194,665 Commits over 4,079 Days - 1.99cph!
Updated beehive outside checks following last changes
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merge from fix_ammo_count_not_updating -> main
Fix "Unload Ammo" button not showing after a gun is reloaded if the ammo is in the main inventory while gun is in hotbar
Added missing physimpact sound definition to 26 items
Fixed inside socketmod checks orientation
Changed old placeholder inventorygrabsound and inventorydropsound from a bunch of items
bloody bucket and diy hammock blockouts
Continuing colour blockin on floating walkways
moved order of erosion to be between cliff placement and medium rock formation placement to get better seated rock placement
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
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Added indirect lighting back to reflection probe rendering
Allow modular car population to spawn in forest and forestside at the roadside
merge from fixcars_hab_fix
merge from jungle_ruins_c terrain fix
merge from cave_large_sewers_fix
floating walkway progress
Fixed more strange spacing on larger sets of server listings
Wire up server entries UI
Tag system
Precache all tags
Fixed some strange spacing on larger server listings
Ensure scroll starts at 0
Ensure server tabs are set to toggle
Ensure gamemode tabs are set to toggle
More improved scroll behaviour
Use absolute scrollbox setup
Use padding rather than hardcoding values
Fixed scrollbar
merge from wallpaper/floor
merge from wallpaper/floor/admin_commands
Some cleanup and refactoring
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
World model skins replication
Fixed wallpaper view model default missing materials
Managed to get scrollbar setup with flex categories (that was a nightmare!)
ScrollFadeGradient object
Arctic biome tweaks with new ambient features.
floor and ceiling world model, lods, added to entity
Fixed some issues with the wallpaper inside checks
resized viewmodel textures
updated ceiling and floorpaper materials and textures
Floor + ceiling paper work with existing admin wallpaper radius commands
- passing a skin (name/id) applies it to fitting building blocks only
- passing 0 applies default wallpaper everywhere (new)
- passing -1 applies random wallpaper everywhere (like before)
- added `print_wallpaper_skins` command to display a list of all wallpapers
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
merge from fix_ammo_count_not_updating -> main
floorpaper tool material and textures