reporust_rebootcancel

154,039 Commits over 4,536 Days - 1.41cph!

28 Days Ago
building blocks test
28 Days Ago
Merge: from main
28 Days Ago
Codegen
28 Days Ago
merge from main
28 Days Ago
Added SocketMod_LevelPlacement, added to animal fence/gate
28 Days Ago
merge from main
28 Days Ago
merge from DeepSeaTreasure_rw_fix
28 Days Ago
Enable Read/Write on primativelootbox_gibs
28 Days Ago
More prefab setup/cleanup
28 Days Ago
Merge from main
28 Days Ago
Merge from main
28 Days Ago
Merge from main
28 Days Ago
Started work on large control-room-themed randomised room
28 Days Ago
Merge from hlod_tex_sizes
28 Days Ago
Update the LOD baker to apply these sizes
28 Days Ago
Resized all HLOD normals and specular maps from 512 to 128, no visual difference that I can see Should save around 15mb of graphics memory
28 Days Ago
Add a rename dialog to livestock animals, can only be used while the animal is being led
Rin
28 Days Ago
merge from lootcrate_refresh
Rin
28 Days Ago
merge from SAR_LOD_fix
Rin
28 Days Ago
merge from toolgun_LOD_fix
Rin
28 Days Ago
merge from m4_flashlight_laserlight_attachment_fix
Rin
28 Days Ago
merge from minicrossbow_adssfx_fix
Rin
28 Days Ago
merge from spas12_3psfx_fix
Rin
28 Days Ago
merge from supplydrop_LOD_fix
28 Days Ago
Infant animals will now stay close to their mother
28 Days Ago
LIvestock animals now save who their parent is Added CompletePregnancy convar for debugging
28 Days Ago
All stats need to be >50% to allow breeding
28 Days Ago
Add a social stat to livestock - positive if there are 5 animals nearby, negative if there are less than or more than 5 animals nearby Hooked up stats to crosshair display
28 Days Ago
Fixed sizing of stats widget
28 Days Ago
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28 Days Ago
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28 Days Ago
Added pilot flame to 3rd person flamethrower.
28 Days Ago
Livestock animals now sit while pregnant (so it's not just visible via UI) Vitals get frozen so they don't end up starving
28 Days Ago
Merge from unused_assets_tool
28 Days Ago
Fixed some circuit system leaks and oobs
28 Days Ago
Removing/downsizing some big assets that aren't used as far as I can see Also got sidetracked looking through our LOD textures, many are too big: -Deleted explosion_2_high material with associated textures (191mb) -Deleted Temp_AssetStore_Crocodile.fbx (44mb) -Deleted FrontierHatchetBlockout + FrontierHatchetHandWrapBlockout (15mb) -Deleted Landmine.mat + textures (200mb, looks to be a duplicate of Landmine_n material) -Reduced battering ram and catapult LOD3 textures from 1024 -> 128 -Reduced floating city structure LOD textures from 1024 -> 256 -Reduced all floating city LOD textgures from 1024 -> 128 -RHIB lods from 1024 -> 256 -All Hemp LOD textures from 512 -> 256 -Quarry deployable LOD textures 512 -> 128 (although it looks like these LODs aren't even used?) -Pumping station LOD textures 512 -> 256 -Rentable shops LOD textures 1024 -> 256 -Wrecked sedan LOD textures 512 -> 256 -Siege tower LOD materials 2048 -> 256
28 Days Ago
merge from hbhf_flag_fix
28 Days Ago
HBHF sensor tests do not assume the IncludeOthers flag is set by default anymore
29 Days Ago
Restored HBHF sensor IncludeOthers flag (regression from 161268)
29 Days Ago
Fixed fuel generator aux inputs draining batteries using the downstream demand Added a test
29 Days Ago
merge from main
29 Days Ago
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29 Days Ago
Fixed elevator billing batteries from the wrong slot
29 Days Ago
merge from main
29 Days Ago
merge from testrunner_iterationprefs
29 Days Ago
Force specific playmode iteration editor prefs when running tests in the editor - Make sure no iteration prefs can fuck up the tests - Make sure you enter playmode and run the tests as fast as possible
29 Days Ago
Merge from main
29 Days Ago
Merge from hide_services
29 Days Ago
Converted reactive target
29 Days Ago
Some naming cleanup