147,115 Commits over 4,444 Days - 1.38cph!

2 Years Ago
Mark more components as [MapGeneration]
2 Years Ago
Cherry pick 98470 for scene stats
2 Years Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
2 Years Ago
Implement spawning in a scene when a monument's prefab is spawned in the world - async loads the scene - supports multiple scenes with same name loading at once - unloads the scene when the monument's prefab is destroyed - keep track of both server & client version of the prefab
2 Years Ago
2 Years Ago
Add /MemoryCaptures to ignore.conf
2 Years Ago
Revert arctic hazmat to old version without skin tests Disable hand mesh rendering on arctic, diving suit, lumberjack, nomad, spacesuit, twitch and vanilla hazmat suits
2 Years Ago
Add an empty check to the skin lists in SetSkinData
2 Years Ago
Merge from main
2 Years Ago
Fixed graphics.collapseRendererLOD getting set to false every launch
2 Years Ago
Added an awful developer model
2 Years Ago
Setup vendor fronts properly
2 Years Ago
Tag more components as [MapGeneration] Allow MapGeneration to overwrite delete status (to delete MaterialSetup)
2 Years Ago
Update manifest and ID, and materials after the rename
2 Years Ago
Fixed an Ian bug
2 Years Ago
Automatically enable scene output mode if the scene represents a monument - only enable it when running Scene2Prefab/Update All
2 Years Ago
Add ScenePrefab before removing components from output prefab Fix compile errors
2 Years Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle) part 2 (Plastic won't allow renaming files inside a folder that's also being renamed at the same time)
2 Years Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle)
2 Years Ago
Add an icon for the watercraft
2 Years Ago
Fixed industrial conveyor filter number fields scrolling when the player uses the scroll wheel on them
2 Years Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
2 Years Ago
Merge from main
2 Years Ago
Fixed sofa, card table, and chippy arcade machine being set to isMobile true, needlessly running the vehicle tick. Fixed DoPrepare automatically setting all vehicles to IsMobile true.
2 Years Ago
Allow permenantly deleting twitch drops from the in-game inventory UI
2 Years Ago
Model/Textures/Materials and prefab setup
2 Years Ago
Initial entity setup
2 Years Ago
Fix my fuckup
2 Years Ago
Fix my fuckup
2 Years Ago
Do multiple delete passes to ensure [Required] components get deleted (as it's easier than tracking everything that is required & only done inside editor)
2 Years Ago
Handcuffs block crafting.
2 Years Ago
Temp hack for vgui.GetAll when it doesnt exist
2 Years Ago
Temp hack for vgui.GetAll when it doesnt exist
2 Years Ago
Volumetrics track light changes.
2 Years Ago
Mark TerrainAnchor and TerrainModified with [MapGeneration]
2 Years Ago
adjusted trike sizing
2 Years Ago
Added temp polyfill for RegisterMetaTable Improve server-only scaled physics prop trace hit detection Do not PurgeUnusedModels before mounting BSP content Properly fix modelscale bounds - they were doubled from scaling PhysObjs Release materials created by surface.GetTextureID clientside Hopefully the clientside-only part solves issues people had when destroying these textureIDs Prevent "unknown material" spam on disconnect due to recent changes Fixed Entity:SetModel and util.PrecacheModel leaking mdl refcounts
2 Years Ago
Added temp polyfill for RegisterMetaTable Improve server-only scaled physics prop trace hit detection Do not PurgeUnusedModels before mounting BSP content Properly fix modelscale bounds - they were doubled from scaling PhysObjs Release materials created by surface.GetTextureID clientside Hopefully the clientside-only part solves issues people had when destroying these textureIDs Prevent "unknown material" spam on disconnect due to recent changes Fixed Entity:SetModel and util.PrecacheModel leaking mdl refcounts
2 Years Ago
Cleanup for a bit more readability Start processing output prefab in scene mode - remove everything except for terrain generation components - add MapGeneration attribute to tag components we want to keep - add ScenePrefab spawner onto the output prefab once S2P is done
2 Years Ago
player update. made holdtype override controllers for the different grenades and updated their entities so they now play a deploy anim when switching between the diferent grenades
2 Years Ago
Menu fix
2 Years Ago
Don't show push menu if player is dead or sleeping
2 Years Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
2 Years Ago
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
2 Years Ago
Add a tag to all existing twitch drops so they're easy to identify
2 Years Ago
player update. edited db shotgun reload animation
2 Years Ago
Merge from main
2 Years Ago
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2 Years Ago
level update
2 Years Ago
some transforms reset