156,394 Commits over 4,536 Days - 1.44cph!

1 Year Ago
emissive tweaks to dia de los muertos
1 Year Ago
Doorway, low barrier, low cannon wall, low wall collider changes
1 Year Ago
Halloween Wallpaper - adjusted wood luminance levels
1 Year Ago
merge cannon_code to naval_update
1 Year Ago
Hull_square collider size changes
1 Year Ago
merge from naval_update
1 Year Ago
Clean up logging and include empty defaults in the cfg
1 Year Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
1 Year Ago
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
1 Year Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
1 Year Ago
cannon size changes
1 Year Ago
merge new cannonball model into cannon_code
1 Year Ago
Fix cannon ammo staying active after firing
1 Year Ago
merge from fix_occupied_menu_option -> main
1 Year Ago
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
1 Year Ago
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
1 Year Ago
cannon ball
1 Year Ago
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point
1 Year Ago
merge from naval_update
1 Year Ago
Player update content for selection of items and DB fix
1 Year Ago
merge from main
1 Year Ago
Disable workshop voting buttons when creating a skin
1 Year Ago
merge from fix_client_server_fields -> main
1 Year Ago
Fix fields that escaped the first time - SpacialBiomeFog - VolumeClouds
1 Year Ago
Update: break ItemStoreTakeover links to sprites - Added warmup-cooldown to relevant UI screens Doesn't work correctly - menu spawns, but uses wrong assets. This is due to warm-up logic running before storetakeover warmup Tests: navigated to Store and Inventory pages. Inventory is okay, but store is derped
1 Year Ago
Compile fixes
1 Year Ago
Merge from naval_update
1 Year Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater
1 Year Ago
Additional types - UI_Hero_QuickJoin_Entry - UI_Hero_Store - UI_ServerBrowserPage - UI_TutorialModal - UI_SkinViewerControls - UI_Store - UI_WorkshopItemList
1 Year Ago
Teleporting on the map via enable_marker_teleport while having the underground map layer selected will now attempt to teleport you to the deepest valid position (train tunnels, caves etc.). Falls back to regular behaviour.
1 Year Ago
Misc block fixes
1 Year Ago
Fix serialized fields defined inside SERVER or CLIENT causing reimports - HotAirBalloon - Client - Projectile - InstancedDebugDraw - AutoTurret - PanelLight - SpatialBiomeFog - VolumeClouds - WorkshopWeather - FPSLogger
1 Year Ago
Missing plank item changes from earlier
1 Year Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
1 Year Ago
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1 Year Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
1 Year Ago
Replaced the original wall collision mesh rather than importing a copy so I dont break static wallls using the original. Tests fine in editor on deployable and bandit town walls
1 Year Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
1 Year Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
1 Year Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes
1 Year Ago
Rebase on /main
1 Year Ago
Speed up motion list execution 30x by caching matrices and checking them for changes.
1 Year Ago
Update: ItemStoreTakeover - stores paths to icon textures - Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields - ran update paths on relevant prefabs Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present
1 Year Ago
merge from deployable_cannon
1 Year Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
1 Year Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
1 Year Ago
Anchor icon
1 Year Ago
network++