194,517 Commits over 4,079 Days - 1.99cph!

2 Days Ago
Fixed a hole in tunnel.double.gate collision mesh
Rin
2 Days Ago
Updated inventory move sounds
2 Days Ago
Merge from directional_item_dropping
2 Days Ago
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
2 Days Ago
Merge from ballista_disablelegs_fix
2 Days Ago
Also rebuild legs on dismount in case convar was turned on while mounted
2 Days Ago
Check for NRE
2 Days Ago
Added another painted ceiling for the wallpaper pack
2 Days Ago
underwater labs mesh volume models - removing 10cm down and 5cm up
2 Days Ago
Add blue light to store
2 Days Ago
Half Height Bamboo Shelf - Centered mesh, colliders and prefab more precisely
2 Days Ago
Setup basic navigation and routing system Setup home screen routing New MenuManager
2 Days Ago
cocoknight fbx update
2 Days Ago
New active/inactive scrollbar and dropdown for settings
2 Days Ago
Cocoknight gloves and torso WM and icon updates
2 Days Ago
Merge from spatially_aware_gentlemen_club
2 Days Ago
Codegen
2 Days Ago
Fixed Bamboo Wall Shelf position in prefab, was off center
2 Days Ago
Merge from main
2 Days Ago
S2P didn't commit first time
2 Days Ago
Fixed a gap in sewers of WTP S2P
2 Days Ago
Merge from main
2 Days Ago
Fix on destroy issue with foliage grid
2 Days Ago
Floor and Ceiling initial store setup
2 Days Ago
added blue light to industrial lights
2 Days Ago
Compile fixes
2 Days Ago
New item loot assets
2 Days Ago
Improve performance in the hierarchical culling job by reordering the culling tests by cost
2 Days Ago
Fix wrong index calculation in ArrayEx.RemoveAtNoResize()
2 Days Ago
Settings UI prefab variant setup Audio tab
2 Days Ago
Added directionalDropEnabled server convar. Cleanup.
2 Days Ago
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder re-setup prefabs
2 Days Ago
Experiment: Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory. Tint item icon red and scale it down slightly when the directional drop key is held to make it clear the item is going to be dropped.
2 Days Ago
renamed large bullet container parent folder to bullet_container added small bullet container variants A + B blockouts intial prefab setup
2 Days Ago
Fridge is now classified as an electrical item
2 Days Ago
Despawn rarity set for new silencers
2 Days Ago
Updated wallpaper wood floors, added painted variants
2 Days Ago
syncvars -> aux3
2 Days Ago
Only generate symbols if pdb exists Wrap inside of setter in if server block
2 Days Ago
updated import defaults of mattress
2 Days Ago
large wooden bullet container variant A and B collision and initial prefab setup
2 Days Ago
Settings slider tweak prefab
2 Days Ago
old single mattress prop blockout collision and initial prefab setup
2 Days Ago
removed viewmodel reference from outbreak suit
2 Days Ago
merge from spatially aware branch - spatially aware volumes enabled again by default
2 Days Ago
S2P all
2 Days Ago
Fix ladder placement issues on jungle, frontier, and stone roof colliders
2 Days Ago
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
2 Days Ago
Add keybind to control option UI
2 Days Ago
Make `ddraw.clear` work with Instanced DDraw