225,277 Commits over 3,714 Days - 2.53cph!

2 Months Ago
Legacy wood building skin video header
2 Months Ago
Removed power consumption from all the following logic gates: AND, OR, XOR, memory cell, timer, blocker, rand, counter, switch and smart switch
2 Months Ago
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time Don't show return to survivor mission step until player has filled TC
2 Months Ago
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group Make it run every 3s instead of every 1s
2 Months Ago
Update viewmodel prefabs
2 Months Ago
Fixed AND, OR & XOR gates draining batteries on both sides instead of only the side with the highest power input
2 Months Ago
Delete TutorialHelpModalStageWidget component, no longer used
2 Months Ago
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
2 Months Ago
Brutalist church progress
2 Months Ago
Proper fix for hull vs mesh at large coordinates (thanks dirk)
2 Months Ago
Leaderboard backup, run #10243
2 Months Ago
Initial commit Component id + prune those for refresh as well Serialize id properly OnRefresh Fix refresh for bones
2 Months Ago
small oilrig sat tubes flow wip
2 Months Ago
Get rid of redraw flicker when adding/removing from lists and dicts
2 Months Ago
Fix NRE when deleting items from serialized list in inspector Fix removing dictionary entries not marking scene unsaved
2 Months Ago
Fix copy/pasting nodes referencing graph target input.
2 Months Ago
Allow easy access to graph inputs from node menu, including "This" https://files.facepunch.com/ziks/2024-03-11/RkOMLQmLlN.png Facepunch/sbox-issues#5082
2 Months Ago
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2 Months Ago
Cubemapper tests
2 Months Ago
2 Months Ago
studdle colour adjustments
2 Months Ago
Fixed presence of an HLTV bot causing certain commands to not run Disable random bot movement on HLTV bots Adjust debug.getregistry hack So it doesn't return empty table every time, but a persistent one
2 Months Ago
Added input.value node
2 Months Ago
2 Months Ago
handlebar_moustache small adjustments
2 Months Ago
IzTriangleHull calculates center with doubles, I have no idea why this fixes triangle collision but it does
2 Months Ago
player update. homing missile launcher anims exported and set up
2 Months Ago
OnDestroyInternal should be internal
2 Months Ago
Update Facepunch.ActionGraph Facepunch/sbox-issues#5066 Facepunch/sbox-issues#5128
2 Months Ago
2 Months Ago
Test reproducing Facepunch/sbox-issues#5128 Better handling for missing parameters during validation Facepunch/sbox-issues#5128
2 Months Ago
Test reproducing Facepunch/sbox-issues#5066 Fixed Facepunch/sbox-issues#5066
2 Months Ago
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
Move FlexLayoutManager so it spawns in sooner to fix console spam while loading the menu
2 Months Ago
Update for clothing api
2 Months Ago
Check all conditionals in SerializedProperty.ShouldShow, should make multiple ShowIf's work again
2 Months Ago
[ActionGraphInclude] implies [Expose] Rename "Game Object" node category to "Scene" Expose scene tracing to Action Graph https://files.facepunch.com/ziks/2024-03-11/sbox-dev_rirZ1oi97u.mp4 Fixes Facepunch/sbox-issues#5120 ActionGraph node menu respects [ReadOnly] attributes
2 Months Ago
Game Object Network Mode Selection https://files.facepunch.com/conna/1b0711b1/sbox-dev_G97N4pdA3q.png (#1495)
2 Months Ago
Refactor tutorial help prompts so that the Localization system can pick up the text on it Should be no visible changes, just moved the Phrases out of a struct on the help prompts
2 Months Ago
Fixes local interpolation jitter
2 Months Ago
Merge from main -> editor_compare_client_server_fields
2 Months Ago
Merge from main -> harmony2
2 Months Ago
Merge from main -> rpc refactor_2
2 Months Ago
Test scene init Sorted clipping terrain in test scene Properly split terrain from other scenes
2 Months Ago
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
2 Months Ago
Merge main
2 Months Ago
Merge from main
2 Months Ago
Initial Improve API, add targets (left/right motor, left/right trigger) Motor frequency emulation Remove unused PWM fixes Better & simpler motor control Impulse trigger preview Haptic editor - Play -> Preview Approach this differently: let's just do a bunch of preset patterns and allow them to be scaled Remove stuff that we're not using now More patterns (though defining these in code feels silly) Apply scales, clean up More patterns Stomp active patterns when using raw access API Docs, allow length scaling