134,755 Commits over 4,293 Days - 1.31cph!

3 Days Ago
Merge from replace_nav_modifiers_with volume, saves around 0.3ms per tick on large procgen, needs to commit monuments one by one for it to fully take effect
3 Days Ago
Remove ViewmodelCameraAnimationSync component from deploy state on wallpaper viewmodel animator to remove warning about unable to find state Wallpaper third person animator only plays unroll animation on surface type change, not skin changes
3 Days Ago
Merge from client_performance_session_fix
3 Days Ago
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3 Days Ago
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3 Days Ago
Animator adjustments for binoculars
3 Days Ago
Binocular animation polish pass
3 Days Ago
Merge from main
4 Days Ago
Convar changed during tests are automatically restored to their past value once the test is done
4 Days Ago
merge from main
4 Days Ago
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4 Days Ago
Fixed being able to deploy objects on the top of the small ramp
4 Days Ago
Optim: use pooling for occlusion groups - prealloc 2k groups in the pool (1 per player and sleeper) Tests: 2p on Craggy - nocliping across various grid cells and checking print_memory stats
4 Days Ago
Optim: ServerOcclsuion - rewrite how we track occlusion groups - also fixes server occlusion bug which sends out more snapshots than necessary Previously every network group in subscription range of player would create an occlusion group. Now, only occlusion-enabled entities populate their local cells (and their subscriber's local cells) - se get activeplayer+sleepers count max of occlusion groups. Tests: both in UsePlayerUpdateJobs 0 and 2, 2 players on Craggy - ran around across network cells, flew outside of network range, used minicopter to fly into network range, checked sleeper is visible, checked kills clean up internal state. Player got occluded over terrain.
4 Days Ago
Fix third person wallpaper tool not playing animation when switching surface types Fix all wallpaper tool models being visible in third person until first surface type or skin change
4 Days Ago
merge from main
4 Days Ago
Do not forcibly crash the server if `player_connect` event failed to create * Now prints a warning and continues on. Fixed a typo (Serveres => Servers)
4 Days Ago
TTT: Add TTTRadarScan hook Only queue simple timers if using the same callback func Minor cleanups * Code deduplicate of timer.Destroy alias * Remove code from timer.Create that seems to do nothing useful Handle potential mesh related crashy issue Try to fix decals on high poly models spazzing out across the whole map
4 Days Ago
Added a default test timeout so tests can't hang forever (can be overriden by TestTimeout) Tests now log the full stack trace when throwing + some cleanup and logs
4 Days Ago
merge from main
4 Days Ago
Tools component box mesh, LODs, textures and gibs
4 Days Ago
merge from artist_pack_dlc parent branch
4 Days Ago
Phrase update
4 Days Ago
merge from naval_update
4 Days Ago
merge from naval_update/deep_sea
4 Days Ago
Tweaked island billboard distance from main camera far clip plane
4 Days Ago
merge from main/naval_update
4 Days Ago
Code refactor, fixed painting LOD issue, Added animation curve to UV offset for polished movement
4 Days Ago
Make buoyancy write back 10x faster, still needs to be bursted. Fix warnings from temp allocs that weren't needed at all.
4 Days Ago
Fixed deployable LOD distances for the Scientist plushies. Adjusted worldmodel lod distances for the scientist plushies to match hazmat plushie
4 Days Ago
turret_ai_dotproduct_fix -> main
4 Days Ago
Fixed ai turrets (on pt boats) firing off into the distance when an actual target is nearby
4 Days Ago
boatai_singlegroup_attacks -> main
4 Days Ago
Deep sea rads bypass the armor Buoys LOD tweaks
4 Days Ago
Paintable Reactive Target - Added paint collision and paintable meshes, further setup prefabs for painting, needs some more fixing, updated manifest and localization, etc
4 Days Ago
When looking for scientist boat targets: only target a player if they aren't targetted by another group This stops players travelling through the middle of the deepsea and grabbing every boat ai group at once
4 Days Ago
ptboat_mountedturret_improvements
4 Days Ago
- Fixed dryfire sound not working - Fixed IsReloading flag being set to false too quickly - Fixed ammo phrase compile bug
4 Days Ago
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4 Days Ago
Fix workshop player models not playing their animations.
4 Days Ago
Merge from naval_update
4 Days Ago
updated w wallpaper.anim.controller with correct anims
4 Days Ago
Wallpaper tool third person animator setup to receive updates to surface type for different deploy animations Removed unrigged model from wallpaper tool entity, correct third person model for surface type now gets enabled/disabled
4 Days Ago
More potential crash fixes to do with model flexes Scale JIGGLE_IS_BOING jiggle bones with bone scale Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect
4 Days Ago
Reimplement 138920 and 138922
4 Days Ago
4 Days Ago
Store navmesh modifier volumes in a sparse grid for faster retrieval
4 Days Ago
Fixed double bound checks in map loading Fixed a NPE crash with CrossbowLoad effect
4 Days Ago
Reimplement 138911 (turret dryfire)
4 Days Ago
merge from main