141,648 Commits over 4,383 Days - 1.35cph!

1 Year Ago
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1 Year Ago
fixing some baked LODs materials that did not save properly on the branch they came from +some rebakes
1 Year Ago
Updating coconut armour viewmodel skinning
1 Year Ago
Changed branch physics surface to wood
1 Year Ago
Bunch of cleanup/refactor after changes.
1 Year Ago
fixed a bunch of spots where environment volumes were too small in caves fixed some cave segments close to the exits being 'no sunlight' S2P
1 Year Ago
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1 Year Ago
Fixed the deploy effect being an enabled effect from a completely different furnace (wtf, goes way back) Deleted an unused effect file.
1 Year Ago
renaming of files for dlc gesture
1 Year Ago
jungle ruins s2p to refresh collider changes
1 Year Ago
Fix typo in RPC name that prevented it from working, causing animations to never be cancelled
1 Year Ago
Fix being able to kite croc around foundation
1 Year Ago
Fix NRE in tiger and croc corpse dragging
1 Year Ago
Merge from snakes
1 Year Ago
Merge from jungle_update
1 Year Ago
Compile fix
1 Year Ago
Set correct material collider to fix impact sounds.
1 Year Ago
Laser detector now detects horses (and anything on the AI layer)
1 Year Ago
merge from laserdetector_ai
1 Year Ago
Bypass storage container loot destruction if about to spawn a corpse Fixes vending machine only dropping 25% of their loot in softcore
1 Year Ago
merge from lootdestroy_corpse_fix
1 Year Ago
Remove unused variable
1 Year Ago
Remove debug logs
1 Year Ago
Bump reposition chance
1 Year Ago
Timings, hit effect.
1 Year Ago
Cleanup
1 Year Ago
Third pass on jungle ruins COL meshes after review. Fixed transforms on stone pile COL. Hooked up missing COL mesh links.
1 Year Ago
Can place wallpaper on blocks already having wallpaper for easy reskinning (if the selected skin is different)
1 Year Ago
Merge: from parallel_validatemove - Removes PlayerCache.ValidPlayers allocs Tests: took a snapshot on Craggy in editor
1 Year Ago
Optim: PlayerCache.ValidPlayers no longer allocates garbage Tests: took snapshot on Craggy in editor to confirm
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Fix compile error
1 Year Ago
Merge: from profiling_improvements - Reduces overhead of serializing to/from ProtoBuf by not tracking BufferStream calls Tests: snapshot on Craggy in editor
1 Year Ago
Update: further filtering of methods - Dropping BaseEntity.Is* methods that are just HasFlag wrappers - Dropping new Rust.Data BufferStream and RangeHandle Should reduce overhead on serialization Tests: snapshot on Craggy in editor
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Merge from workshop_normal_and_compression_fix
1 Year Ago
Merge from reposition
1 Year Ago
Merge from jungle_update
1 Year Ago
scene to prefab all (to refresh tunnel entrances for env volumes)
1 Year Ago
Restore changes to BaseProjectile lost in merge
1 Year Ago
Added a tip for how to climb trees
1 Year Ago
merge from spatially aware branch - underground train tunnels and caves content converted
1 Year Ago
merge from main
1 Year Ago
Experimental vine chaining Hold E while swinging on a vine to automatically grab onto the first available vine at the destination branch Can only chain to destination vines that are within 90 degrees of your direction, so you can't loop back and forwards Can be disabled with VineMountable.allowChaining convar (defaults to true)
1 Year Ago
Another fix for serialisation layout
1 Year Ago
Compile fix
1 Year Ago
1 Year Ago
Added kapok_b variant Manifest
1 Year Ago
Expose DismountViewmodelHoldTime on VineMountable
1 Year Ago
Flatten look angle when deciding what branch to swing to