reporust_rebootcancel

127,449 Commits over 4,109 Days - 1.29cph!

12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Setup new heavy scientist prefab and get them to bet dropped by the chinook
12 Days Ago
Sidebar component, and positioning fix
12 Days Ago
Skin viewer nre fix, some tweaks
12 Days Ago
Add admin "bot.crouch" command to help test with nametag visibility testing.
12 Days Ago
Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too This avoids an extra copy of the prefab and doing extra work at runtime
12 Days Ago
Merge from parent
12 Days Ago
Merge from main
12 Days Ago
merge from main
12 Days Ago
Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
12 Days Ago
merge from no_build_zone_height_visual
12 Days Ago
merge from lock.key.item
12 Days Ago
merge from fix_userbutton_steamid_copying
12 Days Ago
merge from invis_indicator
12 Days Ago
merge from static_entities_hostile_fix
12 Days Ago
merge from mummywraps_shadowlod
12 Days Ago
Merge from hardcore_refresh
12 Days Ago
Suppress warnings in Compass and CompassViewmodel
12 Days Ago
Merge from hardcore_refresh
12 Days Ago
None compile fix (CompassViewmodel)
12 Days Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
12 Days Ago
Merge from main
12 Days Ago
Protocol++
12 Days Ago
Merge from main
12 Days Ago
Use mips in SH baker to better emulate in game shadows, add mip and sampling options, improve shadow fade transition, fixed issue with multiple materials (again), add spawning method for all effected meshes for testing
12 Days Ago
Merge from trimmed_asset_warmup/scene_warmup
12 Days Ago
Load monument prefabs if procgen needs to run on the client or server
12 Days Ago
Mark Rowboat_LOD2 as read/write
12 Days Ago
Fix possible NRE in ExtractReferences when updating asset scenes
12 Days Ago
Added admin convar debug.clearAllFogOfWar to fully reveal the map
12 Days Ago
Obscure the underlying map image by 0.15 seconds when opening the map, prevents the map image being visible for a few frames while the fog is fading in
12 Days Ago
Disable condition on compass
12 Days Ago
Clean up v_compass.anim.controller missing local files
12 Days Ago
Merge from compass
12 Days Ago
Fix resetfogofwar command
12 Days Ago
Mark a bunch more meshes as read/write
12 Days Ago
Possibly, maybe, finally fixed loading fog of war from a save
12 Days Ago
UI_FoilShaderMouseFollow compile fix
12 Days Ago
merge from new_menu
12 Days Ago
Compile fix
12 Days Ago
Fixed nre when opening skin viewer while connected to a server
12 Days Ago
merge from new_menu
12 Days Ago
Compile fix
12 Days Ago
merge from new_menu/skin_viewer_merge2
12 Days Ago
Cleaned SkinViewer scene
12 Days Ago
Clean merge from new_menu/skin_viewer that shouldn't nuke Twitchdropsrender when merged back
12 Days Ago
Fix research table snapping issues
12 Days Ago
Add padding when trying to snap to twig walls
12 Days Ago
Calculate crash distance on the monument edge, eg patrol helicopter will calculate the distance to the closest edge of a monument rather than the direct centre
12 Days Ago
merge from new_menu