198,676 Commits over 4,140 Days - 2.00cph!
Centered gesture wheel
Fix soft mask fading bottom items
Fixed gesture menu not showing up + an nre when dragging empty widgets
Load skin viewer in a prefab rather than using a scene
Removed the sky from the scene, not needed
Refactor EditAreaAvailable() to CanEnterEditMode() ahead of some changes
Ensure MemoryStream used to store bytes in EventRecord is returned to pool
Removed duplicate gibbable script
Fix more meshes missing R/W
Fix scientist shotgun reload sounds
Fixed some legacy skins not loading
Fix heavies walking into players
Consistent drag controls regardless of framerate
Fix shotgun location in hand
Add support for adding byte[] fields to analytics events
- serialized as Base64 string
- Correct icon and localization of new scientists
- Add prototype shotgun scientist with different behaviour
Fixed store extra items not working for untagged old items
Skin viewer: sleeping bag, SAP, revolver and python
Fixed gmad/gmpublish looking for steamapi in wrong dirs
Removing apparent leftovers of novint stuff in inputsystem
More projects build for win64
Moving internal steamapi lib locations on windows to match x86-64
Fixed old skins not loading
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push
- Makes scientists walk instead of jog
Ensure hit entity isnt null first
Subtract
125654 breaks the whole game
merge from /main/nametag_clipping_fix
Add a null check to query vis job runner to prevent crashes on disconnect.
Add editor preference setting to generate Client and Server project files.
Edit -> Preferences -> Facepunch -> Project Generation
Skin viewer: wellipets hat, rocket launchers, bandana
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
Fixed bag opening modal nre
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
Updated blend material on rugs
Cleanups from main
Fixed Hacked Rollermine not respecting ignore players flag
Fixed env_fog_controller.SetColorHDR not working due to extra space char
Fixed that one HL2 map having weird fog when coming out of the tunnel
Ship Episode 2 override of barricade001a.mdl with fixed physics mesh
kickid supports SteamID64
Reduce CEF logging severity to default (from verbose)
Minor cleanup
Remove MAX_TEXLIGHTS limit from VRAD
Update prop water level calculation
More accurate water level for props, so props half submerged are no longer considered fully submerged.
Explosion code now updates the water level before checking, so RPGs can properly explode floating props now
Increase physgun_maxrange maximum value to 32k
Fixed a crash with CLuaInterface::IsType
Update: forgot to save BaseRaidBenchmark scene with the changes
Tests: none, trivial change
Premium modal styling updates
Update: BaseRaidBench - add support for spawning a random base from a list
Tests: ran the scene
Fix compile error
Update filesystem_init.cpp
Fixed a crash with CLuaInterface::IsType
Fix rugs breaking on Tugboats when picking up a deployable on top of them
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
oil rig foot collision, lods
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler
Tweaked most guns
Added frog boots and clatter helmet items
Update: DemoBuildingsViewer - add ability to export as a merged base
Tests: exported 3 bases from staging demo as 1
Merge from lightup_hazmat_codelock_pips
merge from iconrenderer_improvements_batch -> main
▆▇▆▍█ ▆▊▇▍▉▄▍ █▉▇▇█▍█▅ █▅▇ ███ █▇▊█▍