224,628 Commits over 3,714 Days - 2.52cph!

Yesterday
Fixed ice throne colliders
Yesterday
Holographic sight also added to weapons with a top rail https://files.facepunch.com/rickgreeve/g60QQcweyh.jpg
Yesterday
Some clearer documentation
Yesterday
vm sks - fix for firing anims snapping & slow lerps into ironsght
Yesterday
Interpolation v2 (#1516) * Test * Clean up - use TransformInterpolate class * Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target * Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. * Fix to allow interp property to be set by GameObjectHeader * Serialize the interpolation bool with GameObject * Combination of fixed update interpolator and networked interpolation buffer. Working nicely * Some cleanup * Some extra docs + let's call it Query to match the other class * Use Time.Now * Restore backward compat LerpTo * Cull after, ensure move direct to last tx if query out of time but entries remaining * Fix formatting * Tiny tidyup * Add InterpolationSystem (GameObjectSystem) - update GameTransform to Add/Remove GameObjects from this system as appropriate * Actually enable it * Add new Interpolation stage - the updates need to happen at the right point. Clear interpolation if interpolation isn't enabled and we receive a transform update
Yesterday
RPC Filter (#1549) * Update documentation * Add recipient filter struct, type, and Rpc.FilterOnly and Rpc.AllExcept methods * Update documentation * Change filtertype options * Move to Connection.Filter. Can pass optional filter to Broadcast. Use this for Rpcs with current filter. * More docs * Same logic for static Rpcs * Add single Connection overloads * this can be made private * Fix ambigious docs * Inverse logic (doh!) * Use hasvalue etc * Some fixes * Remove duplicate docs * Better docs * RPC in log for consistency * Add overloads for filtering RPC recipients based on a predicate * FilterOnly -> FilterInclude. AllExcept -> FilterExclude. Only one RPC filter can be active at any time * Add Rpc.Resume. This handles disabling and restoring filter if the Rpc.Caller is us before and after resuming. Use this everywhere. * Restore the old filter here even if e.Resume() throws * Early out / cut nesting * Tidy up
Yesterday
Rotate unicycle in customise menu + input hints Start work on achievement system
Yesterday
Fixed incorrect ShowBullet reload animation event configuration
2 Days Ago
Merge from main
2 Days Ago
▊▍▅▆▆▋▌▅▅ ▌▋▊▊ ▊▇█▆▇▉ ▉▍▊▄ ██▄▊▄▇▊, ▉▉▉▉▅ ▍▄▍▋ █▊ ▄▊▇▍▌-▌▆, ▋▇▍ ▊▌▊▋▍▍▊▌▆
2 Days Ago
added toolgun to render scene
2 Days Ago
scale adam back to original mats
2 Days Ago
forest test updates
2 Days Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
2 Days Ago
Input / output signals can be synchronous or async Got simple expression graphs working again, now with signals
2 Days Ago
updated mask texture
2 Days Ago
split off higher res ammunition from media branch and added to individual ammunition folders
2 Days Ago
Fixed deploy volume physic layer
2 Days Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
2 Days Ago
camera aimer
2 Days Ago
phrases
2 Days Ago
SKS serializedVersion meta files changes
2 Days Ago
merge from electricity_power_fixes/2/doorcontroller
2 Days Ago
merge from gunaudiofixes
2 Days Ago
merge from fix_compressed_modded_tag"
2 Days Ago
Add library_install command (for editor) Mount asset filesystem from libraries Uploading libraries allows fbx files Add Game.Ident (fixes sbox-issues/issues/5435)
2 Days Ago
merge from helk_qol_01
2 Days Ago
merge from sks
2 Days Ago
▊█▌▅▊▅▇ - ▉▌▌ ▋▌▉▌▄, ▉▆▉▄▅█▍▌▌, ▉▌▇▇▅▇▉ + ▉▍▅▉▅ ▇▍▉▊ ▄▋▋▅▌▄ ▇▍▍▌▋▄▄▌▍▋ ▉▄▊▌▌▄█ █▆▆ ▍█▆▍ ▅▇▄█▅▊
Leaderboard backup, run #11418
2 Days Ago
2 Days Ago
Update harbor_crane_a to fix missing meshes
2 Days Ago
Merge from main
2 Days Ago
Fixed some bike suspension problems
2 Days Ago
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
2 Days Ago
Code gen, proto, manifest rebuild, meta files
2 Days Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
2 Days Ago
initial commit
2 Days Ago
merge from main -> qol_auth_friends_tc
2 Days Ago
Merge main -> Bikes
2 Days Ago
Update skin list
2 Days Ago
Fixed missing ShowBullet animation events
2 Days Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
2 Days Ago
Fixed missing camera shakes when firing the sks
2 Days Ago
Water distance fixes.
2 Days Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
2 Days Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
2 Days Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
2 Days Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
2 Days Ago
thinner holosight edges