194,517 Commits over 4,079 Days - 1.99cph!
Fixed a hole in tunnel.double.gate collision mesh
Updated inventory move sounds
Merge from directional_item_dropping
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
Merge from ballista_disablelegs_fix
Also rebuild legs on dismount in case convar was turned on while mounted
Added another painted ceiling for the wallpaper pack
underwater labs mesh volume models - removing 10cm down and 5cm up
Half Height Bamboo Shelf - Centered mesh, colliders and prefab more precisely
Setup basic navigation and routing system
Setup home screen routing
New MenuManager
New active/inactive scrollbar and dropdown for settings
Cocoknight gloves and torso WM and icon updates
Merge from spatially_aware_gentlemen_club
Fixed Bamboo Wall Shelf position in prefab, was off center
S2P didn't commit first time
Fixed a gap in sewers of WTP
S2P
Fix on destroy issue with foliage grid
Floor and Ceiling initial store setup
added blue light to industrial lights
Improve performance in the hierarchical culling job by reordering the culling tests by cost
Fix wrong index calculation in ArrayEx.RemoveAtNoResize()
Settings UI prefab variant setup
Audio tab
Added directionalDropEnabled server convar.
Cleanup.
had to reimport large and small bullet container variants as there was a really strange bug happening when renaming folder
re-setup prefabs
Experiment:
Holding the directional drop key will drop items to the ground even when dropped over other inventory slots/ui, to make it easier to drop items with direction without needing to drag the icon all the way off the inventory.
Tint item icon red and scale it down slightly when the directional drop key is held to make it clear the item is going to be dropped.
renamed large bullet container parent folder to bullet_container
added small bullet container variants A + B blockouts
intial prefab setup
Fridge is now classified as an electrical item
Despawn rarity set for new silencers
Updated wallpaper wood floors, added painted variants
Only generate symbols if pdb exists
Wrap inside of setter in if server block
updated import defaults of mattress
large wooden bullet container variant A and B
collision and initial prefab setup
Settings slider tweak prefab
old single mattress prop blockout
collision and initial prefab setup
removed viewmodel reference from outbreak suit
merge from spatially aware branch - spatially aware volumes enabled again by default
Fix ladder placement issues on jungle, frontier, and stone roof colliders
merge from debug_draw_fixes (Make `ddraw.clear` work with Instanced DDraw)
Add keybind to control option UI
Make `ddraw.clear` work with Instanced DDraw