reporust_rebootcancel

135,162 Commits over 4,444 Days - 1.27cph!

1 Year Ago
Fix RestoreSceneManagerSetup being called with no scenes in batch builds
1 Year Ago
Reapply game mode changes
1 Year Ago
Set corner rotation to use the closer hit to the player
1 Year Ago
snapping_improvements -> main
1 Year Ago
Profiling
1 Year Ago
Snap to a deployable when you directly look at it (dont need to look at the ground or infront anymore) Fixed tracing issues with a client host
1 Year Ago
merge from party_system -> main
1 Year Ago
- Fixed ObjectDisposedException error when calling StopLogging. - Changed to using DontDestoryOnLoad() to ensure the logger is not destroyed and data is not lost when joining/leaving a server. - Can now call StopLogging during the countdown to cancel it. _ Removed timestamp from the logger as well as the "ms " after each data entry.
1 Year Ago
Merge from main (stomp local BaseGameMode changes, will need to reapply)
1 Year Ago
Server compile fixes
1 Year Ago
Fixed soundtrack dlc page errors
1 Year Ago
Store overlay page layout changes
1 Year Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Change asset warmup to run directly on the assets loaded in asset scenes Wait for asset scenes to finish loading before running warmup, showi progress
1 Year Ago
Fix joining a server in a party causing certain teammates to show their name as "DEAD" instead of their real name
1 Year Ago
merge from main -> party_system
1 Year Ago
Sea moss tests
1 Year Ago
Hopefully fixes and improvements
1 Year Ago
Close opened page and modals when closing the store
1 Year Ago
M15 - fixed issues with barrel attachments not working in 1p and 3p
1 Year Ago
Close steam inventory opened modal when switching tab Code cleanup
1 Year Ago
DLC tab layout fixes Some localization bits
1 Year Ago
Close skin modal when switching store tab
1 Year Ago
m15 attachment updates
1 Year Ago
Store overlay page layout changes
1 Year Ago
Fixed store featuring loading
1 Year Ago
Hide SteamID in ReportPlayer menu
1 Year Ago
Simulate placement with the container corpse check before commiting to one snap type
1 Year Ago
Fixed broken material on rust plus popup
1 Year Ago
Fixed DLC tab 'view on steam' button size
1 Year Ago
Fixed incorrect on toggle changed button being used
1 Year Ago
Setup Server Browser cache
1 Year Ago
Made shadows toggleable
1 Year Ago
Local phrases update
1 Year Ago
merge from main
1 Year Ago
Store overlay page carrousel scroll, arrow buttons
1 Year Ago
snap_deployable_improvements -> main
1 Year Ago
Fixed computer station snapping Fixed cooking workbench snapping
1 Year Ago
do not copy shadow mode from renderer to avoid rendering shadows twice
1 Year Ago
revert protocol version
1 Year Ago
merge from main
1 Year Ago
snap_deployment_improvements -> main
1 Year Ago
Further refinements to snapping feel
1 Year Ago
Fixed screen mode setting changing the wrong convar
1 Year Ago
Fix bug which could cause a 'wall' to be returned when it should've been deployable snapping Prevent corner hits from easily hitting the floor Ensured float checks on score dont lose float accuracy
1 Year Ago
Bugfix: BaseRaidBench - make sure weapon flags are synced with held state Tests: ran the scene
1 Year Ago
added Projectile.UseBatched ClientVar to switch between serial and batched tick for projectiles
1 Year Ago
Update: BaseRaidBench - give players projectile weapons on spawn For what-ever reason, doesn't appear in hands(instead on back), despite being reported as "held". Still investigating Tests: ran the bench scene
1 Year Ago
Fix Typo in ServerAdminPlayerInfo