reporust_rebootcancel

135,162 Commits over 4,444 Days - 1.27cph!

3 Months Ago
Assign room numbers manually inside `apartment_complex_wing.prefab` so it has more control going forward - small apartments 101 - 116 - medium apartments 201 - 608 - large apartments PH1 - PH6
3 Months Ago
Allow apartments to have room numbers assigned in the prefab - ignore the original version that assigned room numbers in code because I am a programmer
3 Months Ago
Somehow apartment vendor loadout got deleted
3 Months Ago
merge from planter_reskin_water_fix
3 Months Ago
Fix planter boxes not receiving water after being reskinned via spray can
3 Months Ago
merge from server_browser_refresh_fix
3 Months Ago
Fix refreshing the community tab in the server browser duplicating listings in the modded tab
3 Months Ago
merge from computer_station_IO
3 Months Ago
update apartment_complex_monument/prototype
3 Months Ago
Fix .meta files that were trying to create random folders
3 Months Ago
merge from PlayerRigUpdate2/Hair_Fixes
3 Months Ago
Update manifest.asset
3 Months Ago
Codegen
3 Months Ago
Codegen
3 Months Ago
Some niche fixtures that I missed. Scene
3 Months Ago
merge from main -> apartment_complex_monument
3 Months Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Months Ago
Add apartment vendor to monument
3 Months Ago
3 Months Ago
Fix apartment room prefabs
3 Months Ago
Configure apartment vendor
3 Months Ago
Conversation
3 Months Ago
More functionality and fixes
3 Months Ago
Lumberjack entity pickaxe fixes - fixed z fighting issues - updated lod settings - updated holstered position to fix clipping
3 Months Ago
Renamed bitumen roof, window atlas and glass block textures to use new naming conventions
3 Months Ago
Male head re-exports to fix lods missing extra UV channels
3 Months Ago
Merge: from main
3 Months Ago
Merge: from triggerparent_jobs_isinside - Buildfix Tests: built server locally
3 Months Ago
Clean: add a reference to unity's issue tracker Tests: none, trivial change
3 Months Ago
Buildfix: use JobHandle.IsValid extension instead of comparing to default directly - add the above extension Tests: built server locally
3 Months Ago
3 Months Ago
Apartment vendor conversation
3 Months Ago
ApartmentBuilding.cs implements actual logic ApartmentVendor.cs checks
3 Months Ago
Add conversation conditions for being able to rent, upgrade or checkout from your apartment rooms - filter based on enum size of room - add support in inspector for the new conditions Couple small improvements to the conversation dialog graph - show "Invert" checkbox below condition value - add left margin so the condition vs action is clearer Evaluate condition conditions inside ApartmentVendor so the functions aren't buried inside ConversationData.cs
3 Months Ago
Fixed the issue with not being able to get the near plane for cached spot light shadows
3 Months Ago
Update: turn GamePhysics.DefaultMaxResultsPerQuery into a server var - breaking API changes for GamePhysics.CheckSpheres, CheckCapsules, EnvironmentManager.Get - Ran codegen Tests: none, trivial change
3 Months Ago
merge from playerrigupdate2
3 Months Ago
renamed new binocular texture sets to conform to the new standard
3 Months Ago
add menu option for no power to show computer cant work without, add item info for power draw
3 Months Ago
Disabled base layer AO in plywood painted mat to remove weird shadows. Additional shop neon sign
3 Months Ago
Fixed NRE in pants.knightarmour
3 Months Ago
Improve null checks (not only check if parent nav is null, but also if it's build, and if the build did not fail)
3 Months Ago
Fixed the variance shadow map filtering for cached shadows
3 Months Ago
merge from playerrigupdate2
3 Months Ago
Remove "todo" comment
3 Months Ago
Rename overrideDirection to overrideDirectionWS to make space clearer
3 Months Ago
Akin pass for scarecrow outfit
3 Months Ago
Fix rotation treating navspace as worldspace in move()
3 Months Ago
*Fix nav sample not respecting parent navmesh transform for fallback physics query *Start abstracting space transforms so only the agent worries about the spaces, not the fsm, less boilerplate and hopefully less room for mistakes
3 Months Ago
Converted the min and max framerate settings for cached shadows to convars as they shouldn't be set per light