194,516 Commits over 4,079 Days - 1.99cph!

Yesterday
Lets try not delaying material/texture cleanup until render end
Yesterday
Codelock leak tightness improvements.
2 Days Ago
2 Days Ago
Electric furnace tweaks.
2 Days Ago
cloud/atmosphere/fog interactions, shadows on biome fog
2 Days Ago
Settings scrollbar Toggle tweaks
2 Days Ago
IO bugfixes batch 1
2 Days Ago
erosion changes - retuned erosion again to allow better channel carving, while maintaining control - new method for terrain splatting that relies on calculating delta gradients from erosion heightmap delta, allows control to paint thin channels without painting large flat sections
2 Days Ago
Wallpaper floor & ceiling pack - added and removed items, cleaned up folders
2 Days Ago
Wallpaper floor & ceiling pack - updates and tweaks
2 Days Ago
Removing extra default material from coco torso fbx
2 Days Ago
Jungle biome distribution teaks & fixes
2 Days Ago
Updated FGD files Added inputs to light_environment, removed point_clientcommand and point_servercommand since they do not work in Garry's Mod. Fake Combine Ball bounces from frozen props Make crossbow bolts bounce from indestructable props Prevent crashes when trying to write too much data to small texture Added new info to util.GetModelInfo IncludeModelCount, IncludeModels and HitBoxSets Fix avatar image texture manager not respecting avatar size at all Removing more unused convars mp_teamlist, mp_teamoverride, mp_defaultteam, mp_allowNPCs Remove mat_disablehwmorph as it does nothing Remove "Use Bloom" checkbox from Video options, as it does nothing Remove mat_hdr_level 1 from Video Options since it doesn't do anything mat_hdr_level 1 will act as "NONE" in options. Fixed options complaining about missing hap_HasDevice convar Remove sv_contact and sv_consistency as they are unused Rework arguments of OnClientLuaError This is a bit messy until a network breaking update, but new arguments are: ( error, ply, stack, addon_name ) Also no longer affected by "5 a second" limit serverside
2 Days Ago
Settings menu progress
2 Days Ago
Added material design icons font for RustIcon The icon picker doesn't work with that character range though, can only select them by name for now
2 Days Ago
Cocoknight setup
2 Days Ago
WIP moving demolish functionality from StabilityEntity to DecayEntity so more things can use it.
2 Days Ago
Cocoknight update
2 Days Ago
Cocoknight update
2 Days Ago
Re-enable texture streaming jobs
2 Days Ago
main -> new_menu
2 Days Ago
Updating coco armour female torso prefab with new mesh
2 Days Ago
Re-enable bootstrap check
2 Days Ago
main -> syncvars
2 Days Ago
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texture resize + optimisation
2 Days Ago
Add inventory page
2 Days Ago
2 Days Ago
bee catapult bomb basic prefab setup LODs
2 Days Ago
Separating coco armour torso mesh and updating viewmodel prefabs
2 Days Ago
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
2 Days Ago
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2 Days Ago
Setup options styling on main menu
2 Days Ago
Missed files
2 Days Ago
Tab system Wired up home and play Animation transitions
Rin
2 Days Ago
Updated inventory move sfx Added phys impact sfx (item pickup is no longer silent)
2 Days Ago
Merge from foliage_instancing
2 Days Ago
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2 Days Ago
Added a function for going through each skin, finding the broken normal maps, fixing them, and re-exporting them
2 Days Ago
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2 Days Ago
Fixed navigation architecture Setup Page system
2 Days Ago
Settings dropdown
2 Days Ago
* Restore damage tracking for command and instance buffers * Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
2 Days Ago
Add check for AsyncGPUReadback support
2 Days Ago
GenericSkin Overlay sub header and styling
2 Days Ago
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Settings menu search bar
2 Days Ago
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2 Days Ago
Fixed a hole in tunnel.double.gate collision mesh