224,565 Commits over 3,714 Days - 2.52cph!

Yesterday
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
Yesterday
Input / output signals can be synchronous or async Got simple expression graphs working again, now with signals
Yesterday
updated mask texture
Yesterday
split off higher res ammunition from media branch and added to individual ammunition folders
Yesterday
Fixed deploy volume physic layer
Yesterday
vm sks fixes - skinned missing bolt carrier part & mag lock
Yesterday
camera aimer
Yesterday
phrases
Yesterday
SKS serializedVersion meta files changes
Yesterday
merge from electricity_power_fixes/2/doorcontroller
Yesterday
merge from gunaudiofixes
Yesterday
merge from fix_compressed_modded_tag"
Yesterday
Add library_install command (for editor) Mount asset filesystem from libraries Uploading libraries allows fbx files Add Game.Ident (fixes sbox-issues/issues/5435)
Yesterday
merge from helk_qol_01
Yesterday
merge from sks
Yesterday
▊█▌▅▊▅▇ - ▉▌▌ ▋▌▉▌▄, ▉▆▉▄▅█▍▌▌, ▉▌▇▇▅▇▉ + ▉▍▅▉▅ ▇▍▉▊ ▄▋▋▅▌▄ ▇▍▍▌▋▄▄▌▍▋ ▉▄▊▌▌▄█ █▆▆ ▍█▆▍ ▅▇▄█▅▊
Leaderboard backup, run #11418
Yesterday
Update harbor_crane_a to fix missing meshes
Yesterday
Merge from main
Yesterday
Fixed some bike suspension problems
Yesterday
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
Yesterday
Code gen, proto, manifest rebuild, meta files
Yesterday
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
Yesterday
initial commit
Yesterday
merge from main -> qol_auth_friends_tc
Yesterday
Merge main -> Bikes
Yesterday
Update skin list
Yesterday
Fixed missing ShowBullet animation events
Yesterday
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
Yesterday
Fixed missing camera shakes when firing the sks
Yesterday
Water distance fixes.
Yesterday
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
Yesterday
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
Yesterday
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
Yesterday
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
Yesterday
thinner holosight edges
Yesterday
Parent merge
Yesterday
Add Facepunch Docs to README.md
Yesterday
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
Yesterday
Merge from main
Yesterday
Editor mat updates
Yesterday
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
Yesterday
viewmodel thin attachment
Yesterday
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
Yesterday
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
Yesterday
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
Yesterday
reduced SAR aimcone and tightened up fire animation
Yesterday
reduced SAP aimcone
Yesterday
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil