144,593 Commits over 4,413 Days - 1.37cph!

2 Years Ago
More wip handcuff functionality
2 Years Ago
Added tree and ore gathering tests
2 Years Ago
level update, s2p
2 Years Ago
workers_house building - final models, colliders, prefabs
2 Years Ago
Fixed a few flow issues when running multiple test fixtures one after the other
2 Years Ago
ball prefab adjustments
2 Years Ago
Skin bundle update
2 Years Ago
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2 Years Ago
Anim root file tweaks
2 Years Ago
Support MaterialSetup component
2 Years Ago
New FX for lantern because cozy.
2 Years Ago
Unsaved
2 Years Ago
Crank finger gessture. Fixes and tweaks to existing gesture assets
2 Years Ago
Gravity is now a replicated var as well
2 Years Ago
Grounded layer hookup
2 Years Ago
Oops, don't need Default section on the ServerVars, only the replicated ones
2 Years Ago
Code review, add defaults to the new vars
2 Years Ago
Add ability for a viewmodel to get info of whether the player is sprinting (wantsSprintInfo on the viewmodel prefab) Add ability to suppress the left hand bone camera movement entirely on a viewmodel (suppressMovementHeadBob on viewmodel prefab)
2 Years Ago
Time convar changes following code review
2 Years Ago
Various lantern regression fixes. Improved lighting from it a little bit. Tweaked light color a tad, for greater contrast vs flame lights.
2 Years Ago
Added "shhh" sounds to shushing gesture - 2 variations. Fixed anim events missing from latest updates + tweaked temp icons.
2 Years Ago
Merge from main
2 Years Ago
Fixed collapse not working with skinned objects, not casting shadows
2 Years Ago
prefab updates
2 Years Ago
ball prefab update
2 Years Ago
update
2 Years Ago
vm sks anim tests, animator updated
2 Years Ago
Fixed broken machine
2 Years Ago
Update manifest
2 Years Ago
Setup vendors own type of vending machine rather than using weapons one Vendor now grabs reference to its own machine Force machine on map update Code cleanup
2 Years Ago
Fix armor scaling convars again so they scale the amount of "extra HP" armor provides (so they act different than damage scaling convars)
2 Years Ago
pooltable asset, textures and materials and balls
2 Years Ago
Added player movement tests: checking basic character controller features like walking, sprinting, jumping and crouching
2 Years Ago
Ensured travelling state and waiting state can move around seamlessly. Brakes state now dependent on travelling state
2 Years Ago
Added collectible tests: spawn every collectible prefab in the game and check that they can be picked up
2 Years Ago
Vendor can now be stopped by a player gesture Used a state machine instead
2 Years Ago
TestParameterSource field and property support
2 Years Ago
wip
2 Years Ago
Setup sell orders properly Add targetting system
2 Years Ago
Added TestParameterSource attribute to allow dynamic parameter sources for tests
2 Years Ago
Codegen
2 Years Ago
Add convars to scale damage by region (head, torso, legs) "Fix" existing armor convars to scale damage instead of armor (50% armor * 2 = 100% armor isn't useful)
2 Years Ago
Change Matrix memory management to match Vector/Angle This aims to fix stuttering when GCing lots of matrices, for example in rendering hooks. Hammer: Fixed "Point At" writing to "angles" instead of the selected KV Do not run animations on prop_prisoner_pod if its empty Apparently it has "high network usage". Do not fully disable the crosshair if player is dead This change will make the crosshair appear when spectating players in first person, or when flying around in spectate mode and cl_observercrosshair is set to 1 (default) Fixed a memory leak with serverlist.Query
2 Years Ago
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2 Years Ago
Final commit, time based fading
2 Years Ago
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2 Years Ago
merge from cargo_stuck_fix
2 Years Ago
merge from ServerBulletRadiusFix
2 Years Ago
More unfucking from library corruption
2 Years Ago
Script fix