198,711 Commits over 4,140 Days - 2.00cph!

2 Months Ago
Handle AsyncGPUReadback data in a job, remove unused grid class
2 Months Ago
Guide shader ASE experiments.
2 Months Ago
Removed old old test framework
2 Months Ago
merge from main
2 Months Ago
Fix compile error
2 Months Ago
merge from laserdetector_fixes
2 Months Ago
merge from bounds_handles
2 Months Ago
merge from battery_chargeleft_fix
2 Months Ago
merge from keycard_color_fix
2 Months Ago
merge from tc_antigrief_fix
2 Months Ago
merge from catapult_load_fix
2 Months Ago
merge from corpse_warnings_fix
2 Months Ago
merge from horse_warning_fix
2 Months Ago
merge from timerswitch_fix
2 Months Ago
better_isbroken_icon -> main
2 Months Ago
cl_timeout - remove upper limit, unblock, and dont save
2 Months Ago
Fix BufferStream error in ServerStopVoicemail
2 Months Ago
Fixed crash to do with env_projected_texture's texture Tell the player if garrysmod.ver is read only It not updating (by Steam) would prevent players from joining servers after updates Log workshop addon mounts (count only) in console Fix console message about lua_strict on game start up Constrain cl_timeout to 10-120, default to 60 (was 30) and block from Lua Merged Pull Requests * Remove default return in WorldPickerMouseDisable * Fix lua error with creator tool and missing NPCs
2 Months Ago
Fix chat not interactable when painting or playing blackjack (order was wrong)
2 Months Ago
Fix pooling issue causing NRE when using the computer station after previously using the DM picker on the computer station Added a development only warning to catch possible issues like this
2 Months Ago
Merge: from parallel_validatemove - Extra validation checks exposed via server.EmergencyDisablePlayerJobs (default to true). In case of error, shuts down UsePlayerUpdateJobs and goes back to vanilla flow These are cheap to run and should help us track down any problems in the future. Tests: compilation tests, unit tests and played back server demo
2 Months Ago
Update: Another validity check for UsePlayerUpdateJobs - validates player counts between PlayerCache and activePlayerList Tests: played back server demo
2 Months Ago
Update: promote some UsePlayerUpdateJobs validation logic from DEBUG only to release - Hidden behind EmergencyDisablePlayerJobs switch(on by default) and UsePlayerUpdateJobs(off by default) - ValidatePlayerCache checks whole range instead of just up to player count (in case we got more than expected) Tests: played back server demo
2 Months Ago
Clean: fix formatting
2 Months Ago
Update: turn server.EmergencyDisablePlayerJobs const into a servervar Allows to run some extra validation Tests: editor compiles
2 Months Ago
Test: test case for missing player removal from PlayerCache Tests: ran the new unit test
2 Months Ago
Some improvements and fixes, more fluid
2 Months Ago
Reapply IMaterial (Lua) changes that were undone yesterday
2 Months Ago
Pressing shift to snap wires disables the io ports highlight
2 Months Ago
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
2 Months Ago
Updated workshop source model for Large Wooden Box, it now properly reflects the in game model with the new interior mesh that was added to improve transparency, making it easier for skinners to use
2 Months Ago
Fallback to last snap position when losing surface while snapping
2 Months Ago
Added AnimalModifiers. Setup on Bear, Boar, Chicken, Stag and setup their ModifierLimits Incapacitate slow effect now works on these animals.
2 Months Ago
main -> hackweek_drawbridge
2 Months Ago
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2 Months Ago
First pass of wire snapping
2 Months Ago
Merge: from main
2 Months Ago
2 Months Ago
Fix console spam about sprite orientation when the material is missing
2 Months Ago
Reapply changes recently undone Reapply a single change from the bad commit that SHOULDN'T cause issues
2 Months Ago
It must be this commit then that causes linux issues
2 Months Ago
Revert more changes from april 21st
2 Months Ago
Revert changes from april 21st that potentially causes linux issues
2 Months Ago
More detailed colliders for small rock formations
2 Months Ago
Let's try undoing this change to do with shader system
2 Months Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
2 Months Ago
fixed blocker by train car in mil tunnels slope
2 Months Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
2 Months Ago
More clean up, primitive rendering improvements using the vertex buffer instead of a structured buffer, fix issue incorrectly limiting wrapping grid, error when placement counts don't match, integrate with Jungle biome, compare triangle counts when binning meshes to avoid false positives, better toggling between instancing for performance comparisons.
2 Months Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore