144,593 Commits over 4,413 Days - 1.37cph!

2 Years Ago
Possible fix for team member UI displaying incorrect values when spectating
2 Years Ago
Fixed poker tester GUI layout errors when no game is in progress
2 Years Ago
Reapplying changes from map_perf_improvements, the merge for that branch was too messy so I'll just reapply the changes with the new vending machine UI in mind The test scene for these changes is 4 clusters of 100 vending machines each, baseline takes 109ms with 3.1mb of GC to populate the map Don't spawn the child vending machine icons for the cluster icons, they're not used anymore so this saves a huge amount of instantiations (saves 2.5mb of allocations and 91ms) Convert the material params in MapView update into cached ints (saves 0.06ms every frame while map is open) Add a Poolable component to the ShopMarker and Shop marker cluster Fix the client side vending machine data not getting returned to the pool when a marker is populated Converted the drone marketplace map view to spawn the child vending machine markers on demand rather than when the map is opened and closed Final result: 6.56ms and 35.2kb of GC
2 Years Ago
Merge from main (right branch this time, lots of conflicts)
2 Years Ago
Merge from main
2 Years Ago
Cleanup on disconnect
2 Years Ago
Editing headers only
2 Years Ago
- New flexible system using a new Unity 2021+ feature allows vehicles to have items/corpses pass through without having to do any IgnoreCollision calls - Replaces the previous system for helicopters vs. dropped items
2 Years Ago
Make the paths a little more transparent
2 Years Ago
Nexus ferry path stub, wont implement for this update
2 Years Ago
Refactor to support including more ocean paths Added support for showing harbor approaches
2 Years Ago
Merge main -> Bikes
2 Years Ago
Unsaved work, change the bundle manifest to a straight list of bundle names as the new build process doesn't produce manifests
2 Years Ago
Code cleanup
2 Years Ago
Added more TreeLOD tests for bushes
2 Years Ago
Network++
2 Years Ago
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
2 Years Ago
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
2 Years Ago
Network++
2 Years Ago
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
2 Years Ago
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
2 Years Ago
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2 Years Ago
Overheating now causes food and hunger penalty instead of health loss
2 Years Ago
Protocol++
2 Years Ago
Default to sending replicated convar to server instead of telling me I can't run it clientside
2 Years Ago
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
2 Years Ago
Remaining spawnicons for HL2 props shipped with the game HL2:Episode 1 spawnicons FIxed Spawnicon Editor move speed not loading on open EP2 Spawnicons Updated spawnlists to include All HL2 base props shipped with the game This took way longer than expected. Also added Episode 1 and 2 spawnlists if they are mounted.
2 Years Ago
Ensure scientists won't be targetted by heli
2 Years Ago
Compile fix
2 Years Ago
Rigidbody and speed information now applied to wheels on the clientside
2 Years Ago
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2 Years Ago
Allow grenades & explosives to be modded
2 Years Ago
Protobuf
2 Years Ago
Only stop for bradley
2 Years Ago
hackweek codpiece files
2 Years Ago
Fixed vendor not restarting properly after stopping
2 Years Ago
FP.ArrayPool fixes to not return too small buffers
2 Years Ago
vm sks - added walk state & forward param to anim controller
2 Years Ago
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2 Years Ago
added missing skin models and cleaned up scene, sorted alphabetically
2 Years Ago
Merge main
2 Years Ago
Initial work on stopping for bradders
2 Years Ago
Setup vehicle pusher in front of vendor - shunts cars away
2 Years Ago
Fixed "not enough space" deploy problem
2 Years Ago
Pool table correct deploy mesh
2 Years Ago
roadsign gloves
2 Years Ago
Pool table item fix
2 Years Ago
redemption vest
2 Years Ago
vm sks - fix for long ironsight lerp when sprinting
2 Years Ago
roadsign kilt