142,236 Commits over 4,383 Days - 1.35cph!

2 Months Ago
merge from oldmenu_purge
2 Months Ago
Deleted old Main Menu prefab folder
2 Months Ago
Removed UI_ConfirmationPopup, we have UI_Popup Fixed demo recorder UI while im here
2 Months Ago
Ensure Scientist boat AI will be left enabled if the driver is killed. Prevents AI from not shooting when the driver dies
2 Months Ago
Temporarily disable preventbuilding volume on floating city 1. Test placement of a static bbs in floating city 1.
2 Months Ago
inventory_commands_streamermode
2 Months Ago
Ensure a bunch of inventory.give commands respect streamermode - hiding the giving players name
2 Months Ago
merge from supplydrop_boat_fix
2 Months Ago
merge from scientist_rock_fix
2 Months Ago
Slightly shifted one scientist spawn point of Ruins C - it was causing it to spawn inside a cliff on one of the islands
2 Months Ago
Prefab variant, more setup. Manifest.
2 Months Ago
merge from main/salvaged-sword-audio-rework
2 Months Ago
merge from main/salvaged_icepick_new_sounds
2 Months Ago
Re-added indirect instancing multi-compiles
2 Months Ago
merge from main/salvaged_axe_new_sounds
2 Months Ago
merge from main/butcher_knife_new_sounds
2 Months Ago
Golfcart read write/golf driver mesh and textures
2 Months Ago
wip
2 Months Ago
Folder cleanup, renamed some classes
2 Months Ago
catapult_bee_worldmodel -> main
2 Months Ago
Add worldmodel script to bee ammo for the catapult
2 Months Ago
Deleted all the old main menu code, updated some old references Moved some stuff around and renamed some classes
2 Months Ago
syncvar_improvements_3 -> main
2 Months Ago
Merge from main
2 Months Ago
materials first pass, texturing start on apartments exterior
2 Months Ago
Merge from main
2 Months Ago
Merge: from hackweek_pool_analyzer - New: static code analyzer for invalid use of Pool.Free and related methods - Bugfix: a bunch of fixes for detected pooling problems, about 40 cases Tests: internal unit tests, compile simulator in editor, built C & S standalones (last week tho)
2 Months Ago
Merge from main
2 Months Ago
Update: PoolAnalyzer - switch to release version - Release binary built from b189abf6 Tests: internal unit tests, started unity and ran compile simulator
2 Months Ago
Separate sign for Kiosk B
2 Months Ago
Merge: from main
2 Months Ago
Client Unity version to 635cbaf/2022.3.41x1, build servers should have the deps now
2 Months Ago
Deleted and moved more stuff
2 Months Ago
Compile fix post merge
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Fixed client/server serialized field mismatch in HeldEntity
2 Months Ago
Separate paintable signs for rentable shop kiosks
2 Months Ago
merge from deepsea_fixes
2 Months Ago
Test setup
2 Months Ago
rolled client Unity version back while buildservers are missing the dependency, will push again in the next couple hours when they're ready
2 Months Ago
RHIBs cannot enter the deep sea
2 Months Ago
Fixed players not being notified by IReceiveDeepSeaNotifications when leaving/entering deep sea We weren't calling it for passengers of vehicles
2 Months Ago
Deep sea is closed when the server just wiped Convared under deepsea.openOnServerWipe
2 Months Ago
Charcoal Box - texture and icon update
2 Months Ago
Merge from redirect_tests
2 Months Ago
Compile fixes
2 Months Ago
Merge from main
2 Months Ago
Added an attribute to allow optional bypass of mandatory callback system
2 Months Ago
rotated penthouse bath door to prevent blocking path