141,650 Commits over 4,383 Days - 1.35cph!

1 Year Ago
bunkers room dressing save
1 Year Ago
converted mine tunnels, bunker rooms, sewer tunnels
1 Year Ago
Outside/inside checks SocketMod_Inside can use custom ray dirs
1 Year Ago
Fix RPC error in CLIENT_SetTowId when detaching
1 Year Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
1 Year Ago
Arms VM test
1 Year Ago
Experiment with simpler covers, fix compile error
1 Year Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
1 Year Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
1 Year Ago
Disable debug gizmo
1 Year Ago
Spawn leaf effect with correct direction
1 Year Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
1 Year Ago
potential fix for sun passthrough in train tunnel entrance
1 Year Ago
Merge: from main Tests: none, no conflicts
1 Year Ago
Path improvement.
1 Year Ago
jungle ruins s2p
1 Year Ago
Reimplement vending machine fridge (on branch)
1 Year Ago
main -> vending_machine_fridge
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
converted cave pieces - cave scenes require S2P to update
1 Year Ago
Iterating
1 Year Ago
rug_tugboat_fix -> main
1 Year Ago
Fix not being able to place the rugs and new bear rugs on tug boats
1 Year Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
1 Year Ago
ferry terminal
1 Year Ago
main -> cocoknight_armor_dlc
1 Year Ago
Final cleanups and extra comments
1 Year Ago
conditional_armour_meshes_viewmodels -> main
1 Year Ago
Comments + tooltips
1 Year Ago
Material improvements.
1 Year Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
1 Year Ago
Simplification of slot logic
1 Year Ago
Snake trail hide FX test.
1 Year Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
1 Year Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
1 Year Ago
merge from 118111
1 Year Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
1 Year Ago
changed environment volumes gizmo color for clarity
1 Year Ago
Timing and effect tweak
1 Year Ago
Improve flanking algorithm
1 Year Ago
merge from main
1 Year Ago
moved the rusty gates back into place
1 Year Ago
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1 Year Ago
Shrink down in size and align to to terrain when escaping
1 Year Ago
updated viewmodel vine swing animation
1 Year Ago
Experiment with path post process for overwatch and flank
1 Year Ago
fixed an offset on jungle skin triangle block