224,005 Commits over 3,684 Days - 2.53cph!

Yesterday
added candle and flame to jackolanterns, re-rendered carvable pumpkin icon as previous one clipped
Yesterday
Fixed EffectParentToWeaponBone leaving orphaned particle effects in the world after the player changes weapon
Yesterday
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Yesterday
Implement MethodArguments attribute, use it for UnicastAttribute ensure that first parameter is Connection
Yesterday
Arctic Pack typo
Yesterday
Update texture mipmaps
Yesterday
Fix NRE in BaseViewModel.HideSightMeshes()
Yesterday
legacy crate model, lods and gibs materials and textures
Yesterday
Fix TC showing "Clear Authoirzed List" when no players are authed on TC
Yesterday
Fix more client errors
Yesterday
Fix client compile errors
Yesterday
added gibs for hunting trophy large, small and fishing
Yesterday
Add ability to auth friends on TC (similar to turrets) - rename `AddSelfAuthorize()` -> `AddAuthorize()` - both "auth self" and "auth other" use same RPC - must assign "PickAFriend" dialog to tool cupboard entity for it to appear as an option in the radial menu - enabled on both TC & retro TC skin
Yesterday
Fix file move on vpc for shadowmap_texturebarrier_renderer.h
Yesterday
Fuck off with subrect clearing on shadowcache, we do it much simpler on draw now which is guaranteed to be clean, our goal is to go bindless too so it doesnt even apply Pass per view lighting constants to shadow, transition barriers to fog
Yesterday
packaged food finished textures
Yesterday
narrow track pieces, fixing various issues with normals and face directions
Yesterday
merge from Tier3CrateRotationFix
Yesterday
merge from cargo_double_dock
Yesterday
merge from hobobarreliconfix
Yesterday
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Yesterday
merge from fix_uncompressed_tags
Yesterday
merge from teslacoil_igniter_damagepickup
Yesterday
merge from nexus
Yesterday
merge from fix_storage_adapter_blocking_looting
Yesterday
merge from helk_qol_01
Yesterday
fixed black line at top of hobobarrel icon
Yesterday
merge from helk_qol_01
Yesterday
Make CSM to be re-rendered for each view since they are view-dependent, but we can keep the same tiles we reserved Static vs. Dynamic object rendering for FindOrCreateShadowMapsForLight
Yesterday
More test items
Yesterday
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Yesterday
Remove shadow template views, doesn't make sense to have this code duplicated and makes it harder to work with it, I don't think we use those HLVR constants the code mentions, and if we do it should just be on the standard pipeline Vulkan: Fix ClearImpl not respecting layer viewports smaller than the screen, and instead just clearing everything with a fast renderpass, this caused issues when we want to just clear a small rect lb_time_sliced_shadows, fix directional lights not showing up, clear each rect when wanting to draw rather than having a complicated shadow atlas clear system
Yesterday
Make sure we run interpolation on the new loop, this is being rewritten atm so I don't wanna touch it
Yesterday
Added private activity functions util.GetActivityNameByID util.GetActivityIDByName util.GetAnimEventIDByName All are shared, including util.GetAnimEventNameByID
Yesterday
fixed muted spread of incendiary rockets, updated visuals
Yesterday
sks holster position updates
Yesterday
3p sks updates
Yesterday
Fixed dragging backpack / diving tank onto equipped backpack going into backpacks inventory instead of swapping items (or doing nothing)
Yesterday
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
Yesterday
Fixed color modify defaults not resetting "invert color" setting Replace some usages of debug.getregistry()
Yesterday
Improve verbosity and detection of "CMaterial::Draw(): StretchDIBits failed " In hammer Merged Pull Requests * Removed duplicate id attribute on gmfilter_rev input which breaks ReverseFilter() * TTT: Replace deprecated GetConVarNumber/GetConVarString usage * Optimized skypaint matproxy
Yesterday
reduced cost of incendiary rockets and slightly increased damage reduced gear cost in HMLMG removed tech trash from drone crafting cost
Yesterday
Line anchors now updated based on a client side event
Yesterday
actually replace getconvarstring usage this time (#2077)
Yesterday
Restored door controller 'Power In' input old behaviour and removed the new 'Toggle' input - so they act as before and just benefit from the new 'Open' and 'Close' inputs
Yesterday
Optimize skypaint matproxy (#2068) * Optimize skypaint matproxy * Remove localized functions * Readd leading newline
Yesterday
Updated mesh and materials
Yesterday
remove duplicate id on input which breaks ReverseFilter() (#2079)
Yesterday
increased roadsign armor condition decreased metal plate craft cost from 25 to 18 hqm
Yesterday
hv ammo craft yield increased to match non hv ammo torpedo craft yield increased to 5 from 3 slightly increased torpedo surface accuracy submarine duo fires torpedos slightly faster than solo