143,842 Commits over 4,413 Days - 1.36cph!

2 Months Ago
Update(tests): added consistency test for BasePlayer.UpdateSubscriptions - fixed a bug with stepping players who's timestamp is not due yet - Refactored serial code slightly to keep the structure consistent Tests: ran unit test
2 Months Ago
more folder cleanup
2 Months Ago
tidied up charms folde a little, added new sequential steam ids
2 Months Ago
Bugfix(tests): when setting up a dummy server, ensure heighmap is also initialized Needed to accomodate recent changes with tunnel net groups Tests: perf test for snapshot deps now runs
2 Months Ago
Apartment lights - updated textures
2 Months Ago
Prevented indirect instancing from ignoring motion vectors for a draw call when its world bounds was set to have a center of zero
2 Months Ago
add packet ref, tweaked array pool size
2 Months Ago
merge from new_console-ui/copypaste
2 Months Ago
Last fixes and tweaks
2 Months Ago
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2 Months Ago
updated apartment light textures
2 Months Ago
Ascending/descending sorting for the list view Hovering the line shows the thumbnail Styling and layout tweaks, fixes
2 Months Ago
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2 Months Ago
missing glass from kiosk F + set dressing
2 Months Ago
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2 Months Ago
Update rust native lib for all platforms to contains the new recast code
2 Months Ago
Merge from main
2 Months Ago
List and grid view mode toggle Sorting buttons Polish
2 Months Ago
set dressing kiosk D
2 Months Ago
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2 Months Ago
Include VehicleLarge layer in growable entity sun raycast
2 Months Ago
bulky sofa greybox
2 Months Ago
Re populating skeleton skin bone array for frontier hazmat
2 Months Ago
floorpaper icon, renaming, engine file
2 Months Ago
set dressing rentable shop A
2 Months Ago
Updated apartment light textures
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
Fix height sampling on some terrain sizes, add tooltips to convars, fix server compile errors, set terrain prefab to craggy, set default global lod scale to 2
2 Months Ago
fixed static vehicle paint masks import options, added some detail maps to materials to increase paint TD
2 Months Ago
Add ConVar to use MeshColliders for terrain cells, add editor buttons to create mesh colliders, clean up unused code, and put debug info behind flags.
2 Months Ago
Better approach, only allow one device per index be connected at once
2 Months Ago
Gibs, colliders
2 Months Ago
Clean up editor, fix LOD extent validation, fix editor defaults causing 0 LOD extents, and set new defaults
2 Months Ago
reduce biome fogging when looking through a camera
2 Months Ago
exclude renderers with negative scale from instancing and warn about them
2 Months Ago
First pass regular armoured hatch setup
2 Months Ago
Date file and entity count are store in the data file Old files entity count is filled when pasted Added a way to retake screenshots when holding CTRL and clicking
2 Months Ago
merge from new_console-ui
2 Months Ago
Fix a typo in DModelPanel
2 Months Ago
Implement drag'n'drop for HLMV * You can now just drag a .mdl onto the app to open it Fix normals on balloon_classic LODs and camera.mdl LOD 3 Merge some minor changes for models to load correctly on 64bit Minor cleanups Fix false positive on LoadLeafs data validity test Update AppID for CS:GO to use the new one Ship a fixed tri1x1.mdl * Fixed normals, fixed extra weird mesh Do not reset water reflection/refract textures when they are not used * From start of game, if expensive water is always disabled (or if the map doesn't have water to begin with), do not clear the RTs. (This would happen only once regardless)
2 Months Ago
Can paste and delete files from the copy paste tab Added search bar and refresh button Added copypaste.setscreenshot to set the thumbnail of an old copypaste file
2 Months Ago
added missing metas for camping cooker normals and kitchen furniture, removed obsolete files
2 Months Ago
first pass mat application shop A
2 Months Ago
Adding skinning items subbed to wrong branch
2 Months Ago
merge from main -> deep_sea_sleeping_bag
2 Months Ago
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2 Months Ago
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2 Months Ago
Add 'copy' button to the corner of each UI entry, allowing you to copy a block by pressing a button rather than getting the whole log and manually sending that