224,208 Commits over 3,684 Days - 2.54cph!

2 Months Ago
Remove IndirectLighting script from MenuBackground
2 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system
2 Months Ago
Little extra character in the death screen
2 Months Ago
Death screen styles
2 Months Ago
Ragdoll on death
2 Months Ago
Add acceleration/deceleration to movement
2 Months Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system
2 Months Ago
Node input context menu signal fixes
2 Months Ago
Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
2 Months Ago
Asset drag & drop into AG editor
2 Months Ago
Close the fallback menu if the real one was too slow to load but did
2 Months Ago
Close the fallback menu if the real one was too slow to load but did
2 Months Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
2 Months Ago
Fixed nullable parameters in nodes Fix warning when dragging non-text
2 Months Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>"
2 Months Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
2 Months Ago
Component editor
2 Months Ago
Anti crash safeguards for spawning ragdolls Avoid Lua errors with Spawnicon editor / Adjustable Model Panel when the entity is invalid Prevent clientside entities spawning but being inaccessible at entity limit
2 Months Ago
client convar
2 Months Ago
Fixed #1467
2 Months Ago
2 Months Ago
Added public HasImplicitConversionTo / From extension methods
2 Months Ago
Pass mouse events from labels to the plug, fixes #1465 https://files.facepunch.com/ziks/2024-02-22/sbox-dev_30vniCtdgM.mp4
2 Months Ago
Can create variables by right-clicking inputs Add "Use Labeled Output" menu on input context menu https://files.facepunch.com/ziks/2024-02-22/sbox-dev_5qn6eAweBY.mp4 Fixes #1464
2 Months Ago
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2 Months Ago
Using cleanup
2 Months Ago
Compile fixes
2 Months Ago
ModelForm support for enum Contest Add ModelField fixes Asset list pagination Contest table update Add component projects directly Contest page, view and edit Contest view page (foundation)
2 Months Ago
Merge from main
2 Months Ago
Added Rust/Particle ASE template with base soft particles and screen masking support
2 Months Ago
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2 Months Ago
Reserialized more materials
2 Months Ago
Disabled gnb shader instancing variants
2 Months Ago
Compile fix (removing unused "using")
2 Months Ago
upload more assets .meta
2 Months Ago
Can meta files
2 Months Ago
merge from nightlight_shader
2 Months Ago
add new skin to bricks
2 Months Ago
Reserialized materials
2 Months Ago
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2 Months Ago
Cherry picked 93249
2 Months Ago
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2 Months Ago
Update BaseWeapon.Effects.cs
2 Months Ago
Screen Panels are rendered after all cameras, instead of being overlays of main cameras - fixes sbox-issues/issues/4664 https://files.facepunch.com/tony/1b2211b1/sbox-dev_3GOBPSIXii.png
2 Months Ago
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2 Months Ago
Changed IndirectLighting class a bit to make it implicit
2 Months Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>" Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor https://files.facepunch.com/ziks/2024-02-21/devenv_fMDnNTpFdd.mp4 Use new DragData helpers in Component / GameObject controls Fix warning when DragData has no text
2 Months Ago
Tweak scientist movement
2 Months Ago
Increase scientist spawn radius
2 Months Ago
programmer art car new camera Separate car rear/front wheel grip tuning Update dev scene