156,389 Commits over 4,536 Days - 1.44cph!

1 Year Ago
Update: UI_StoreItemGrid - allow grid to initialize it's tiles multiple times in a row Tests: clicked between various tabs on the store in editor with bundle backend
1 Year Ago
Update: UI_StoreTakeover - Do not instantiate textures when loading from dynamic bundle Lets us avoid destroy calls, since dynamic bundle unloading destroys things automatically Tests: navigated to the store page in editor with bundle backend
1 Year Ago
Bugfix: ensure dynamic bundle tracks subscriber count accurately This was causing the bundle to not unload in the updated flow Tests: navigated to store in editor with bundle backend
1 Year Ago
wip floorpaper
1 Year Ago
Logo update for charity plushie 02
1 Year Ago
manifest
1 Year Ago
Finally! Working 360 degree avoidance (sixth attempt at avoidance, seems to be the final version!) Stop NPCs on the boat from being targetted as enemies (boat would drive around in circles trying to get close to a passenger) Fix Y values screwing up our targetting vector logic Obstacle system was transforming direction when it didnt need to
1 Year Ago
merge from main
1 Year Ago
Fix loading code not assigning navmesh wrapper to the ptr after creating it, fix null tiles not being handled properly
1 Year Ago
supplied collision mesh for triangle hull block, updated prefab collision scripts
1 Year Ago
Implemented code review feedback, including - Swap cancel & action button positions - Put Crosshair settings above Interaction in the UI settings - Fix code being uppercased in the text field when exporting - Various smaller cleanup bits
1 Year Ago
merge cherry_pick_iteration_speed to main
1 Year Ago
Cherry pick interation speed prefs
1 Year Ago
merge from meta_shit/loot
1 Year Ago
updated powerplant BP fragment spanw location, no longer dorps to floor s2p
1 Year Ago
Restored cargo ship deep sea avoidance following main merge
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from naval_update
1 Year Ago
Obfuscation changes recommended by Rohan
1 Year Ago
Load balanced the deep sea spawning so it doesnt slow down the server
1 Year Ago
merge iteration_time_improvements to naval_update
1 Year Ago
Disable deep sea in playground
1 Year Ago
Add settings on Editor Preferences to speed up entering playmode
1 Year Ago
BBS fix
1 Year Ago
Fixed blunders in deep sea commands
1 Year Ago
Ensure a full 360 degrees of directions are generated
1 Year Ago
Add proper support for reversing - use the dot product to determine when behind Fix a bunch of incorrect vector space translations More debugging
1 Year Ago
merge from ui_animators_optims
1 Year Ago
Removed death screen animator optims, its causing issues and it doesnt have any significant impact
1 Year Ago
merge from main
1 Year Ago
Mannequin Mat
1 Year Ago
Added mannequin Male and Female
1 Year Ago
merge from naval_update
1 Year Ago
merge from main
1 Year Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
1 Year Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
1 Year Ago
Merge from main
1 Year Ago
Merge from material_reserialization_tool
1 Year Ago
Added a tool for forcing reserialization on materials for a specified shader
1 Year Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
1 Year Ago
merge from main
1 Year Ago
merge from cargo_oilrig_path_fix
1 Year Ago
halloween bats and muertos wallpaper icons
1 Year Ago
When picking the initial node index, make sure it wont intersect with oil rigs
1 Year Ago
Updated common foods loot to include corn, honey and potato
1 Year Ago
updated crate_shore spawn rules to prevent spawning in-land
1 Year Ago
Codegen and localization rebuild
1 Year Ago
Merge from naval_update
1 Year Ago
Restore mission rewards rebalance lost in merge
1 Year Ago
Updating large sail rig with LODs