156,389 Commits over 4,536 Days - 1.44cph!

1 Year Ago
Correctly reset BoatBuildingBlock state for pooling to fix some deployment issues when using a pooled block.
1 Year Ago
Merge from parent
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Fix colored chat messages not being queued to the console thread - simpify chat messages in console from being half yellow & half green -> fully green
1 Year Ago
Messing with deepsea values
1 Year Ago
Manifest
1 Year Ago
Added AI RHIBs to the deep sea Codegen General cleanup
1 Year Ago
Deep sea specific RHIB prefab
1 Year Ago
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1 Year Ago
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1 Year Ago
merge from optimize_windows_console -> main
1 Year Ago
Stop the boat driving if the driver gets doinked
1 Year Ago
Driver no longer has a gun out
1 Year Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
1 Year Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
1 Year Ago
Fix commands being sent from the console thread instead of being queued to the main thread
1 Year Ago
merge from main -> optimize_windows_console
1 Year Ago
Fifth attempt at avoidance logic
1 Year Ago
Fix broken bounds on the rhib storage drybox
1 Year Ago
Remove mounting debug code
1 Year Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
1 Year Ago
Merge from parent
1 Year Ago
Cherry pick boatai ddraw compile fixes
1 Year Ago
BoatAI ddraw compile fixes
1 Year Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
1 Year Ago
Compile warning fixes More compile warning fixes Fix IgnorePlayers acting as DisableAI for strider Fix AR2 impact effects appearing when shooting the skybox Added MATERIAL_CULLMODE_NONE for render.CullMode Increase MAX_LIGHTMAP_DIM to 256 MAX_BRUSH_LIGHTMAP_DIM_INCLUDING_BORDER 32=>256 MAX_DISP_LIGHTMAP_DIM_INCLUDING_BORDER 128=>256 TTT: Updated Russian localization (Community Contribution) * Also made radio buttons slightly wider Spawnmenu/contextmenu toggle mode * If the associated key is released within 200 ms, the associated menu will not close. Holding behavior unchanged otherwise Some OOB checks Main menu start new game options changes (Community Contribution) * Fixed P2P: Friends only resetting after starting a game * Visual adjustments to alignment of certain elements in the start new game options menu Fix 'status' showing IP address for -p2p dedicated servers * For listen servers it was already not a thing
1 Year Ago
Remove VehicleWorld colliders from hull pieces
1 Year Ago
merge from meta_shit/loot
1 Year Ago
Sculpts & clifffs. Backup.
1 Year Ago
Fixed small spike trap desc typo
1 Year Ago
Fixed clipping fuse at ferry terminal s2p
1 Year Ago
merge from ui_animators_optims
1 Year Ago
Compile fix
1 Year Ago
merge from main
1 Year Ago
merge from ui_animators_optims
1 Year Ago
Death screen toggles its animators when not visible
1 Year Ago
anim event updates
1 Year Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
1 Year Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Added a convar to disable the deep sea: deepsea.enabled
1 Year Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
1 Year Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
1 Year Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
1 Year Ago
emissive tweaks to dia de los muertos
1 Year Ago
Doorway, low barrier, low cannon wall, low wall collider changes
1 Year Ago
Halloween Wallpaper - adjusted wood luminance levels
1 Year Ago
merge cannon_code to naval_update
1 Year Ago
Hull_square collider size changes