reporust_rebootcancel

136,956 Commits over 4,352 Days - 1.31cph!

1 Year Ago
Fixed beehive nucleus grades not being registered properly on vendor listings
1 Year Ago
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1 Year Ago
Merge: from terrainmap_nativearray2 - Fixed a bug of invalid reinterpret Bringing across my tests since we're both working on the same thing. Tests: ran the new tests
1 Year Ago
watertight door hatch col
1 Year Ago
watertight hatch material adjustment
1 Year Ago
watertight hatch door and frame
1 Year Ago
TerrainMap uses NativeArray instead of managed
1 Year Ago
Blowpipe idle/ADS update for view model and third person
1 Year Ago
Add: covering TerrainMap public api in tests Prep for switching over to NativeArray Tests: ran the new tests
1 Year Ago
merged from Easter2025 (lets not use this one anymore)
1 Year Ago
Updated textures and materials for the rustigeegg g variant
1 Year Ago
Added information for warming and cooling tea modifiers to consumable information panel. Added support for affixes to ItemTextValue.
1 Year Ago
merge from disable_premium
1 Year Ago
Force server premium toggle to off, fixes clients getting kicked for invalid auth after 60s
1 Year Ago
Fixed existing preimum servers appearing with a lock icon
1 Year Ago
merge from hopper_power_fix
1 Year Ago
Disable client side checking of premium status Disable server side auth of premium status Hide premium filter in server browser Hide premium tag on servers in server browser
1 Year Ago
Fix croc sometimes ending up with permanent Y rotation offset
1 Year Ago
Fix long standing bug with mixing table UI sometimes not enabling the mix button for valid recipes on first use.
1 Year Ago
Add foliage debugger to find inconsistencies, fix splat and biome map sampling, adjust cpu coarse culling to avoid issues, remove instance data padding now placement is more consistent
1 Year Ago
More refactoring, entirely remove the Vine class Vine mountable now tracks all state once spawned, isn't destroyed on player dismount Provides much simpler client side vine visual management
1 Year Ago
Draw debug arrows for vines
1 Year Ago
Move responsibility for storing destinations to the Vine, not the LaunchPoint Vine now tracks if it is at it's start location or a destination, when at a destination can only swing back to origin
1 Year Ago
music loop import setting change
1 Year Ago
cargo ship rustige egg music loop
1 Year Ago
Add `loadclipboard` and `saveclipboard` commands
1 Year Ago
Merge from main
1 Year Ago
Added a unique description token to the Lead armor insert. It was sharing the same token as the Asbestos armor insert from the looks of it.
1 Year Ago
Fixed fridge power light going off when being reskinned Added a new "IgnoreSkinReplacement" tag to opt out renderers from the skin system
1 Year Ago
Allow `copybox`, `copyradius`, `copybuilding` and `paste` to skip name parameter to act like it's using a clipboard by using the filename `clipboard`
1 Year Ago
Remove duplicate attempts to load ItemDefinition in Item.Load() to a single attempt Move check for invalid ItemDefinition to the top of Item.Load() instead of halfway through it
1 Year Ago
Continuing WIP of lil zig
1 Year Ago
Set Incapacitated player flag to false when respawning
1 Year Ago
Fixed max health hardcoded to 100 in BasePlayer.MaxHealth (no gameplay change)
1 Year Ago
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1 Year Ago
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1 Year Ago
Removed hidden storage adaptor mesh inside the hopper
1 Year Ago
Change roll logic to only use a single roll rather than subsequent rolls for each armour slot. Should increase number of armour slots
1 Year Ago
Merge from main
1 Year Ago
Fixed hopper not draining batteries, now has 8 power consumption at all times
1 Year Ago
merge from fix_item_ownership_nre -> main
1 Year Ago
Fix NRE from Item.Load() method feeding in null ItemDefinition Prevent other item ownership methods from throwing exception (instead pass empty string)
1 Year Ago
Fix incorrect clamping on premiumRecheckInterval
1 Year Ago
reduced pumpkin calories slightly fixed natural beehive material
1 Year Ago
removed bee grenade timer lowered bee target search radius and decreased distance for bees to lose target reduced frequency of cosmetic plant collectibles orchids are hard to grow (much more water requirement) added cosmetic plant sales at stables reduced size and light transmission values of natural beehive (looks less fullbright)
1 Year Ago
Added crappy hit effect
1 Year Ago
Non Stackable
1 Year Ago
Boomerang now kills itself on damage
1 Year Ago
Added backpack_temp to outbreak scientist prefab Updated sprayer world model/rig Fixed sprayer entity
1 Year Ago
- Give more precise hitboxes to crocodile bites, to allow sidestepping his charges - Reduce speed when carrying corpses - Improve bite contact