125,568 Commits over 4,171 Days - 1.25cph!

3 Months Ago
Missed Files
3 Months Ago
Updated Folding Wicker Bed Blanket Textures Removed Fourth Blanket Varaiation Textures and Materials
3 Months Ago
Fix NRE when connecting in party
3 Months Ago
merge from main -> party_system
3 Months Ago
skinned bone for magazine follower to m15 pistol rig so it pops up when magazine is empty
3 Months Ago
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3 Months Ago
set fairy lights on material emissive intensity to 3.4 (was 10 which I think was a merge error)
3 Months Ago
Fix incorrect height calulation on new flee point Remove logs
3 Months Ago
Create map marker at the position the helicopter will flee to Create a dotted line from current position to the flee position Use a syncvar to handle the map routing
3 Months Ago
merge from main
3 Months Ago
merge from decor_lighting_dlc/merge_resolve
3 Months Ago
added test wall_storage prefab and built manifest
3 Months Ago
T1 SMG view model camera update
3 Months Ago
subtracted merge
3 Months Ago
main -> patrol_heli_revision_2
3 Months Ago
Fix errored netread logic
3 Months Ago
syncvar_vector_fix -> main
3 Months Ago
moved some TerrainTopologyMap job utility methods into own class and also promoted local function to a static method, burst seems to hate local functions in this case
3 Months Ago
Cherrypick syncvar vector fix
3 Months Ago
syncvar_vector_fix -> main
3 Months Ago
Ensure the same references are generated throughout
3 Months Ago
WIP
3 Months Ago
Fix syncvar generator not working properly with Vector3 and Quaternion
3 Months Ago
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3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
Changed wood teas slurp SFX to match other teas
3 Months Ago
M15 Pistol - updated textures
3 Months Ago
viewmodel m15 pistol rig skinning and animation edits
3 Months Ago
removed uneeded burst compatibility test attributes from methods, caused the owning class to be tested for burst compatibility
3 Months Ago
fixed editor-only memory leak in shorevectors that would happen with domain reload
3 Months Ago
Wheel
3 Months Ago
merge from main
3 Months Ago
Merge from steering_wheels
3 Months Ago
Merge from parent
3 Months Ago
Merge from main
3 Months Ago
Added ability to adjust weighting of items globally in loot spawns per game mode
3 Months Ago
Fixed vending machine restrictions not being properly applied if era is default
3 Months Ago
Add ability for items to have a restriction per game mode, extending the era restriction field These restrictions are stored on the game mode instead of the item but are displayed on the item via a custom inspector Game mode restrictions are applied prior to the era restrictions Allows us to restrict items per game mode using the same set of tools we used for the primitive mode (eg. disallow crafting but still allow looting) Disabled the ak from being crafted as a test
3 Months Ago
Cloud profiles & related tweaks.
3 Months Ago
Merge from main
3 Months Ago
ForceDeployableSetParent returns true on BoatBuildingBlock
3 Months Ago
Fixed a buncha edge cases and the moon weirdness when day first turns to night
3 Months Ago
Token changes
3 Months Ago
Create flee map markers
3 Months Ago
Compile fix
3 Months Ago
Don't flee if the target is close to a monument (within 50 meters of the centre)
3 Months Ago
Always try and flee in the direction of a monument Cap flees to around 1~ grid maximum
3 Months Ago
Reserialize existing static respawn points
3 Months Ago
Round to nearest minute instead of rounding down so it shows 30m after respawning at outpost instead of 29m