194,665 Commits over 4,079 Days - 1.99cph!

Today
Updated beehive outside checks following last changes
Today
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Today
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Today
merge from fix_ammo_count_not_updating -> main
Today
Fix "Unload Ammo" button not showing after a gun is reloaded if the ammo is in the main inventory while gun is in hotbar
Today
Added missing physimpact sound definition to 26 items
Today
Fixed inside socketmod checks orientation
Today
Changed old placeholder inventorygrabsound and inventorydropsound from a bunch of items
Today
bloody bucket and diy hammock blockouts
Today
Continuing colour blockin on floating walkways
Today
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Today
merge from erosion
Today
moved order of erosion to be between cliff placement and medium rock formation placement to get better seated rock placement
Today
added wallpaper combined rig and hooked up to wallpaper viewmodel prefab, all are in the same rig now. tweaked ceilingpaper diffuse so the grunge is different to the floorpaper
Today
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Today
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Today
Added indirect lighting back to reflection probe rendering
Today
More wallpaper checks
Today
Allow modular car population to spawn in forest and forestside at the roadside
Today
merge from fixcars_hab_fix
Today
merge from jungle_ruins_c terrain fix
Today
merge from cave_large_sewers_fix
Today
merge from erosion
Today
merge from naval update
Today
Merge from main
Today
floating walkway progress
Rin
Today
Phrases
Fixed more strange spacing on larger sets of server listings
Yesterday
Wire up server entries UI Tag system Precache all tags Fixed some strange spacing on larger server listings
Yesterday
Late night refactoring
Yesterday
Ensure scroll starts at 0 Ensure server tabs are set to toggle Ensure gamemode tabs are set to toggle
Yesterday
More improved scroll behaviour Use absolute scrollbox setup Use padding rather than hardcoding values Fixed scrollbar
Yesterday
merge from wallpaper/floor
Yesterday
merge from wallpaper/floor/admin_commands
Yesterday
Some cleanup and refactoring
Yesterday
Fixed wallpaper being locked to wall mode when deployed looking at floors or ceilings
Yesterday
World model skins replication
Yesterday
Fixed wallpaper view model default missing materials
Yesterday
Managed to get scrollbar setup with flex categories (that was a nightmare!) ScrollFadeGradient object
Yesterday
Arctic biome tweaks with new ambient features.
Yesterday
floor and ceiling world model, lods, added to entity
Yesterday
Fixed some issues with the wallpaper inside checks
Yesterday
resized viewmodel textures
Yesterday
updated ceiling and floorpaper materials and textures
Yesterday
Floor + ceiling paper work with existing admin wallpaper radius commands - passing a skin (name/id) applies it to fitting building blocks only - passing 0 applies default wallpaper everywhere (new) - passing -1 applies random wallpaper everywhere (like before) - added `print_wallpaper_skins` command to display a list of all wallpapers
Yesterday
Fixed missing conditional model wallpaper comp on windows, half walls, and low walls
Yesterday
Tweaked floor and foundation wallpaper sockets to reduce clipping with wires and deployables
Yesterday
merge from fix_ammo_count_not_updating -> main
Yesterday
floorpaper tool material and textures
Yesterday
merge from main