138,566 Commits over 4,324 Days - 1.34cph!

3 Hours Ago
Started working on store data overrides via a json file Refactored TryGetTakeover
3 Hours Ago
Material/colour rejigs of shop E to push closer to concept
4 Hours Ago
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4 Hours Ago
Added mount pose tooltips and headers in the BaseMountable inspector
4 Hours Ago
clothing box - gibs
4 Hours Ago
Removed the hack disabling vehicleAimYaw when using the cardgame pose, we now have a setting on the prefabs
4 Hours Ago
Added 'Animate Vehicle Aim 360' setting to BaseMountable, toggles the vehicleAimYaw parameter update. It was affecting the mountable idle anim speed. It was not an issue before because our anims were just poses Set to false by default, enabled for rowboat and steering wheel
4 Hours Ago
exported horse 3p idle anim and set 'mounted animation speed' to 1 in horseSaddle.prefab
4 Hours Ago
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4 Hours Ago
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4 Hours Ago
merge from shipping container optims branch
4 Hours Ago
off_required_fix -> main
4 Hours Ago
Fix off phrase being set to required
4 Hours Ago
merge from main
4 Hours Ago
better in-editor usability/visability of RconVars
5 Hours Ago
added physics_used_memory profiler record for reading test: dry ran analytics with logs and we're getting expected byte values back from it
5 Hours Ago
merge from boxes_dlc
5 Hours Ago
made new prefab guides for explosives and comps so they have glass in the guide, and hooked up lod0s for guns, metal, scrap and stone instead of lod1 for guidemeshes
5 Hours Ago
update from main
5 Hours Ago
update from main
5 Hours Ago
rebase on main
5 Hours Ago
set 'mounted animation speed' to 1 in chair.icethrone prefab
5 Hours Ago
Add error icon next to the domain reload toolbar toggle to make it more clear that it shouldn't be used in CLIENT or SERVER modes.
5 Hours Ago
clothing box - lods
5 Hours Ago
added packet batching and AuthToken to sent packets
5 Hours Ago
Merge from main
5 Hours Ago
Hook up forward drag display to boat building UI
6 Hours Ago
exported ice throne 3p idle anim and enabled 'force idle animation' tick box in chair.icethrone prefab
6 Hours Ago
Merge from main
6 Hours Ago
quick fix to shop model
6 Hours Ago
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6 Hours Ago
fixed typo breaking active_dynamic_bodies profile analytic (dev build only)
6 Hours Ago
Reapply tutorial island mesh, apply correct orientation
6 Hours Ago
work on prefab for rentable shop E
6 Hours Ago
Merge: from serverprofiler_disable_memstates - Update: added extra safety try-finally Tests: none, trivial change
6 Hours Ago
Update: missed an extra try-finally in perfsnapshot_stream Tests: none, trivial change
6 Hours Ago
Merge: from main
Revert change to tutorial island mesh in #144520, it borked the island
Merge from tutorial_island_mesh_fix
Today
Merge: from serverprofiler_disable_memstates - Bugfix for running multiple capture commands without waiting for completion of initial - Bugfix for memstats parsing exception (disabled memstats recording) Tests: couple 128mb perfsnapshot_stream in editor
Today
Bugfix: perfsnapshot/_stream - set exportDone to false when starting recording - wrapped inner task logic into a try-finally to ensure exportDone latch is released Well this is a derp up, the safety latch was in place for a year but never worked because I never engaged it. Whoops. Tests: done perfsnapshot_stream 128mb as another one is exporting - no crash, got message
Today
merge from main
Today
Update: ServerProfiler.Core - disable system memory tracking - release binaries built from 25d14ef0 Its too unstable and overengineered, will rework later Tests: perfsnapshot_stream 128mb of data - no system memory tracks in json
Today
Merge: from tracespheres_optim - Bugfix for exceptions when shooting Tests: shot the ak on Craggy in editor
Today
Bugfix: VerifyRays/Spheres - early out if passed empty command set Fixes exceptions when shooting Tests: shot ak on Craggy in editor
Today
Merge: from main
Today
merge from fresh_water_fix
Today
freshwater fix - readded following components to world setup prefab - cliff topology - procedural components - ocean topology
Today
Debug log forward drag and drag table as building boat
Today
Re-apply yesterdays shelved changes, separating drag calc functionality out so it can work without a boat (wip, but maintains current functionality still)