194,516 Commits over 4,079 Days - 1.99cph!
Lets try not delaying material/texture cleanup until render end
Codelock leak tightness improvements.
cloud/atmosphere/fog interactions, shadows on biome fog
Settings scrollbar
Toggle tweaks
erosion changes
- retuned erosion again to allow better channel carving, while maintaining control
- new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
Wallpaper floor & ceiling pack - updates and tweaks
Removing extra default material from coco torso fbx
Jungle biome distribution teaks & fixes
Updated FGD files
Added inputs to light_environment, removed point_clientcommand and point_servercommand since they do not work in Garry's Mod.
Fake Combine Ball bounces from frozen props
Make crossbow bolts bounce from indestructable props
Prevent crashes when trying to write too much data to small texture
Added new info to util.GetModelInfo
IncludeModelCount, IncludeModels and HitBoxSets
Fix avatar image texture manager not respecting avatar size at all
Removing more unused convars
mp_teamlist, mp_teamoverride, mp_defaultteam, mp_allowNPCs
Remove mat_disablehwmorph as it does nothing
Remove "Use Bloom" checkbox from Video options, as it does nothing
Remove mat_hdr_level 1 from Video Options since it doesn't do anything
mat_hdr_level 1 will act as "NONE" in options.
Fixed options complaining about missing hap_HasDevice convar
Remove sv_contact and sv_consistency as they are unused
Rework arguments of OnClientLuaError
This is a bit messy until a network breaking update, but new arguments are:
( error, ply, stack, addon_name )
Also no longer affected by "5 a second" limit serverside
Added material design icons font for RustIcon
The icon picker doesn't work with that character range though, can only select them by name for now
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
Re-enable texture streaming jobs
Updating coco armour female torso prefab with new mesh
Re-enable bootstrap check
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texture resize + optimisation
bee catapult bomb
basic prefab setup
LODs
Separating coco armour torso mesh and updating viewmodel prefabs
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
Setup options styling on main menu
Tab system
Wired up home and play
Animation transitions
Updated inventory move sfx
Added phys impact sfx (item pickup is no longer silent)
Merge from foliage_instancing
Added a function for going through each skin, finding the broken normal maps, fixing them, and re-exporting them
Fixed navigation architecture
Setup Page system
* Restore damage tracking for command and instance buffers
* Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
Add check for AsyncGPUReadback support
GenericSkin Overlay sub header and styling
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Fixed a hole in tunnel.double.gate collision mesh