155,493 Commits over 4,536 Days - 1.43cph!

Ferry terminal power grid loot room
Today
Add items, link em up.
Today
More navmesh and path following optis: - Disable navmesh carving completely when new navmesh is enabled, we still had its overhead - Pin arrays before marshalling them, because unity's mono is not smart enough to do it and is copying everything which is excruciatingly slow - During path following, when calculating remaining distance, cache the rest of the path and only update the current segment we're on, instead of recalculating the length of the whole path - Add telemetry to new navmesh
Today
Merge from main
Today
Cow eat animations to include trough variants
Today
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
Today
Fix compile error in ConsoleSystem
Today
Fix missing #if SERVER directing to gate navbakestats
Today
Fix compile error with url in "none" compile mode
Today
Merge: from main
Today
merge from ai_hotfixes_for_monument_blocker_patch
Today
Subtract the subtract
Today
Update gate bounds
Today
Tooling to switch to the testbed steam app in editor
Today
merge from main
Today
merge from main
Today
halloween door wreath deploy guide fix, also fixed easter door wreath too. Deploy guide sound fix on string lights. Pickup fix on halloween door wreath
Today
Subtract 163412 new_navmesh_fixes
Today
Some UI bits
Today
More sensible placeholder crafting costs
Today
Debris removal. Set wood protection instead of stone.
Today
Fixed gibs
Today
Updating m92 world model rig
Today
merge from main
Today
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Today
merge from medical_honey_bandage
Today
Setup collision/colliders correctly in prefabs.
Today
Added honey bandage to primitive and hardcore tech trees
Today
merge from carvable_pumpkin_deploy_fix
Today
merge from paintball_gun_fixes
Today
merge from viewmodelscope_nre
Today
merge from static_piano_fix
Today
merge from TriangleHatchDeployfix
Today
merge from deployanim_fix
Today
merge from vehicle_pooling
Today
merge from glass_ar_motion_blur_fix
Today
merge from new_navmesh_fixes
Today
merge from Floating_bandage_fix
Today
merge from oilrig_light_fix
Today
Merge from main
Today
merge from main
Today
Renamed deployed entities to include .Deployed per convention.
Today
Setup missing socket/checks on gate
Rin
Today
merge from mt_snapshot_saving
Today
merge from main
Today
Merge from main
Today
cherry picked martyns rail hide code from changeset 153305 - allows the holosight rail to hide depending on the weapon its attached to.