156,082 Commits over 4,536 Days - 1.43cph!

10 Months Ago
- Set detailed packing data as serializable so its included in the export - Dont export with pretty print (to save space) brings a 10 second sample from 7MB down to 3MB - Codegen
10 Months Ago
Horse costume setup
10 Months Ago
Network Profiler - Can now profile for x seconds via command line - Export to JSON file - Import from JSON file
10 Months Ago
Add modified script for generating a list of Job Safe Unity APIs.
10 Months Ago
Merge from main
10 Months Ago
merge from parent
10 Months Ago
fixed all the snapping between fire anims due to no matching poses (masked by long blend times), this was also apparant on the base LR300 which is also now fixed
10 Months Ago
main -> network_profiler
10 Months Ago
ScientistBoatOilrigManager: Fix collection was modified error.
10 Months Ago
Glow eyes repose - added new mesh for the glowing eyes
10 Months Ago
handle height comparison on all bake shore vector data when applying, only 1 of the 4 data arrays was doing it correctly
10 Months Ago
Snowman Helmet reposed
10 Months Ago
Allow wooden barricades in the deep sea
10 Months Ago
merge from spacestation_storepages
10 Months Ago
Updated space LR and space station store pages: added branding and updated media
10 Months Ago
M92 block out animations added and animator updated with speeds changed to 1
10 Months Ago
Santa hat repose
10 Months Ago
Boat building UI toggles its canvas when not visible
10 Months Ago
merge from main
10 Months Ago
merge from event_canvases_fix
10 Months Ago
Fixed halloween and easter event canvases being enabled at all time
10 Months Ago
Adding viewmodel rig for new m92 refresh model
10 Months Ago
merge from naval_update
10 Months Ago
Fixed oil rig world space canvas never being culled (has been stomped at some point) S2P both oil rigs
10 Months Ago
wallpaper.tool entity edited. uses r prop instead of r hand
10 Months Ago
Merge from finished_boat_hammer. Added PlayerBoat.HammerRepairEnabled convar, gates repairing finished boats with the hammer. Boat's max health gets set to max health of combined block maxhealths, not just the combined health.
10 Months Ago
port PostOpaqueDepth to RRP, prerequisite for water
10 Months Ago
Fix 2 NREs with Indirect Instancing enabled
10 Months Ago
* Convert INDIRECT_INSTANCING_ON to a global keyword because it kind of is global * Make sure INDIRECT_INSTANCING_ON is always defined in the GCINCLUDE section (Fixes shipping containers) * Allow changing indirect_instancing.enabled at any time in the Editor (FIxes entering play mode with it enabled)
10 Months Ago
Fix cell mesh sizes at each LOD
10 Months Ago
Fix palm tree trunk displacement Fix wind attenuation issues with displacement causing jittering
10 Months Ago
merge from space_station_weapon_skin
10 Months Ago
Corrected material merge fuckery
10 Months Ago
merge from space_station_weapon_skin
10 Months Ago
Cherrypick 139255
10 Months Ago
merge from spacestation_storepages
10 Months Ago
Added space station building skin store media
10 Months Ago
Magnet crane can now sleep Seems to take a couple of tries to actually settle once a player dismounts Had to add some box colliders to replace the wheels otherwise the crane would sink into the ground once the wheels were disabled The one magnet crane on the map was taking 0.28ms each fixed update even when not in use and was the slowest part of the fixed update, now takes 0.06ms once sleeping
10 Months Ago
Merge from farm_plant_respawn_fix
10 Months Ago
Fix mesh create errors, change from vertCount to vertLOD index for choosing lowest LOD vertex count
10 Months Ago
Frankenstein monster 1&2 repose
10 Months Ago
Further fixes to make sleeping bags work with steam nicknams
10 Months Ago
Fix bags dropped when new scientist corpse despawns having blank name instead of "scientist"
10 Months Ago
Replace getComponent by TryGetComponent to avoid alloc in editor and be a bit faster
10 Months Ago
Fix killing new scientists not updating num scientists killed statistic, and same for new animals
10 Months Ago
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10 Months Ago
Fix new scientists having visible healthbar unlike old ones
10 Months Ago
Some minor changes from TF2 SDK * net_graph lerp * debug builds related change * vgui buildmode fix Update SSE math from TF2 SDK * Just a preventative measure against improper usage of LoadAlignedSIMD Some more TF2 SDK changes * TextImage::GetText fix * scaled physics and saverestore fix * dynamic shadow poke-thru fix Fix some crashy issues Rework internals of Player.Kick and game.KickID * They are now consistent with each other. Replace " with ', trim the command to 511 chars, apply newline at the end. Fix an issue with CBasePlayer::Kick
10 Months Ago
add subtype to darts, revert attempt to change amount text component to RustText