155,592 Commits over 4,536 Days - 1.43cph!

44 Days Ago
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44 Days Ago
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44 Days Ago
More prefab cleanup
44 Days Ago
merge from fix_cliff_gaps
44 Days Ago
Applied a similar fix as 158818 to cliff_tall_slope_r_[a-b] prefabs to prevent holes in terrain at the corners of the cliff
44 Days Ago
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44 Days Ago
Tightened anchor setup on cliff_hills_large_c
44 Days Ago
merge from game_room_dlc
44 Days Ago
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44 Days Ago
updated dartboard texture so that no. 16 is more clearly visible
44 Days Ago
fixed rotation of the pooltable balls so numbers are facing up by default
44 Days Ago
Possible fix for sfx error when entering network range of dome
44 Days Ago
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
44 Days Ago
merge from main
44 Days Ago
Merge from satellite_crash
44 Days Ago
Remove the fuel text placeholder
44 Days Ago
Remove some dead UI
44 Days Ago
Fixed HAB with armour not calculating correct max health on the server after server restart due to spawn ordering - now explicitly rebuilding max health from children on PostServerLoad()
44 Days Ago
Initial setup
44 Days Ago
Update dart offset in viewmodel and event on throw animation
44 Days Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
44 Days Ago
Merge from main
44 Days Ago
Add build artefacts for all platforms
44 Days Ago
Remove debug.break left by accident
44 Days Ago
¬!Dummy commit
44 Days Ago
Remove the rotation on descent
44 Days Ago
jukebox - glowy lighting turns off and on when power is supplied - tweaked material emit values - prefab updated
44 Days Ago
jukebox - added a warm glowy lighting effect - updated model with second uvchannel - updated textures - updated materials
44 Days Ago
Cherrypicked from 151180
44 Days Ago
Update: try using CoreCLR's ConcurrentQueueSegment as a Pool implementation Leaks a bit in busy MT perf tests, but breaks down at 32 threads (can leak up to 50% of the buffer). Not good enough on it's own Tests: ran perf and unit tests
44 Days Ago
Merge from main
44 Days Ago
Added tap sounds and reassigned pipe creak sounds
44 Days Ago
Fix tile seams not being perfectly aligned because of quantization
44 Days Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
44 Days Ago
Delete empty folders
44 Days Ago
Satellite.entity realmedremove tweak
44 Days Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
44 Days Ago
Delete 3 unused models/prefabs
44 Days Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
44 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
44 Days Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
44 Days Ago
merge from cui_updates
44 Days Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
44 Days Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
44 Days Ago
main -> game_room_dlc
44 Days Ago
Merge from PlayerMaintainedMonuments
44 Days Ago
Merge from main
44 Days Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
44 Days Ago
game_room_dlc -> main
44 Days Ago
Ensure cue ball starts on the line is should