144,593 Commits over 4,413 Days - 1.37cph!

2 Years Ago
setting up more textures
2 Years Ago
add weekly skins
2 Years Ago
Unsaved meta change
2 Years Ago
Event updates
2 Years Ago
Watching you / eyes on you gesture
2 Years Ago
Pool table item name/description
2 Years Ago
Better vector system
2 Years Ago
Update the hit vector when passing through to a ball, or else it's always just the up normal of the table
2 Years Ago
Merge from main
2 Years Ago
Hits near - but not actually touching - the balls now still move them. Makes spear-pool much easier. Something still not quite working right here though.
2 Years Ago
Pool ball physical interaction work
2 Years Ago
Zeroed out run bob amounts on sks viewmodel, fixes inconsistent weapon height when sprinting
2 Years Ago
Notify the viewmodel that the player has jumped immediately, don't wait for the player to become not grounded Added a jumped trigger so that we can leave the land anim early if the player has already jumped again
2 Years Ago
Split 3p gestures into individual fbx anims
2 Years Ago
Added player avatar mask for referencing entire bones in anim clips
2 Years Ago
Added TreeLOD tests
2 Years Ago
Fixed unharvestable 'ghost' trees, making sure killed trees are not added back to the LODGrid
2 Years Ago
Fixed prefab ID shenanigans
2 Years Ago
Compression updates to vm anims
2 Years Ago
Recreated the pool ball entity structure. Ball 1 is now the base prefab, all others variants
2 Years Ago
Split vm crude gestures into individual fbx files. Various anim tweaks - scaled down middle fingers a bit
2 Years Ago
Tests for a standalone LOD baker using the UnwrapBaker system
2 Years Ago
Better colliders so the holes aren't blocked
2 Years Ago
Visual studio automatically adding incorrect using statements
2 Years Ago
Manifest rebuild for pool table entity
2 Years Ago
Created pool table entity. Set up convex colliders so it can be used on tugboats. Set up comfort and preventbuilding zone, icon, resource cost etc. Added a rack of pool balls that come with the table.
2 Years Ago
Loadouts now save ammo count of weapons
2 Years Ago
Manifest build, add the pool ball entities
2 Years Ago
Merge main -> hackweek_pooltable
2 Years Ago
Restore fast manifest-only updates
2 Years Ago
jackhammer new material and textures
2 Years Ago
Fix bunch of CLIENT & SERVER compilation errors
2 Years Ago
Fixed collider issues on sentrys again
2 Years Ago
Fix Save() and Load()
2 Years Ago
Fiannly got turrets working on vendor
2 Years Ago
Add commands to add spawnpoints to the server at runtime & load different spawn points
2 Years Ago
Merge main
2 Years Ago
Shove test
2 Years Ago
Fix broken reading delta protos (player ticks) Game seems to run fine in the editor now
2 Years Ago
more tests
2 Years Ago
More updated spawnicons New spawnicon editor options Move speed customization, FOV precise control, camera position copy/paste SetCookieName support for DNumSlider, DCheckbox(Label) Added DAdjustableModelPanel:Get/SetMovementScale Spawnicons for HL2 models shipped with the game Fix citadel pods not advancing their animation force spawnlist file names to lower case
2 Years Ago
vm sks movement tests - added mask for bolt - updated anims (landing, sprinting) - stopped camera bone inheriting transforms - removed camera offset in prefab - set head bob run to 0 for improved sprinting - added conditions in animator to return to idle faster if landing and in ironsight
2 Years Ago
Fixed EntityRef warning during server startup
2 Years Ago
Compile fix
2 Years Ago
push wip test
2 Years Ago
Refactor NetRead/NetWrite to use BufferStream underneath to properly support buffer resizing
2 Years Ago
Allow server to specify a default loadout with `defaultServerLoadout` Allow server to overwrite start HP with `spawn_hp_override`
2 Years Ago
improved collider of pooltable added dartboard
2 Years Ago
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2 Years Ago
Handcuffs can also block interaction/use