reporust_rebootcancel

136,958 Commits over 4,352 Days - 1.31cph!

12 Months Ago
Added 4K textures and materials for cinematics
12 Months Ago
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12 Months Ago
Textures changed from silver to gold, tweaked animations, changed proportions, added icon and optimized textures for Rustige Egg G variant
12 Months Ago
- Fix crocodile jaw snap not doing damage - Fix crocodile doing nothing when the prey is very close and it's intimidating - Fix crocodile not looking at prey while intimidating
12 Months Ago
some more minor dirt adjustments
12 Months Ago
Make slashes cause smaller decals than blunt, cause that makes sense
12 Months Ago
Added client check when checking for taa support to fix server compile errors
12 Months Ago
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12 Months Ago
Blunt effects now support non uniform scaling (skew)
12 Months Ago
Added random rotation modifer to all bullet decals
12 Months Ago
Ensure all stab effects have rotation modifers on them
12 Months Ago
Fixed a few bees briefly escaping from the next jar after a grenade throw.
12 Months Ago
Further refinements to slash effects
12 Months Ago
Update: Use NativeArray for TerrainTexturing.ShoreVector storage of distances and vectors - Had to add an editor-only safety check for WaterCamera for a super rare exception Tests: Played procgen and Craggy in editor. Forced a bunch of domain reloads to validate WaterCamera doesn't break anymore
12 Months Ago
updated topology masks for jungle ruins, s2p ruins
12 Months Ago
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12 Months Ago
Fixed metal ore scale issues
12 Months Ago
exported crocodile static and run death anims and updated intimidate attack anim
1 Year Ago
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1 Year Ago
terrain topology radius samples run through burst job, even when called from other threads - 5000 size map without monuments, trains, roads takes 96s rather than 510s to generate, significant reduction in river layout and shore vector generation
1 Year Ago
updated croc ragdoll prefab to look less goofy.
1 Year Ago
Decouple look-at and spine-deform when enabling on a per animation basis (fix spine deform being disabled inadvertently)
1 Year Ago
Fix crocodile sampling water at their visual location instead of at the nav agent location, causing them to go under terrain - Decouple look-at and spine-deform when enabling on a per animation basis (this gets rid of issues where spine deform was inadvertently disabled)
1 Year Ago
Added TAA support to cam physical
1 Year Ago
- Fix crocodile diving instantly, dives at plausible speed - Fix crocodile spine procedural anim always being disabled
1 Year Ago
merge from fogmachine_optim
1 Year Ago
merge from cwb_kettle_harvesting_tea
1 Year Ago
merge from recipelist_reorder
1 Year Ago
merge from Item_Descriptions_update
1 Year Ago
merge from consumable_gene_info
1 Year Ago
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1 Year Ago
Update: perf tests for WaterInfo/-s For 1k sample points - batch version is 4(no waves)/3(with waves) times faster than serial Tests: not applicable
1 Year Ago
Have croc exit dive if it happens to move out of the water
1 Year Ago
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1 Year Ago
- Croc dives after fleeing into water instead of staying on the surface, right now the dive snaps the depth we need to look into it - Make crocs float lower under the water so only snouth and back are visible - Prevent croc from using land animations in water, and vice-versa - Fix error from OnValidate - Run codegen to fix compile error
1 Year Ago
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1 Year Ago
Update: addding perf tests to GetWaterLevel/-s - Doesn't have cases that have water volumes, so slowest path not stressed in both cases On 1k locations batch version is 10x faster than serial(130micros vs 1.18ms) with no waves, with waves - 3x faster(3ms vs 9ms) Tests: not applicable
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Fix error because of OnValidate firing during gameplay
1 Year Ago
merge from crafting_update - (Molotov fireball has a sparking effect on players fix)
1 Year Ago
merge from graphics_settings_extra_tooltips
1 Year Ago
merge from crafting_slots_rolls
1 Year Ago
merge from beehive_hammer_pickup_hotfix
1 Year Ago
merge from bee_occasional_fire_fix (what a bug)
1 Year Ago
merge from bee_nuclei_grade_fix
1 Year Ago
merge from ragdoll_squeezing_fixes
1 Year Ago
merge from amd_dlss_crash
1 Year Ago
set rustige egg g steam sitem.asset to retired-nocrate-notrade and updated manifest
1 Year Ago
refreshing terrain blend textures of jungle ruins - they are correct but somehow were not applied in procmap