reporust_rebootcancel

136,028 Commits over 4,474 Days - 1.27cph!

1 Year Ago
Wrote a foil shader that will make 2D objects point towards the mouse and shift their hue Applied on some premium images
1 Year Ago
Ensure rendering a single icon and rendering every selected icon goes through the same path of code
1 Year Ago
Hook up "Save" button in the icon renderer window to the "Update existing icon" button functionality
1 Year Ago
Re-add old icon renderer scene as "IconRenderOld" incase we need to grab settings from the old scene / export rendering settings from scene -> prefabs
1 Year Ago
Reduce super sampling of preview window from 4x -> 2x so it's slightly faster
1 Year Ago
Render screenshot once every 5 frames to the preview window so it doesn't lag the editor and make editor controls annoying to use
1 Year Ago
Switch from showing the scene view in the preview window to running the Screenshot() method every frame - applies all the rendering settings the screenshots have that the screen doesn't (such as black outline)
1 Year Ago
Explicitly pull compute shaders into content.bundle
1 Year Ago
Setup heart particle effects when you favourite a server Add ParticleEffectForUGI Setup pipeline for running and properly displaying particle effects on our UI (our camera setup made this a pain)
1 Year Ago
Skin viewer parallax when moving the mouse around
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Fix running in editor with use bundles off
1 Year Ago
Fix destroying and recreating render textures over and over until it starts throwing errors
1 Year Ago
Hopefully fix mac path issue Move logging to editor/development builds only
1 Year Ago
Always include SKybox/Procedural shader for ReflectionProbeEx
1 Year Ago
Delete all prop renderers in the scene when switching the selected prefab - fixes renderer objects not being deleted after the editor window is closed and reopened
1 Year Ago
Skin viewer v2 baseline, using twitchdrop renders models and lighting
1 Year Ago
Can now select prefabs, modify their values in the custom inspector and have them update the render
1 Year Ago
improve code quality and unsubscribe from events
1 Year Ago
fix mesh particle placement and LODS
1 Year Ago
Merge from trimmed_asset_warmup/scene_warmup
1 Year Ago
Merge from main
1 Year Ago
fix mesh width for clients
1 Year Ago
Fix preview window not redrawing every frame
1 Year Ago
Update icon renderer manifest
1 Year Ago
Spawn the prefab in the scene when you click it instead of setting one to active
1 Year Ago
Delete every prefab (except rendering ones) inside the IconRenderer scene, instead store the renderering setting in the PropRenderer component on the source prefab
1 Year Ago
Fix destroyed PropRenderer causing NRE and failing to draw window
1 Year Ago
Re-implemented the skin viewer in item store modal
1 Year Ago
Deleted some stuff I won't need
1 Year Ago
merge from Twitchdropsrender
1 Year Ago
Update iconrenderer_improvements/batch
1 Year Ago
merge from main -> iconrenderer_improvements
1 Year Ago
merge from main
1 Year Ago
Speed up instancing terrain culling by only walking a single wide ray from the top of the bounding box: "If you can't see the ears, then you can't see the cat."
1 Year Ago
rpg viewmodel animation update setup in unity
1 Year Ago
Moved some files in the right folders
1 Year Ago
Cleaned up store limited modal, tags are working
1 Year Ago
Menu Prefab
1 Year Ago
Bugfix: conditionally start bootstrap timer since it can be null Tests: none, trivial change
1 Year Ago
Buildfix: remove dead burst code and move job to namespace Avoids name mangling shenanigans Tests: build client locally
1 Year Ago
cleanup profile region
1 Year Ago
Underground config.
1 Year Ago
Add support for a subheader
1 Year Ago
jobified transform readback for effect updating, still slow to update scaled renderers though
1 Year Ago
pooling HitInfo for Projectile DoHit and don't string concat for every ricochet fx fire
1 Year Ago
MenuUI - support for Ultrawide, 16x9 and 4x3
1 Year Ago
merge from main
1 Year Ago
Reset pools and fix evil runtime fields on scriptable objects. - Craggy Island now runs, as far as I can tell everything is functional but I'll test it a bit more with other scenes.
1 Year Ago
Cart button nre fix