221,857 Commits over 3,653 Days - 2.53cph!
Assembly
Basic starting line
Scene
Engine sounds
Correct the poor positioning of thrown objects (e.g. rock) that spawn stuck half in the ground. Fix them sometimes falling through terrain
Fix right clicking clothing (hazmat) that conflicts with backpack slot (diving tank) not being equipped (because it tries to equip hazmat in backpack slot)
Fix hover looting items from storage while holding alt putting the items into your main inventory instead of equipping / swapping them
Fix right clicked items to wear using the first empty slot instead of the first conflicting slot (causing items to not swap slots correctly)
Try to unequip conflicting werables (equipping hazmat from hotbar when wearing hoodie + pants) into the main inventory first, then hotbar second
Increase delay when equipping clothing from hotbar from 0.2s -> 1.5s (to account for items actually swapping slots now)
Fix swapping items from inventory -> worn moving to the next free slot instead of swapping the items exactly
Native resource Load methods should only be called from main thread, the resourcesystem has no idea what to do with a blocking load on a thread and will just crash
Rework how we get workshop subscriptions
TODO: This modifies the subscribe date sorting in-game!
This system should be faster and guarantees no duplicates if Steam decides to change ordering of subscriptions mid-game while we are getting them.
Restore and fix code to count published file upvotes
Performance improvements for clientside file.Exists/IsDir and Lua paths
Fixed AI node related crashes, probably
Added server settings to Sandbox menu bar
Making them more visible to the average player
Disable ability to grab jeeps with super grav gun
Do not use deprecated functions in menu bar
Do not run player anims to completion on model change
Fix multiple box-shadow parsing (oops)
UI box / shadow / filter shader recompile
Added server settings to Sandbox menu bar
Making them more visible to the average player
Disable ability to grab jeeps with super grav gun
Do not use deprecated functions in menu bar
Do not run player anims to completion on model change
CSS box-shadow inset implementation
https://files.facepunch.com/alexguthrie/1b2311b1/sbox_QVsBt34bNx.png
sbox-issues/issues/3649
Merge from main -> backpacks
Fixed AI node related crashes, probably
Fix possible division by zero in layout when scale is zero
Fixed backpacks not facing player when they are dropped
Fix UIEffect on CoverImage
Revert import size of large backpack from 85% -> 100% as the skinned mesh is fixed properly
Rotate large backpack world model to standing upright instead of laying on the ground (also modify buoyancy points to match new rotation)
Increase collider size of large backpack to prevent it tipping over when dropped on flat ground
Decrease collider size of small backpack to match the new model
Basic support for custom C# nodes
Added force option to ActionGraph.Validate
Each SceneMap has a unique SpawnGroupHandle, fixes crashes with multiple map instances (including 3d skyboxes) in scenes
Added animations to vendor listings
Added Rohans fixes for Flex Element NaNs
Fix cover image sizing weirdness
Restore and fix code to count published file upvotes
Performance improvements for clientside file.Exists/IsDir and Lua paths
Fixed AI node related crashes, probably
Merge large backpack smaller scale -> backpacks
Fix right clicking item from inside a backpack on the ground not going into your worn backpack when it is open
Fix player model blocking certain inventory slots & having glow overlay when hovering over player model when backpack is open
Improve trash spawner
Conveyor mover
Fixed right clicking empty backpack inside a backpack trying to wear it instead of moving it into your main inventory
Add Rohans custom script to imagery on store item
Get rid of INodeAttribute.Kind
Appear to have fixed NRE when wearing backpack while another backpack is equipped
Look for INodeAttribute instead of NodeAttribute