194,706 Commits over 4,079 Days - 1.99cph!

Attempted fix for vines sometimes staying around (rendering) when the tree is killed Force leaving queue and disabling the renderer when entering/leaving the queue
Today
merge from wallpaper/floor
Today
On deploy, switch to the entity we're looking at
simple_snow_usage -> main
New Behaviour: If we are nearly there then bring us to perfect temp, if we are freezing then bring us up to a moderate temperature Less effective in temperate and desert biomes (not that you'd really need it) Slightly increased happy range
beeswarm_rename -> main
Rename Beeswarm to Bee Swarm Localisation
Today
Added triangle foundation wallpaper
jungle_floor_cube_fix -> main
Ensure shadow is using the right model
Today
Added triangle floor wallpaper Manifest
Today
Remaining biome.
Today
merge from wallpaper/floor
Today
Forgot the codegen
Today
merge from wallpaper/floor
Today
Fixed wallpaper on foundation not disappearing during decay tick and stab check if outside
Today
merge from fix_ammo_count_not_updating -> main
Today
merge from fix_ammo_count_not_updating -> main
simple_snow_usage -> main
Today
Tweaked world model collider
If we have a low climate temperature ensure heaters always bring it up to the perfect growth rate. Makes snow bees viable
Today
Also show flamethrower fuel count when inside a chest / main inventory
Today
Can put wallpaper tool in tool cupboards Stack size to 1, changed category
Today
Viewmodel: implemented anims, little punch when switching mode and skin, fixed missing maps and blend type
better_beehive_ui-> main
Show 'not producing honeycomb' if the beehive has a low enough temperature Move status up to just under information so you dont have to look at the bottom of the panel Cleanup beehive lootpanel
Beehive panel was really confusing. Flip indoors, so it shows Outdoors as yes (eg green) and Indoors as no (eg red)
better_bike_fuel_interaction -> main
Stop showing open fuel storage all the time when mounted on a bike. You need to look down delibrately to get the popup
Today
hooked up missing icon paths
Today
missing meta
Today
new wallpaper icons
Today
▌▌▄▄ ▋▄▇█▉▍▌▄
Today
Merge from hackweek_spawn_all_deployables_command
Today
Fixed debug logs
Today
wip icons for wallpapers and re-assigned to skins
Today
merge from wallpaper/floor
Today
vclouds atmospheric occlusion in reflection probe as well
Today
merge from fix_official_gamemode_tags -> main
Today
merge from wallpaper/floor
Today
Left some crap in the prefab :(
Today
Fixed wallpaper clipping on shipping container floors
Today
Remove `vanilla` tag if a gamemode is set - fixes servers having both vanilla and a gamemode tag which causes the gamemode browser filters to not work
Today
merge from wallpaper/floor
Today
Adjusted floor wallpaper deploy offset
Today
Do not force "rate" cvar to 100k on start up Remove archive flag from "rate" cvar It effectively didn't do anything until previous commit, because the value was always reset on start up. Fixed a crash issue with close caption HUD constraint.Motor accepts a bool for "toggle" parameter Very minor changes from CS:GO's framesnapshot stuff
Today
Do not force "rate" cvar to 100k on start up Remove archive flag from "rate" cvar It effectively didn't do anything until previous commit, because the value was always reset on start up. Fixed a crash issue with close caption HUD constraint.Motor accepts a bool for "toggle" parameter Very minor changes from CS:GO's framesnapshot stuff
Today
Env progress/backup.