130,768 Commits over 4,232 Days - 1.29cph!

2 Days Ago
Phrases
2 Days Ago
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
2 Days Ago
Fix push option showing all the time
2 Days Ago
lod optimization pass
2 Days Ago
world model for planner blueprints
2 Days Ago
surgeon outfit repose
2 Days Ago
Merge from parent
2 Days Ago
Merge: from main
2 Days Ago
merge from floating cities
2 Days Ago
S2P redo after stomp
2 Days Ago
merge from naval update
2 Days Ago
FCs S2P for all recent fixes
2 Days Ago
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2 Days Ago
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2 Days Ago
Merge from directional_foliage_displacement
2 Days Ago
Adjust displacement factor on materials to fix stretching
2 Days Ago
Merge from main
2 Days Ago
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
2 Days Ago
Terrain shadow culling wip, and merge fix
2 Days Ago
merge from puzzle_reset_changes -> main
2 Days Ago
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
2 Days Ago
Enable pauseUntilReset on trainyard S2P
2 Days Ago
Enable pauseUntilLooted on dome S2P
2 Days Ago
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
2 Days Ago
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
2 Days Ago
Enable pauseUntilLooted in radtown S2P
2 Days Ago
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
3 Days Ago
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
3 Days Ago
Enable pauseUntilReset on harbor 1 S2P
3 Days Ago
Enable pauseUntilLooted on ferry terminal S2P
3 Days Ago
Add pauseUntilReset to airfield puzzle room S2P
3 Days Ago
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
3 Days Ago
blueprints facing proper direction
3 Days Ago
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
3 Days Ago
building planner viewmodel remake wip textures
3 Days Ago
merge from deep_sea
3 Days Ago
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
3 Days Ago
merge from naval_update
3 Days Ago
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
3 Days Ago
Fixed -tools spamming about "Too many popups!" when its not so * It was complaining about total number of popups, not number of popups being rendered like originally intended. Apparently been this way since before 2014. Fixed spritecard orientation 3 not rendering at all Unify how entities are removed Apply proposed fix for CModelLoader::Studio_ReloadModels garrysmod-issues/issues/6467 Fixed crashes to do with IK certain models Fixed an infinite loop on map unload
3 Days Ago
M92 - Texture updates
3 Days Ago
Hide chat log for autoswitching if the channel didn't change
3 Days Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
3 Days Ago
scientist_boat_ai_improvements_3 -> naval_update
3 Days Ago
scientist_boat_ai_improvements -> naval_update
3 Days Ago
- Better AI attacking turret distance checks - Better turret DOT checks
3 Days Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
3 Days Ago
Fixes
3 Days Ago
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs