133,321 Commits over 4,262 Days - 1.30cph!

Yesterday
Added LR space station to the weapons category
Yesterday
Mild tweaks on some tropical ocean color and opacity params.
Yesterday
Increased ore spawns when ore motherload is rolled on islands. Coconut random rotation and offset (offset code bugged atm)
Yesterday
sped up the fall anim on the string a bit on balloon gib fx
Yesterday
Merge from prop_caps
Yesterday
More balloon bugfixes - balloons no longer pop when picked up - balloons no longer pop when editing a boat they are placed on
Yesterday
better lod distances on balloons and made normals better on lod1s
Yesterday
Fix tropical1 having the wrong mesh collider assigned
Yesterday
greatly reduced NPC population in deepsea NPCDwellings wait for navmesh fixed navmesh bounds being wrong and cutting off half the island sometimes
Yesterday
Added LR300 space station store page
Yesterday
Boat ramp can no longer be picked up on a finished boat
Yesterday
moved balloons in balloons_store prefab apart to stop overdrawing
Yesterday
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Yesterday
Improvised walkways / fixed z fighting issues on wooden caps / part 2
Yesterday
Remove store.extraitems and added store.extrageneralitems and store.extraweeklyitems Its simpler and less confusing for extra items that aren't uploaded to steam yet
Yesterday
Balloon bugfixes - fixed text disappearing on boats when assembling - fixed arabic text not being inputtable - added lock to balloons, same behaviour as paintings - editable balloons can now be picked up
Yesterday
Merge from alternate_grill_fix
Yesterday
Add settings on RadialSpawnPoint for random rotation on all axes and random y position offset
Yesterday
Merge from hopper_transparency
Yesterday
Improvised walkways / fixed z fighting issues on wooden caps / part 1
Yesterday
Paintball Gun - adjusted hopper opacity values
Yesterday
merge from main
Yesterday
Added birthday balloon pack to the skin viewer, material needs to be reviewed, texts sorting too Includes some code fix for packs with no itemdef associated
Yesterday
Fixed incorrect LOD materials on a few improvised walkway variants
Yesterday
Yesterday
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Yesterday
Show an errror toast when boat is moving too fast to deploy & edit. Groundwork for any future toasts.
Yesterday
merge from ice_sculptures2 - renamed old christmas2025_dlc/ice_sculpture to get it out the way, the merges were too broken
Yesterday
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
Yesterday
Removed stray tutorial barrel spawner. Moved some ores closer to cliffs and away from ruin spawns.
Yesterday
Removed stray MonumentInfo from Ruins_D
Yesterday
birthday cake - adjusted LODs distance screen percentages, added world outline to wm
Yesterday
Missing proto file
Yesterday
Add JunkPileWater.MinimumPlayerBoatVelocityToBeDestroyed convar, defaults to 5.
Yesterday
Floating city farm barge door now plays chainlink sounds
Yesterday
Yesterday
Alternate grill fix
Yesterday
Add a death screen icon for the new scientist
Yesterday
Fix ClientOnPlayerDismount NRE
Yesterday
Merge from parent
Yesterday
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Yesterday
Re-bake navmesh for all ghost ships to include hackable crate navmesh modifiers
Yesterday
turned floor.triangle.grill collision convex
Yesterday
Fixed the color mask on the Particles/Additive (HDR) shader as it wasn't writing to the render targets alpha channel
Yesterday
Merge: from invis_phantom - Bugfix: old ServerOcclusion logic could spawn a phantom player on the client for invis players Tests: on a fresh server tried to come into range of invis player - phantom no longer spawns. Validated UsePlayerUpdateJobs 0, 1, 2
Yesterday
Compile fix
Yesterday
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Yesterday
- PT Boat turret now load in ammo instead of respawning with ammo each time - Dont try and load turrets at all (just nuke em and recreate them at the other side) - Put load data into a cache so it can be loaded afterwards
Yesterday
dot matrix - example matrix characters updated
Yesterday
Added birthday hat to the store skin viewer