193,604 Commits over 4,079 Days - 1.98cph!

3 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
3 Months Ago
Removed ItemInformationPanel.EligableForDisplay warning log
3 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
3 Months Ago
Rework how LZMA decompression works for BSP files The existing code was awful. The new one is less wasteful. Make util.TableToJSON output whole numbers without decimal point Minor cleanups
3 Months Ago
flameexplosive_effect_alignment_fixes -> main
3 Months Ago
Fixed Flame Explosive splash effect not listening to normal alignment
3 Months Ago
merge from horse2_fixes/handling
3 Months Ago
Fixed horse head motion going crazy at low framerates
3 Months Ago
▍▄▅▄█ ▆▇▆▋ ▆█▆▅█▋▌▉▊▇▍_▆▅▇▋▅_▊█▅
3 Months Ago
merge from horse2_fixes/handling
3 Months Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
3 Months Ago
▇▅▄▇▄ ▉▄▋█ ▅▆▌▄▌▊▍ ▇▋▆▋▌█ ▌▊▌▋ ▌▆▅▄█ █▄▇ ▌█▆█ ▄▅▉ ▊▉▇▄▇ ▉▊▅▍▉▌▋ ▆▄▍▇ ██▇▋▋▉▇▊▌
3 Months Ago
Fixed DLSS server compile errors
3 Months Ago
Merged DLSS/DLAA AMD crash fix into main
3 Months Ago
Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
3 Months Ago
tiger ledge attack reexport with no vertical movement
3 Months Ago
wip food anim events
3 Months Ago
Merge from fast_debug_draw (expand character set)
3 Months Ago
Expand character set of fast debug draw to all of ASCII and some useful characters from CP437
3 Months Ago
Merge from main
3 Months Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
3 Months Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
3 Months Ago
merge from main
3 Months Ago
- Updated the DLSS plugin to include a hardware support check. - Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
3 Months Ago
reverting flashbang anim controller change
3 Months Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
3 Months Ago
Adding first pass chicken reaction animation
3 Months Ago
merge from flamejet_optimisation
3 Months Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
3 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
3 Months Ago
coarse query grid split into upper and lower slices, avoiding tunnels flooding the map - trigger bounds that cross theshold are represented in both - only queries that cross theshold query both grids - using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that - increased cell size again, more granularity isn't needed now
3 Months Ago
More work on jungle ziggurat monument
3 Months Ago
revert_sprinkler_amount -> main
3 Months Ago
Revert changes
3 Months Ago
fix server build
3 Months Ago
fix server build (IndirectUtil)
3 Months Ago
fix server build (FastDebugDraw)
3 Months Ago
hopper, beehive 4k textures and materials
3 Months Ago
remove log
3 Months Ago
use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
3 Months Ago
updated chicken coop deploy prefab
3 Months Ago
ghost_sprinklers_fix -> main
3 Months Ago
chicken coop LODs coop hatch custom mesh collider
3 Months Ago
Tie sprinkler on/off state to consumption amount
3 Months Ago
Merge from fast_debug_draw
3 Months Ago
Merge from /main
3 Months Ago
Fix for right forearm issue on eating pie animation
3 Months Ago
Final conversion.
3 Months Ago
Fixed single plant pot pickup and repair pointing to large planter
3 Months Ago
merge from flameturret_optimisation