reporust_rebootcancel

153,981 Commits over 4,536 Days - 1.41cph!

Rin
12 Days Ago
merge from rrp_flashbang_blur_fix
Rin
12 Days Ago
merge from arrowhead_load_fix_2
Rin
12 Days Ago
merge from fix_composter_menu_option
Rin
12 Days Ago
merge from flashlight_shield_fix
Rin
12 Days Ago
merge from fix_campfire_fast_cook
12 Days Ago
Rust+ item export script tweaks, remove duplicate goldframe.xl translation with different key casing
12 Days Ago
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12 Days Ago
merge from main
12 Days Ago
Bee grenade world model pass jar bees combined 17 -> 1 renderer in the shared WM Jar Bees prefab with LOD Group slots re-pointed on world model, held entity and tin can alarm updated body LOD0 6586 -> 4618 tris and LOD1 3412 -> 1705 viewmodel backface and blur glass removed from the world model, 29 -> 11 transforms with no real visual difference at that size
12 Days Ago
More null guards, including against sounds
12 Days Ago
De-rigged the M92 world model - 3 skinned renderers over a 4 bone rig replaced with static meshes from a new w_m92_worldmodel.fbx, LOD0 3532 -> 1766 tris, LOD distances and highlight unchanged
12 Days Ago
Two world model prefabs, both had no LOD component and drew at any distance: Added MeshCull to laser detector and door controller worldmodels, both had no LOD and drew at any distance (60m / 100m)
12 Days Ago
fix train headlight beams pooling, add it to tests
12 Days Ago
add wooden skins to scene
12 Days Ago
Guard against accessing null particle systems in PowergridEngineFx
12 Days Ago
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Put all faces into the face selection - populated according to the bodytype you've selected
12 Days Ago
Update: rewrite prefab scanning to work via SerializedObject/Prop Unity already solves working with structs, so I'll just use their tech Tests: partially wrote out url assignment automation, it assigns a struct field. ran bundle assignation
12 Days Ago
- Set up flamethrower canister drop effect, uses mesh renderer for realistic ground impact
12 Days Ago
merge
12 Days Ago
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Fix composter showing "Turn on" and "Turn off" menu option - make both stove & composter not show the menu options
12 Days Ago
Hook up livestock coats, not yet gene driven, tested networking, saving, corpses, babies
12 Days Ago
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12 Days Ago
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12 Days Ago
merge from misc_error_cleanup
12 Days Ago
merge from improved_event_saveloading
12 Days Ago
Slight cleanup and more safety around the spawned instance ids saveloading
12 Days Ago
Chandelier - removed unused material, fixed unnecessary two sided materials
12 Days Ago
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Fix a ghost man occasionally showing up in the character creator due to sss
12 Days Ago
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WIP first pass on randomised small room Variant I
12 Days Ago
Add environment reflections to the character stage - Restores sky reflections in eyes
12 Days Ago
Force max res mips for all streaming textures when rendering character icons - prevents camera distance from affecting loaded icons
12 Days Ago
Fix traincaraudio not having a reset state
12 Days Ago
Added new sounds for the animal fences :fence::cow2::fence:
12 Days Ago
Added boost settings to options UI
12 Days Ago
look boost
12 Days Ago
Merge from control_sets
12 Days Ago
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Fix motion blur with the Crystal AR by adding a depth-only pass
12 Days Ago
Add support for depth only passes in ViewModelRenderer This also simplifies the pass caching logic
12 Days Ago
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12 Days Ago
Cherry pick 163070: Fix gen2 AI never updating its position in the brain grid, causing some brain based spatial query to be stale
12 Days Ago
main -> character_customisation
12 Days Ago
- Setup lerp system to realign with the server - Fix bugs with immediate release mode
12 Days Ago
merge from main
12 Days Ago
Add transparent layer to new navmesh bake, unity navmesh parity, else it ignores fences and npcs go through