193,475 Commits over 4,079 Days - 1.98cph!

2 Months Ago
Change honeycomb cook time to 2 seconds so it doesnt look like a 10x server when cooking
2 Months Ago
Setup proper protection for beehive so it doesnt break in 4 bullets
2 Months Ago
Make crocodile waddle back to water if they strayed too far from it during a chase
2 Months Ago
bees -> bee_grenade2
2 Months Ago
Make GetCoarseVectorToShore more explicit and intuitive (no need to remap Y to Z and to extract distance from Z anymore)
2 Months Ago
Merge: from texttable_allocs - Replacing old TextTable with the new one that allows deferred formatting and avoids allocs Tests: new unit tests and manual invoke of server.playerlistpos and status commands on Craggy
2 Months Ago
Optim: replacing old TextTable with the new one - Updated Server.GetPlayerListPosTable to new APIs Synthetic test of `playerlistpos` for 200 players on Craggy runs in 0.5ms (instead of prev 5ms) and 99% less allocs. Tests: Started Craggy in editor with a synthetic test. Also used a couple TextTable rcon commands
2 Months Ago
Lens dirt, motion blur and sun shafts tooltips
2 Months Ago
Update: make logic match `shouldPadColumns` meaning it was doing the inverted logic before, but didn't affect tests since they used old values before the rename. Tests: ran unit tests.
2 Months Ago
More visibility improvements: - Forced motion vectors off - Larger base size, with a strict max screen size: For better mid range visibility.
2 Months Ago
Tooltip fixes
2 Months Ago
Update: adding extra perf test to track shouldPadColumns influence - Also renamed isForJson to shouldPadColumns Shows 6x perf impact between no pad and pad. Makes sense, since for some types we need to do string formatting and that's heavy. Tests: ran the tests.
2 Months Ago
Dragged out backend fade because screen space scaling.
2 Months Ago
Merge from crafting_update
2 Months Ago
Fixed debug.clearPlayerModifiers typo
2 Months Ago
Update: Add deferred formatting for more types (uint, long, ulong, double, vec3) - Extended tests to cover these cases Tests: ran unit tests
2 Months Ago
Min size up +0.0005 for good measure.
2 Months Ago
Setup the FX for the viewmodel renderer, but left it disabled because a step is missing.
2 Months Ago
Snake scale and colour balances
2 Months Ago
Modal styles and reveal transitions
2 Months Ago
Implemented new Honeycomb Worldmodel
2 Months Ago
Rework crocodile intimidate to be like an alternate combat idle instead of a custom animation state, more consistent with the tiger and easy to reset on pooling + no RPC required
2 Months Ago
Condenser tanks LOD0
2 Months Ago
honeycomb -> bees
2 Months Ago
Optim: don't allocate when writing values via JsonTextWriter - also exposed a `stringify` param that can avoid string conversion Tests: ran unit tests
2 Months Ago
viewmodel - set up idle states as blendtrees for ADS support
Rin
2 Months Ago
Phrases
2 Months Ago
Update: revert back to Newtonsoft.Json - Temporarily reverted the TextTable in use to original version to validate via tests We have to o many json serialization impls, so going to avoid trying to add a new one. I'll have to check if I can rip out the stale dll or not. Tests: ran the unit tests
2 Months Ago
removed duplicated crossbow files from blowpipe folder
2 Months Ago
Merge from crafting_update
2 Months Ago
Merge from cookingv2
2 Months Ago
Merge from planter_stacking
2 Months Ago
Fixed NRE when placing small planter on shelves
2 Months Ago
Premium modal styling and tag
2 Months Ago
Fixed fridge showing 1 power usage in client
2 Months Ago
Fixed fridge not being lockable
2 Months Ago
Merge from amd_dlss_crash
2 Months Ago
Changed the tiger ragdoll prefab layer to the correct layer.
2 Months Ago
merge from /graphics_settings_extra_tooltips
2 Months Ago
Merge from main
2 Months Ago
Added back DLSS code that was removed with a merge from main
2 Months Ago
Assigned all the spoiled food items the vomit sound when eating
2 Months Ago
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2 Months Ago
Added graphics settings ooltips for any that were missing.
2 Months Ago
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2 Months Ago
manifest
2 Months Ago
Add option to disable/enable look at and spine deform on a per anim basis, use it to make croc intimidation look better
2 Months Ago
Fix placeholder temperature tea enum/values that look to have been badly merged at some point
2 Months Ago
Merge from main