193,488 Commits over 4,079 Days - 1.98cph!

2 Months Ago
merge from fix_ownership_scientist -> main
2 Months Ago
bee_damage -> bees
2 Months Ago
Beehive: - Fix a bug preventing humidity from being reduced if a roof was used or a fire was placed nearby - Improvements to loot panel reliability - Protobuf the humidity too - Code cleanup and simplification
2 Months Ago
fixed bee grenade unlock
2 Months Ago
Fix scientist corpses not assigning item ownership
2 Months Ago
Removed bee sounds from bee grenade entity (kept on the world and view model)
2 Months Ago
XP Convar fixes
2 Months Ago
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2 Months Ago
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2 Months Ago
manifest, (harbor_2.prefab got nuked)
2 Months Ago
merge from crafting_update
2 Months Ago
restoring workbench unlocking to prior behavior, default unlock, no techtree progression to unlock
2 Months Ago
Fix for bee fire damage state. Added a bee falling down dead subemitter when taking damage.
2 Months Ago
Merge from temperature_teas
2 Months Ago
Added custom buff tooltip text for temperature tea effects.
2 Months Ago
Remove sv_autojump as it does nothing Pull Requests * TTT: add ttt_filter_role entity * TTT: Close player volume slider along with scoreboard * Updated AngularJS from 1.1.2 to 1.8.2 + potential performance improvements * Fixed DButton:SetConsoleCommand() not accepting vararg * New Localisation Phrases
2 Months Ago
added desc for bee grenades, brief description of XP system on nucleus.
2 Months Ago
WIP of little zigg
2 Months Ago
Merge: from main Tests: none, no conflicts
2 Months Ago
edited crocodile turn 90 left and right anims and exported wip croc intimidate attack rm anim
2 Months Ago
Merge from temperature_teas
2 Months Ago
Remove old (now null) teas from cooking workbench visuals to fix NRE when mixing
2 Months Ago
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2 Months Ago
auto calculate craft times
2 Months Ago
- Fixed issues with the workshop normals when downloading from steam and reuploading. - Fixed general compound texture compression issues when downloading from steam and reuploading.
2 Months Ago
merge from main
2 Months Ago
bees -> crafting_update
2 Months Ago
Added LOS check system to master swarms so they cant damage people through walls
2 Months Ago
Item names, manifest file.
2 Months Ago
- Makes the tiger shadow your movement when your back is turned -> this prevents brutal charges from behind that could occur because of the RNG is the previous sneaking behavior - Reduces tiger speed when fleeing -> this helps land a few shots before the tiger disappears in the foliage, and make sharp turns look less jarring - Improves debug speed logging - Renames ProcessEntity to UpdateEntityVisibility ("ProcessEntity" was too vague of a name)
2 Months Ago
Delete now unused recipes. Remove unused recipes from recipe lists. Assigned new tea recipes. Added final teas to recipe lists.
2 Months Ago
Deleted min/max temperature tea items. Deleted regular/advanced/pure tea items. Renamed combined teas to Cooling/Warming.
2 Months Ago
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2 Months Ago
crafting_update -> main
2 Months Ago
bees -> crafting_update
2 Months Ago
Removed extra logs
2 Months Ago
crafting_update -> main
2 Months Ago
bees -> crafting_update
2 Months Ago
Rebalanced beehive temperature Bees like temperature biomes and relatively low altitiude. Need to use a heater if you are higher up or in the snow
2 Months Ago
Merge: from concurrentquueue_leak - Fixes an edge-case on high-pop servers that can cause a 10MB/s garbage allocation rate Tests: validated fix works via synthetic test, then had a 2-player session on craggy to validate network traffic works as intended
2 Months Ago
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2 Months Ago
Clean: remove false-sharing todo Don't have proof of how impactful it is now in this area, so not going to jump the gun for now Tests: none, trivial change
2 Months Ago
Merge from crocodile
2 Months Ago
Undo: pick the right version of ProjectSettings from history Tests: none, trivial change
2 Months Ago
Undo: revert ProjectSettings Tests: none, trivial change
2 Months Ago
Bugfix/Optim: propagate fix to other ConcurrentQueues in the file Tests: local 2-player session on Craggy in editors
2 Months Ago
- Cleanly handle nucleus grades - Fix bugs with progress bar - Add even more convars to allow quicker honeycomb generation and how much xp to give - Added some more tooltips and last minute polish
2 Months Ago
Turn a bunch of static settings into ConVars. This allows server owners to adjust a bunch of variables on the bee system: from bee swarm survival length to how much xp is added to a nucleus each cycle.
2 Months Ago
Merge from mfm3. Bringing branch up to date with main and all the related merge fixes.