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4 Months Ago
Utils to clear out stuff that isn't needed post conversion
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4 Months Ago
Merge from main
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4 Months Ago
Quick runtime conversion test
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4 Months Ago
Tidied up debug stuff
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4 Months Ago
Now only one instance of each model type ends up in each sheet.
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4 Months Ago
Better flattening...
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4 Months Ago
Storing models used to make better use of UV space.
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4 Months Ago
Merge from main
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5 Months Ago
Generating an alpha cutout mask which removed a lot of artifacts.
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5 Months Ago
Cleaned up the export routine a bit. Still a lot slowed than it needs to be but good enough.
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5 Months Ago
Integrating baked meshes into the HLOD system
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5 Months Ago
HLOD setup after conversion
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5 Months Ago
Conversion utilities
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5 Months Ago
Added packages
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5 Months Ago
Added basic baking functionality
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5 Months Ago
Progress...
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5 Months Ago
Reverting scene change
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5 Months Ago
Working stuff out...
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5 Months Ago
Swapped batching stuff out. Abandoning this, no motion vector support etc.
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5 Months Ago
RendererKey also takes the mesh into consideration
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5 Months Ago
Merge from main
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5 Months Ago
Enable instancing flag in TerrainMeta
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5 Months Ago
Merge from main
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5 Months Ago
merge from terrain_instancing
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5 Months Ago
Removed convar callbacks
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5 Months Ago
Merge from main
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5 Months Ago
Merge from terrain_instancing
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5 Months Ago
Removed instancing convar
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5 Months Ago
Merge from main
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5 Months Ago
Working out the basics...
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5 Months Ago
Merge from main
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5 Months Ago
Merge from terrain_benchmark
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5 Months Ago
Merge from main
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5 Months Ago
A possible fix for the inconsistencies in terrain benchmarks.
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5 Months Ago
Merge from terrian_benchmark
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5 Months Ago
Merge from main
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5 Months Ago
Benchmark scene edit.
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5 Months Ago
Added utility to detect uppercases in prefab names.
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5 Months Ago
AmbienceEmitter using SqrDist
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5 Months Ago
Moving stuff that's needlessly using MainCamera.Distance to MainCamera.SqrDistance
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