260,448 Commits over 4,049 Days - 2.68cph!

Today
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Today
Merge: from parallel_validatemove/stable_playercache Promoting stable player cache version as main dev direction Tests: none, no conflicts
Today
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Fixed large wood box prefab conflict
Today
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Adding camera animation to boomerang content
Today
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Always fully play attack anim. Anim state transition tweaks.
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Lighting progress
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Merge from snakes
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Merge from jungle_update
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Merge from wip_gameplay
Today
Increase client aware trigger size
Today
Merge from parent
Today
Merge from jungle_update
Today
merge from store-ui-2025-April
Today
merge from blurryfxfix
Today
merge from main
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Don't spawn trees in rivers
Today
Client compile fix
Today
Very rough looking vine extending logic
Today
further underwater progress
Today
Increase max distance of vines by 10m, rework vine swing spawn location
Today
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Merge from main
Today
Re-enable wind and fix instanced foliage motion vectors
Today
Hide client side errors if its a generic network exception
Today
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
Today
merge from softcore_update - 118201 Fixed vending machine corpse not repairable in doorways
Today
Merge from parent
Today
merge from softcore_update/deployable_corpse/open_interaction_fix/
Today
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
Today
Merge from stringpool_warning_fix (also includes latest main)
Today
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Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
Today
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Fixed vending machine corpse not repairable in doorways
Yesterday
Reapply spawn point change Add debug.vineswinginghighlight command
Yesterday
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Yesterday
merge from softcore_update/deployable_corpse
Yesterday
merge from softcore_update/containers_auth
Yesterday
Use CanBuild instead of IsBuildingAuthed Optimisation, only one CanBuild server call per check
Yesterday
aztec rifle blockout progress
Yesterday
- Fix turrets working with new arrow system Took a while with multiple rewrites