136,530 Commits over 4,324 Days - 1.32cph!

2 Years Ago
Finish base mission step now counts items placed before the sleeping bag is crafted
2 Years Ago
Fixed typo in first conversation stage Moved all deployables into the base
2 Years Ago
Remove buoyancy stuff from the ss ragdoll on the client side
2 Years Ago
Rose meshes / texture / prefabs / billboards
2 Years Ago
More styling
2 Years Ago
Improved ss ragdoll buoyancy
2 Years Ago
Fix client compile
2 Years Ago
Fix init order issues with buoyancy script by saving the point data array early in PreProcess, and lazy-initialising the remaining arrays. Updated the prefabs of all existing buoyancy users to have the new data saved
2 Years Ago
twitchdroprenderscene scene cleanup, nearly all TIR renders set up
2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
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2 Years Ago
Listings now reference their own indidivual ui elements Standard listing script modifies its own local listing Listing now made into a prefab
2 Years Ago
player update. exported edited bow anim set so the deploy mayched the 1st person version better
2 Years Ago
Vendor markers now open UI
2 Years Ago
merge from modelviewerfixes thanks taylor
2 Years Ago
table and wooden door setup
2 Years Ago
Added "Use Scene Transforms" option, to override the stored transforms
2 Years Ago
Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
2 Years Ago
Merge main -> NewRagdollImprovements
2 Years Ago
Added a "Quit Tutorial" button to the main menu
2 Years Ago
When running in listen server mode, skip client-side corpses in the corpseinfo command
2 Years Ago
Remove all unused GameObjects from the server side of server-side ragdolls. They only need the bones that actually have colliders on, and can ignore+remove all the other bones.
2 Years Ago
Changed Metal frag step wording slightly
2 Years Ago
Switched smelt frags step to a HaveItem objective, had to add a Can Reset toggle so it doesn't fail once the frags are used to craft the workbench
2 Years Ago
Just more materials to commit
2 Years Ago
Fix reversed conditional!
2 Years Ago
Merge ImproveButtFloating -> main
2 Years Ago
Removed old unused help infos
2 Years Ago
Added a popup prompt reminding player to close the door on the way out of their base
2 Years Ago
Merge from main
2 Years Ago
Fixed GenericSpawnPoint gizmo not appearing in the right place when in hierarchies
2 Years Ago
Don't sleep ragdolls if they need the buoyancy sim
2 Years Ago
Fix keybinds being lost if they contain semicolon
2 Years Ago
Fix keybinds being lost if they contain semicolon
2 Years Ago
Fix keybinds being lost if they contain semicolon
2 Years Ago
Merge main -> ImproveButtFloating
2 Years Ago
Fixed find scrap objective missing ping icon in missions HUD
2 Years Ago
Removed Think coroutine in MissionsHUD, I don't think it's necessary? (easy to revert if I'm wrong) Fixes missions hud popping out twice when the player receives a mission Slight optimisations to MIssionHud hide process that is called constantly during regular gameplay, now has no cost if the missions hud is already disabled
2 Years Ago
Fixed issue with header icon and text not being placed correctly Fixed header icon aspect ratio Adjusted padding throughout Finalised standard availability ui
2 Years Ago
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2 Years Ago
▋ ▌▊▇▋ █▅▉▄▅▋▆ ▌▄▇▅█
2 Years Ago
Added placeholder shovel vm & prefab folder structure
2 Years Ago
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2 Years Ago
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2 Years Ago
Added in stock to standard vendor layout
2 Years Ago
Backwards compatibility for old addons abusing bad .gma filters