260,448 Commits over 4,049 Days - 2.68cph!
▌█▍▇ ▄▆▅▍▅ ▉▋▇▊▆▇▋▋ ▅▊▉▆▆▉▄▋▇▆ ▌▋▍▌ ▍▊▋▄▍▄▊█▇██▄ ▊▄▍█ ▊ ▋█▋▇▌▊▄ ▊▌▌▉ (▊▄ ▇▅▅ ▊▋▊'▌ ▆▇▋▄ ▊▆▅▋ ▆▍▍▋▍▊)
Merge: from parallel_validatemove/stable_playercache
Promoting stable player cache version as main dev direction
Tests: none, no conflicts
▆▊▌▊▊▊ ▌█▋█ █▍▊▋▆▍ █▆▉ █▌▉ ▄▄ ██ ▊▄▍▉▋'▅ █▋▄▌▉▊▍▊
Fixed large wood box prefab conflict
▋▋▋ ▄▇▄█▍▇▇▆▊▉▅▅.▄▆▇█▆█▋▉▍▅▉▄
Adding camera animation to boomerang content
▊▅▇▊█ ▆▉▍▅▉▌▄▅▅ ▋▋▇▅ ██▅ ▆▆▆▍▆▇ ▍▉█ ▌▌█
▅▌▊▇▍█▅█▄▅▄ ▆▉▊▄▅▍ ▉▇ ▄▄▄▄▍▌_▉▉▆▇▊
Always fully play attack anim.
Anim state transition tweaks.
Increase client aware trigger size
merge from store-ui-2025-April
▌▋▌█▊▅▌█▆▄▋ ▇▌▇▆█▄, ▌▄▊ #▅▉▋▄█
▇█▅▅ ▆▇█▍▅ ▊▄▉▅▌▉▋▊▆▍
▆▄▇▉ ▊▇▍
Don't spawn trees in rivers
Very rough looking vine extending logic
further underwater progress
Increase max distance of vines by 10m, rework vine swing spawn location
▅▊▍ ▍█▄▋▍ ██▊▌ ▄▊▇▄▅▉▌▍ ▆▌ ▉▉ ▋▄█▆▉ ▋ ▋▄▊▄▊▊▆
Re-enable wind and fix instanced foliage motion vectors
Hide client side errors if its a generic network exception
Added forestside topology 12 units around the vine tree to stop other trees spawning too close to the vine tree and blocking movement
merge from softcore_update
-
118201 Fixed vending machine corpse not repairable in doorways
merge from softcore_update/deployable_corpse/open_interaction_fix/
Remove client Open interaction when a container is empty (so its not obstruction the way to dropped items indefintely)
Merge from stringpool_warning_fix (also includes latest main)
▍▋▍▋ ▍▇▆▌ ▅▋▆▄▅█▇▌▍▇▉ ▄▍█▌▄ ▌▊ ▌▄▋▋ ▄█ ▉▋'▅ ▆▍▇▊▊▋▇, ▅▅▍▋▌ ▄▌▅▅▇▋█▄ ▉▍▌▍ ▇█ ▅▅█▊▌██ ▇▅▌▉▊ ▌▇▉▇ ▊▅ ▅▌▌▅▉▊ ▋▊▅▋▉▇▄█
Possible fix for string pool warnings - ensure we use lower case bone names at runtime when looking in the string pool
▍▅▉▇ ▄▉▇▌▍▄ ▋▉▌█ ▍▉▄▄ █▇▊-▍█ ▇▊▇▅▌▅▅ ▇▌ ▋▋█-▅▆▄, ▇▉▅▋▍ ▍▍▍▅ ▍▊▍▌█▇ ▄▊▍▊▅▋▋ █▉▊ ▌▊ ▌▋ ▄▄▋▆▄▋▍, ▅▌▍▉█ ▊▅▅▅▆▆▍ ▉▋▄█ █▄▆▉▄▊▄▅▆▄▆ ▄▍▍▊▌▊ ▇▍▋▄▅▋▄ ▉▇▇█ ▉▋▆▄▍▉▇ ▆▋▅▌█▋ ▋▇██▅▅▆▊
Fixed vending machine corpse not repairable in doorways
Reapply spawn point change
Add debug.vineswinginghighlight command
▇▆█▋▋ ▍▄▇▉ ▍▉▅▋▌▌▊▌_▆█▅▆▅▍
- ▇▇█▉▍▇ ▊▆▅▉ ▊▇▄▋ ▍▋ ▌▌▍▆▉ ▇▆▅▍█▉▉▄ ▅█▄▅ ▆▅ ▇▆█ ▄▄▌▋█▊▄▉ ▌▌ ▌█▉ ▆▆▍█▄▄▆▊▉▌ ▅▅▍▅▊▆ ▋▊▉█ █▌▍ █▌▌▊▄█▉▊ ▊▊ ▉▅▋ ▆▌▅▇▄▋█▅ ▊▉███▆ ▄▆▆▍ ▅█▇▉▉▅▇▆ ▅▄▆█▉▇▍
- ▌▄▌█▆█ ▊▇▋▋▇ ▇▆ ▉▅█▇█ ▋█▋▇▊▇▄▄ ▋▉█▍▆ ▄▄▉▉▆▆▋ ▄█▉▄ ▊▌▅▋▅▊▄▉▌ ▄▋ ▍▅█▇█ █▅▋▄▍▋
- █▆▇▊▍▌ ▆▊▇ ▇▍▋▋▌▆▇▍▅▉▍▅ ▅▆ ▅█▅▍▌▆▍▊█▄▌▇▌██▊, ▅▆▆▊█ ▄▇▋█▆▅▅ ▊█▄▊▇▄▅▆▌▍█▇ █▊█▋▍▉▇ ▌▉█▇
merge from softcore_update/deployable_corpse
merge from softcore_update/containers_auth
Use CanBuild instead of IsBuildingAuthed
Optimisation, only one CanBuild server call per check
aztec rifle blockout progress
- Fix turrets working with new arrow system
Took a while with multiple rewrites