reporust_rebootcancel

136,028 Commits over 4,474 Days - 1.27cph!

1 Year Ago
merge from static_entities_hostile_fix
1 Year Ago
merge from mummywraps_shadowlod
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
Suppress warnings in Compass and CompassViewmodel
1 Year Ago
Merge from hardcore_refresh
1 Year Ago
None compile fix (CompassViewmodel)
1 Year Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
1 Year Ago
Merge from main
1 Year Ago
Protocol++
1 Year Ago
Merge from main
1 Year Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Load monument prefabs if procgen needs to run on the client or server
1 Year Ago
Mark Rowboat_LOD2 as read/write
1 Year Ago
Fix possible NRE in ExtractReferences when updating asset scenes
1 Year Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
1 Year Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
1 Year Ago
Disable condition on compass
1 Year Ago
Clean up v_compass.anim.controller missing local files
1 Year Ago
Merge from compass
1 Year Ago
Fix resetfogofwar command
1 Year Ago
Mark a bunch more meshes as read/write
1 Year Ago
Possibly, maybe, finally fixed loading fog of war from a save
1 Year Ago
UI_FoilShaderMouseFollow compile fix
1 Year Ago
Compile fix
1 Year Ago
Fixed nre when opening skin viewer while connected to a server
1 Year Ago
Compile fix
1 Year Ago
merge from new_menu/skin_viewer_merge2
1 Year Ago
Cleaned SkinViewer scene
1 Year Ago
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
1 Year Ago
Fix research table snapping issues
1 Year Ago
Add padding when trying to snap to twig walls
1 Year Ago
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
1 Year Ago
merge from new_menu
1 Year Ago
Removed some assets I don't need for the merge
1 Year Ago
crash at monument distance 800 -> 1200
1 Year Ago
Cleanup
1 Year Ago
main -> new_menu
1 Year Ago
Fixes and polish
1 Year Ago
Revert level manager - ready for merge
1 Year Ago
Setup new demo window Setup FlexVirtualScroll Fixed alignment and width bugs with demos item
1 Year Ago
merge from new_menu
1 Year Ago
Can click on items to bring them full screen Drag to rotate controls first pass Skin viewer support in steam inventory screen
1 Year Ago
Fixed scuffed description box on server connect modal Further premium tag adjustments
1 Year Ago
Fix wearables not rendering their icon to the existing item icon - search for ItemModWearable to connect Wearable <-> Item
1 Year Ago
Much nicer logic for calculating angle Made premium tag look like it should Applied foil shader to premium tag Mip Maps Slightly better angle calculations for foil mouse follow script
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Remove Skybox/Procedural instead, we don't use it Remove it from the supported shaders for ReflectionProbeEx because no replacement exists for it Remove the default Unity skybox material from asset scenes so we don't see Skybox/Procedural being used
1 Year Ago
Update icon manifest
1 Year Ago
Also search for wearables when generating PropRenderer manifest - display progress bar when generating manifest to give you hope it's working